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    Thanks! If you manage to, let me know and I'll...

    Thanks! If you manage to, let me know and I'll test it out with the mdd importer. Would it be ok to use the current .mdds you sent me as part of the youtube trailer?
    Actually, would be great to have...
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    Hi, thought I'd update you on the progress of the...

    Hi, thought I'd update you on the progress of the MDD Importer (name subject to change) with a quick video I just made:

    https://youtu.be/4rL8lN5bda8

    The video shows the example MDDs imported,...
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    In the meantime, while I continue work on the MDD...

    In the meantime, while I continue work on the MDD Deformer, I also found time yesterday to update the LWS Importer to version 1.27. It fixes a pretty significant bug that would affect users living in...
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    thanks. This is very helpful. I'm making progress...

    thanks. This is very helpful. I'm making progress - working on it when I have a an hour spare in the evenings. Hopefully I'll have something to show soon.
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    Amazing! Thank you. I should have what I need...

    Amazing! Thank you. I should have what I need now. Let's see how this goes....
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    Very helpful, thanks! Now I just need some mdd...

    Very helpful, thanks!
    Now I just need some mdd data and an .lwo file to apply it to
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    I've been thinking more about this and have done...

    I've been thinking more about this and have done a bit of research. A couple of things are blocking me from making progress and perhaps you (or anyone!) can help. I need 2 things:
    1. The...
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    Hi, it might be but I think it would need to be a...

    Hi, it might be but I think it would need to be a separate asset product on the store, as mdd is not lightwave-specific but rather is exportable from many of the major 3D software packages. After a...
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    The latest update to LightWave Importer (1.36)...

    The latest update to LightWave Importer (1.36) has just gone live on the Unity Asset Store
    The previous version had a serious issue where Bone Weights were getting lost when importing scenes and...
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    Yes, URP and HDRP are both supported.

    Yes, URP and HDRP are both supported.
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    You guys. I have to say that the overwhelmingly...

    You guys. I have to say that the overwhelmingly positive and enthusiastic support I've received from the LW community has been lovely and a great motivator for me to continue development of these...
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    You are welcome! If you are able to email me that...

    You are welcome! If you are able to email me that asset with the envelope on I will debug the importer and fix it - it shouldn't be doing that, but I've obviously not accounted for something. The...
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    Hi Tyrot Yeah that's a cool video. I guess the...

    Hi Tyrot
    Yeah that's a cool video. I guess the instances are instanced in Lightwave then Unreal sees them as such and references back to the single object file.
    LWS Importer doesn't currently...
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    Released a slew of minor updates recently, so I...

    Released a slew of minor updates recently, so I thought I'd summarise what's new. It's mostly bug fixes but there are also a few nice enhancements. These are the latest release notes for Lightwave...
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    The fixed update has now been submitted to Unity....

    The fixed update has now been submitted to Unity. Until it goes live, if you're working with high-poly models and experience this corruption please drop me a mail and I'll send you the latest version...
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    I've just been made aware of a pretty serious...

    I've just been made aware of a pretty serious issue where LWO Importer is causing meshes to become corrupted. It doesn't affect all meshes (naturally) and is only happening in LWO Importer 1.71.
    I...
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    The latest update (1.31) has just gone live. It...

    The latest update (1.31) has just gone live. It fixes the mesh corruption problem and makes the secondary uv map generation generally a bit more robust....
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    It looks like the built-in Unity function I'm...

    It looks like the built-in Unity function I'm using to unwrap the secondary UVs does not handle UV seams at all well.
    I have an idea on how to fix it but it's going to take some time. Will keep you...
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    LightWave Importer Version 1.30 is out and it's...

    LightWave Importer Version 1.30 is out and it's got some goodies that some of you might find useful.
    It features a few more options on the Object Inspector:
    146997

    Generate Lightmap UVs...
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    Right, got it. That would be the LWO Hierarchy...

    Right, got it. That would be the LWO Hierarchy component. It's not really possible to disable it as it's never actually enabled! By that, I mean that it doesn't execute at runtime because it doesn't...
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    Actually, I am the developer of Lightwave...

    Actually, I am the developer of Lightwave Importer, so I might be able to help ;)
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    Can you be more specific please? I'm not sure...

    Can you be more specific please? I'm not sure what you mean by transform script...
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    Lightwave Importer 1.15 is now live:...

    Lightwave Importer 1.15 is now live: https://assetstore.unity.com/packages/tools/modeling/lightwave-importer-153113

    It has support for the new Universal Rendering Pipeline materials in Unity 2019....
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    We can do it on these forums, on the Unity...

    We can do it on these forums, on the Unity forums, or by email if you prefer. Email address here will go straight to my inbox: https://www.virtualescapes.no/contact-us
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    Hi Tyrot. Sorry I'm not sure what to suggest. I...

    Hi Tyrot. Sorry I'm not sure what to suggest. I can't use Bakery myself as I have neither an NVidia GPU nor a windows PC. If you could describe exactly how it's not working it might give me a better...
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