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    Thats not a reflection on the rear side... its...

    Thats not a reflection on the rear side... its just the shape of the geo. Turn off transparency altogether, I'll wager you get the same result.
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    Its not needed since addition of the displacement...

    Its not needed since addition of the displacement stack... you just change the order of bones and morphing.
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    I have the 3900X... and it's great. It's still...

    I have the 3900X... and it's great. It's still hella fast compared to previous generations of CPUs, even if the current generation have faster overall models in the 3950 and threadrippers, so you...
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    You can just line your bone up in layout as I've...

    You can just line your bone up in layout as I've done here and record pivot rot it.

    But anywhich way, if its just a single point to point swing, you ca rotate cross axes (as Ive done in the 40-60...
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    Thank you all for the kind words ad wishes. I am...

    Thank you all for the kind words ad wishes. I am no longer on deaths door and, you shall be pleased to hear, am starting to plan how to best rip up his driveway. I ought probably start by paying...
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    Yeah.... Been hospitalised the past week......

    Yeah....

    Been hospitalised the past week... just got home a few hours ago.

    Will take care of outstandings, directly... fear not.
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    Not sure what's up there... works ok here on 19....

    Not sure what's up there... works ok here on 19.

    Email with your info and I'll see if I can find whats going on.
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    I'm pretty sure joytrol stopped working (or...

    I'm pretty sure joytrol stopped working (or stopped working properly) quite some time ago in a previous version of LW (somewhere around v9/10 perhaps it was). Either way, it had limitations against...
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    Its just combination shapes... you use null...

    Its just combination shapes... you use null positions to drive morphs either via expressions or nodes. The real trick is in the shapes set that's used.
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    It's Octane + Nvidia or nothing, Im afraid.

    It's Octane + Nvidia or nothing, Im afraid.
  11. Yeah... I'm sure its got nothing to do with him...

    Yeah... I'm sure its got nothing to do with him being a millionaire or anything.
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    Cheers... of course when I say "stock"... I'm...

    Cheers... of course when I say "stock"... I'm talking the out of the box basic standards... XMP for ram at 3200, Precision Boost, etc... but no actual messing with multipliers/voltages. The 3950 was...
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    Coming in just shy of 7300 pts on the 3900X...

    Coming in just shy of 7300 pts on the 3900X here... all stock, standard turbo, etc.
  14. Years ago I worked in a studio that was all...

    Years ago I worked in a studio that was all Mac... no thanks, said I, and installed Windows on my machine. It was, without doubt, the most reliable machine in the studio, and consumed less RAM at...
  15. Honestly, I dont think Apple have much interest...

    Honestly, I dont think Apple have much interest in the high end pro market anymore. Folks have been saying this for a while with the amount of time in bringing out new pro range stuff (not to mention...
  16. I dont see why not... you get some pretty...

    I dont see why not... you get some pretty realistic textures out there for stony ground, with displacement...

    https://www.textures.com/browse/3d-scans/114548#ground-various

    Its going to look a...
  17. Displacement from some rocky/pebbly ground...

    Displacement from some rocky/pebbly ground texture not do?
  18. Quadro's unnecessary... LW cant take advantage of...

    Quadro's unnecessary... LW cant take advantage of it's abilities.

    I've an RTX 2060, which thus far seems just grand.
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    Max PS only looks at the geo, so if you have...

    Max PS only looks at the geo, so if you have large open areas which are flat (within the measure of the angular tolerance) then it will increase sampled area size in those regions.
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    If by "indirect lighting" you mean GI... then...

    If by "indirect lighting" you mean GI... then bumps don't show as strongly under GI, even less with interpolated (in the diffuse component, that is, though ofc they will still effect specular,...
  21. Thus... http://rebelhill.net/html/lwandfbx.html

    Thus...

    http://rebelhill.net/html/lwandfbx.html
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    Pretty simple... The SS % is simply the mix...

    Pretty simple...

    The SS % is simply the mix between SS colour and diffuse colour. Even though you can go past 100%, its pointless, just use 100% SS with a brighter SS colour (because that's...
  23. And those people are in all likelihood getting...

    And those people are in all likelihood getting sub optimal rendertimes.



    Why are there such varying opinions on whether the earth is round or flat? Its a mystery.



    Then the docs are...
  24. There is such a way, and what you're doing is not...

    There is such a way, and what you're doing is not it... Start with the camera, then lights, then the rest. You can, ofc, do it any way round, but doing it the correct way will result in the lowest...
  25. You do know that unless you're using explicit...

    You do know that unless you're using explicit weights in layout falloff in the weights doesnt matter, right?
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