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Type: Posts; User: Myagi

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    Don't let the older supported LW versions listed...

    Don't let the older supported LW versions listed on the site scare you. I've only listed versions that I've tested with or I've gotten feedback so I know they work, but they likely work on newer...
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    I found this...

    I found this https://github.com/cbuliarca/BCM_exetndShortcutsUI page with PS scripts. Look at the "Split Colors" tool there. (I haven't tried it myself, but I found a reference to it from some forum...
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    All image format handling is done by LW, and...

    All image format handling is done by LW, and unfortunately, AFAIK the LW SDK doesn't expose functionality that allows creation and handling of PSD layers. IIRC LW internally can save out render...
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    The thing is that when nothing is selected, then...

    The thing is that when nothing is selected, then LW operates on all so to speak. Consider that when no point is selected in point mode, or no polys is selected in poly mode, if you do for example a...
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    Must've been some late night mistake. My mistake...

    Must've been some late night mistake. My mistake and what you saw on the Mac version is possibly related to the following. I noticed that in point sel mode, if you have any points selected then LW...
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    Now I'm confused. Trying it again today, it's...

    Now I'm confused. Trying it again today, it's enabled in all modes on LW9 too. Either I did some late night mistake yesterday when testing, or there's some random-ish component to it. The fact that...
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    Only polygon mode is supposed to show any...

    Only polygon mode is supposed to show any selections. All SG operations are done on poly level. In LW9 the commands aren't even enabled outside of poly mode, but from LW10 on they apparently changed...
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    Built a Mac version...

    Built a Mac version. I've only quickly tried it with an old LW Mac version. Let me know how it works out.
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    Do you mean angle and area weighting modes...

    Do you mean angle and area weighting modes specifically, or do you mean the entire functionality of the blender plugin?

    The smooth group plugin actually already has working code to use either...
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    IIRC I mentioned a mac version in the original...

    IIRC I mentioned a mac version in the original thread. The intent was to do a mac build once there was enough feedback to deem the plugin usable and the amount of changes/additions has minimized. The...
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    Considering that memory addresses aren't saved...

    Considering that memory addresses aren't saved into files in general, I'd be hard-pressed to think of a reason for a file format to require a 64-bit host process. Of course a file format can be of...
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    Ok, I added a couple of buttons to the select...

    Ok, I added a couple of buttons to the select dialog now. There are two button pairs, to set or clear all group buttons for either active or passive groups. I also threw in CTRL+a to set all buttons...
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    I'll have a look at it. Another option is some...

    I'll have a look at it. Another option is some more hotkeys, to select all buttons, invert etc. (like ctrl+A, ctrl+I or something).
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    Ah, now I see. FYI, if you leave all buttons...

    Ah, now I see.

    FYI, if you leave all buttons cleared, and press "Select SG Combo", it will select all polygons without any SGs. That would achieve the same thing. Would that work for you?
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    I'm not sure I understand fully what you had in...

    I'm not sure I understand fully what you had in mind (what it should do). Could you clarify?

    What there is now is "Select SG Combo", which will select only polygons that have the exact combination...
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    If you don't mind I'll follow up over in the...

    If you don't mind I'll follow up over in the other thread.
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    Oh, not for other regular 3D apps in my case, but...

    Oh, not for other regular 3D apps in my case, but readers/importers in my own projects (3D engines and tools).
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    The SDK documentation has a full format...

    The SDK documentation has a full format description of LWO3, assuming it is accurate, just like it has had for the previous formats. I always assumed that documentation was the reason why LWO had...
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    But mesh edit isn't really non-modal in the full...

    But mesh edit isn't really non-modal in the full sense is it? I mean, a mesh edit tool is only there while that tool is active (i.e. in tool mode). If other editing tools are invoked while working,...
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    I was a bit vague above, to not get too...

    I was a bit vague above, to not get too technical. I can create/open a non-modal dialog/panel fine, but what doesn't work is making buttons in a non-modal dialog invoke mesh-edit operations (or as a...
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    A non-modal dialog was requested in the other...

    A non-modal dialog was requested in the other thread and I give it a brief try, but unfortunately ran into SDK limitations. Maybe there's some undocumented way, or I missed something, but I couldn't...
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    Smooth Group Plugin beta

    I'm creating this thread to not drag up and dilute the Vertex Normal Map thread over in LW Comm any further.

    I updated the beta of the smooth group plugin a bit. Cleaned up some UI code, added and...
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    If you render the exact same scene again (maybe...

    If you render the exact same scene again (maybe as a limited region of only the floor inside the original image size), are the white pixels in the exact same locations or do they change?
  24. Thread: The ART of NOISE

    by Myagi
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    Is this a cousin to the lens cap plugin, the...

    Is this a cousin to the lens cap plugin, the cheap CMOS plugin? ;)
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    IMHO the praising of the plugin developement side...

    IMHO the praising of the plugin developement side improvements is a bit exaggerated. At least the C SDK, I can't speak for the python API. A simple diff operation on the SDK header files between 2015...
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