For games... These should be added, because LW was used on all of them.
World In Conflict - Cinematics and Cutscenes
World In Conflict: Soviet Assault - Cinematics and Cutscenes
Farcry 3 - Coop...
Type: Posts; User: Cageman
For games... These should be added, because LW was used on all of them.
World In Conflict - Cinematics and Cutscenes
World In Conflict: Soviet Assault - Cinematics and Cutscenes
Farcry 3 - Coop...
Well... I work for Ubisoft and I am not a freelancer. :)
EDIT: Added some more info.
I added myself, but not sure it shows up? Sweden, Malmö.
One thing I've been saying pretty much since 2006 is that NewTek should have developed a standalone version of LightWaves renderengine for other 3DCC apps such as Maya, Max, Cinema 4D and Houdini....
Nice!
I very much like the animation of the spider. :)
Question:
Why would a new owner of a property want to invest in it, if all it does is whining and bickering?
I'm not going to leave LW anytime soon. Despite the bugs that LW2020 has, it is still a powerhouse for some serious work to output from an artist, and in such higher quality compared to when Firefly...
To be fair.... I do think that you are right... that said.... from what I gather on this forum, not enough LW-users wants to put the money where the mouth is.
Yep... the docs are down. :/
VizRT.... you are not showing anyone, at this point, that you are still supporting LW.
Well done, VizRT.
VizRT has their own 3D rendering/compositing engine for realtime stuff. So I guess that is where the sentence you found positive, comes from.
Check out their products.... quite amazing realtime...
Well.... we got a statement at least. Whatever we can read between the lines etc.... I'm not going to share my thoughts about it.
That said... what we as users can do is to test this...
For...
If this is true... which I do not take for granted, but IF this is true, then, it just shows how little NT really cared for LW and those that have been using it for more than 10 years and upgraded to...
He is a LW user for many years... he's been making scripts for LW.... that is probably where you read his name...
https://www.lightwave3d.com/assets/plugins/author/simon-coombs/
Oh... did I write it like that... ?
Let me clear it up then.... I was negative about the fact that they had to leave....
Yes... and I will absolutely better myself. I am very sorry for allowing myself to that low level of communication. I've written an apology to Marander in this thread as well. I lost my head, which...
I do want to make an apology for how I responded to you. Not professional in any sense and.... yeah.... my head was filled with lots of negative thoughs regarding those that had to leave LW3DG....
Yeah.... It wasn't my best version of me yesterday.... lots to take in and.... yeah.... I ****** up. I am sorry for that.
Yep... game cards can now use full 3D acceleration when remote desktoping. Citrix did not have that limitation, but Citrix is far from perfect.
My workstation at work has a Quadrocard installed,...
There you go.
Linux is our base for the VMs, but the software keeps improving all the time and our data manager is very busy improving all use-cases... This is something Ubisoft has been doing...
You are getting onto a very thin thread here....
GPU on our VMs are at least 1080x, but I see that you are changing the goalposts for the sake of winning the argument. I now know that I won the...
And I tell you again.... I have used one of these VMs with both modeling and layout tasks.... 1ms delay across the board.
I called you an Idiot becase you didn't read what I wrote and put words into my mouth... :)
You missed my Edit.... I can remote-connect to them, inception style (as in remote desktop to my workstation and then remote desktop to any VM) and they still give me 1ms response.
I should add that those VMs are as responsive as our workstations even when working from home.
EDIT: What it means is that.... I have to Remote Desktop to my workstation at work.... and then,...
We have TONS of VMs at work... for example... we have 3x AMD threadrippers with 64 cores/ 128 threads each... these have been split up into VMs that act like rendernodes with 32 threads etc.