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  1. Actually, that second example I mentioned above...

    Actually, that second example I mentioned above will do exactly what you need. The origin is basically centered in the body, and using cyclist, you make a null move in a bouncing kind of curved...
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    Sticky: It was okay for some stuff, but it kind of breaks...

    It was okay for some stuff, but it kind of breaks down here, because it's obvious the darker red shaded areas aren't the "material folds" they're supposed to be -- and the bridging somehow made it...
  3. Thread: Robot sketches

    by jwiede
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    While I'm sure a 3D version would be nice, I'm...

    While I'm sure a 3D version would be nice, I'm most impressed by the amazing job the OP did at convincing metallic, even semi-anisotropic, shading with markers on paper, without it looking muddy or...
  4. I think you're probably referring to this post...

    I think you're probably referring to this post, or possibly the very next one in that thread (which is essentially the technique Sensei described, assisted by Cyclist).

    It's kind of a bit...
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    QFA! Not holding my breath, though.

    QFA! Not holding my breath, though.
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    Well, yes and no. That "unlimited render nodes"...

    Well, yes and no. That "unlimited render nodes" bit cuts potentially deeply, esp. given the lack of certain important features as a render engine would limit the render engine product license cost...
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    Really, too much social contact over the last ten...

    Really, too much social contact over the last ten months? :rolleyes:
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    I think their Rendition experience "poisoned the...

    I think their Rendition experience "poisoned the well" for that whole conceptual path with them. And, as you note, success would require plenty of marketing (not just sales ads, but also edu...
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    So then does that mean you're producing baked,...

    So then does that mean you're producing baked, pre-lit textures/texture-sequences throughout? How are you configuring GI to avoid inter-frame anim flicker? Or just no GI?

    Just wondering how...
  10. Yeah, I definitely liked those aspects of Fluent...

    Yeah, I definitely liked those aspects of Fluent most of all, I'll definitely get the Power Trip if I get Fluent. I might just wait till I have a need for those tools specifically, though, as I...
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    Yep, understandable. Good time to learn...

    Yep, understandable. Good time to learn something unrelated. I'm working on rebuilding my "(LatAm) Spanish", real languages are a nice break from computer languages. ;D
  12. Alas, kinda figured it might be something along...

    Alas, kinda figured it might be something along those lines. Been in plenty of those situations (receiving half-assed code), it's really frustrating. Sounds like you're on the right track, though: ...
  13. I'll just say I've purchased a LOT of tutorials,...

    I'll just say I've purchased a LOT of tutorials, plugins, etc. from Liberty3D, and have always been a satisfied customer. I highly recommend them as a vendor!

    Sales and support issues are quickly...
  14. Hehe, I've got the first six already, thanks for...

    Hehe, I've got the first six already, thanks for the recommendations on the last two! I'd looked at Fluent, but wasn't entirely sure it'd add much beyond existing purchases, how would you...
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    You filed it against Ut Video Codec project,...

    You filed it against Ut Video Codec project, or...?
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    This is a Lightwave forum, if there was ever a...

    This is a Lightwave forum, if there was ever a big payoff to be had here, it vanished long ago. :rolleyes:
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    Sticky: Realistically, I think Jascha's just hitting the...

    Realistically, I think Jascha's just hitting the practical limits of what the (legacy) volumetrics LWSDK can support. I doubt that can improve unless/until NT/V provide LWSDK support for "new...
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    Sticky: To be clear, that's a (speculative) statement...

    To be clear, that's a (speculative) statement from a customer, not an official statement from NextLimit, but there's no question standalone RF development has slowed.
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    BTW, here's the home of the "Ut Video Codec...

    BTW, here's the home of the "Ut Video Codec Suite" on Github, if you'd prefer for download and/or build from source.
  20. Yeah, I'm interested in this as well! The...

    Yeah, I'm interested in this as well! The UberCam cameras I care about were supposed to be coming later, but it seems like development has somewhat stalled. Any timeframe for the next batch?
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    Bob has died, fallen over, and is being answered...

    Bob has died, fallen over, and is being answered while beaten into dust. His retirement status is moot at this point. ;D
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    You weren't specific. This is what happens when...

    You weren't specific. This is what happens when you aren't specific. :twak:

    ;D
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    Seems like... How? "Are you?", asked Bob! ...

    Seems like...

    How? "Are you?", asked Bob!

    "How? Are you?", asked Bob!

    are alternate possibilities. Interestingly, both above cases contain the same number of errors (seven).

    1. One...
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    Not really a "rumour", check back in his past...

    Not really a "rumour", check back in his past posts: In early March, he acknowledged he had been in the hospital, but was out, and hinted it was an accident, but he was on the mend, filling orders....
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    You appear to be reinforcing Erik's point much...

    You appear to be reinforcing Erik's point much more than refuting it: LW's native bevel/extrude/shift-type tools lack usability/quality, and obtaining reliable, usable ones costs extra.

    IMO,...
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