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    Check out my post, It has something to do with...

    Check out my post, It has something to do with the Geometry Acceleration Buffered VBO. If you set it to streaming instead of VBO then the stuttering and slowness is gone and it now plays back as fast...
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    Hi I tested your scene and yes it is slower in...

    Hi I tested your scene and yes it is slower in 2019 vs 2018. Now the funny thing though is if you change your viewport to wireframe then the deformation go at the exact same speed in both LW2018 &...
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    It's all about optimization. I optimized the...

    It's all about optimization. I optimized the scene using just 1 direct light with 2 rays. AA set to 8 - Renter time 9.6 seconds Dual Xeon 32 Thread system

    144082
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    This is not just a LW2018 Issue. It goes way...

    This is not just a LW2018 Issue. It goes way further back than that. From my tests it goes back as far as Lightwave 11 and possibly further

    Thanks,
    Jason
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    Hi, Just tested here in LW2015 - LW2018 and it...

    Hi,

    Just tested here in LW2015 - LW2018 and it works fine, Only the 4 polygons in the center got glued leaving the other 2 segments.

    Thanks,
    Jason
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    Yes it does, I've been doing extensive testing on...

    Yes it does, I've been doing extensive testing on this matter. I will be uploading some videos of my findings soon.



    Yes this has been bug reported. At first they thought it was due to the...
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    It's the same speed because you are probably...

    It's the same speed because you are probably using it on just 1 layer of a clean object with nothing else open.

    I figured out what the problem is and how to replicate it. The issue is the band...
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    What version of 2018 are you using? Thanks,...

    What version of 2018 are you using?

    Thanks,
    Jason
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    It's happening because of the vertex normal maps...

    It's happening because of the vertex normal maps on your model. Select all surfaces of your object and choose none for the vertex normal maps.

    UPDATE: I'm not sure what's happening but the first...
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    Can you show us a picture of how you are...

    Can you show us a picture of how you are selecting the polygons. I tried what you said in versions 2018.0 to 2018.0.3 and it worked within a couple of seconds.

    Thanks,
    Jason
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    Hi Guys, I will try and clear the air from what I...

    Hi Guys, I will try and clear the air from what I heard and saw on several videos and interviews regarding Octane 4.0

    For those that already bought or own Octane, The upgrade to version 4 will be...
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    It's under File/help/File a bug report in the...

    It's under File/help/File a bug report in the 2018 layout or modeler software. I sent a report to LW3DG for all the bugs that I confirmed

    Thanks,
    Jason
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    Yeah like you said it works like that in v11 and...

    Yeah like you said it works like that in v11 and v2015 but unfortunately it does not work in v2018 +. Too bad it didn't change automatically as you click on the different objects instead of having to...
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    I did notice that in 2018.0 and 2018.0.1 you...

    I did notice that in 2018.0 and 2018.0.1 you can't really select the object in the surface editor like you could in 2015.3 so maybe that has something to do with it.

    Thanks,
    Jason
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    I can confirm that it does not work in 2018.0 or...

    I can confirm that it does not work in 2018.0 or 2018.0.1 on Windows 7 PC

    In 2015.3 if I click on an object and open the surface editor it selects the object and the first surface name of that...
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    I think the problem he is having is when you use...

    I think the problem he is having is when you use the ABF UV Unwrap in 2018.0 and 2018.0.1 it is not automatically showing in the UV viewport by setting the UV map texture automatically in the bottom...
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    This does not work in 2018.0 or 2018.0.1, (You...

    This does not work in 2018.0 or 2018.0.1, (You can't tab through the shader parameters)

    You can follow these steps to reproduce the problem:

    - Open Layout
    - Click on model tab the geometry...
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    absolute size like others have said is fantastic,...

    absolute size like others have said is fantastic, Also the grid works well, if you have your grid set to 10m then each square on your grid is 10m so your tree in your scene would be 100m high. You...
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    Well I shouldn't say never, I have played around...

    Well I shouldn't say never, I have played around with it. I haven't really looked back at the native render ever since I got Octane

    Thanks,
    Jason
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    It's not my scene man, I'm just testing it. Never...

    It's not my scene man, I'm just testing it. Never really used DPsunsky before. I have octane so no need too

    Thanks,
    Jason
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    Yeah that's what this scene is using in 2015...

    Yeah that's what this scene is using in 2015 DPsunsky
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    Well I don't think we are spending a ton of time...

    Well I don't think we are spending a ton of time to make the scene look photo realistic. We are trying to get the scene to look the same as the original but bring the render times down drastically....
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    Sorry no I did not see that comment you linked...

    Sorry no I did not see that comment you linked back too.

    Here is your scene with the necessary tweaks to some materials and the Color Space.

    http://animatrixproductions.com/2018_House_NOGI.png ...
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    I understand that So what you are saying is we...

    I understand that

    So what you are saying is we don't need GI for this scene in 2018 but we did in 2015.3, that seems a bit odd

    Thanks,
    Jason

    - - - Updated - - -
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    Hey man thanks for the scene. You realize you...

    Hey man thanks for the scene.

    You realize you don't have GI on in your scene. This is why you are getting so fast render times. It takes almost 4-5min in itself just to process the GI. Try...
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