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  1. Replies
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    Oh! I think for this the best bet would be to...

    Oh!

    I think for this the best bet would be to create a point in modler, then array this point say 30 x 10 x 30 and then just delete a few points up on the top levels such as you have no stray...
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    No probs. Cheers!

    No probs.

    Cheers!
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    Here you go... 145893

    Here you go...

    145893
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    What a pig to get out of 3dwarehouse! All the...

    What a pig to get out of 3dwarehouse! All the export formats come out fubar, not just in LW but in eveything.

    I had to download the old sketchup 2017 stand alone version export the model to this...
  5. Yep. It's frustrating. Especially when it all...

    Yep. It's frustrating. Especially when it all takes soooooo loooooong! CRASH!

    But it is getting better!
  6. Thanks. No I haven't... click click.... ...

    Thanks.

    No I haven't... click click....

    145619

    Yeah, it works in LW 2019.0.3

    I haven't installed the new one yet. :foreheads
  7. Hehe.. Grow your own Shroooms! 145610

    Hehe.. Grow your own Shroooms!

    145610
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    Use the graph editor and set the birthrate for...

    Use the graph editor and set the birthrate for the particles from 0 - 1 on every frame, 1 being the frame you want the particle generated.

    145430

    Have a look here...
  9. It's early days, but a welcome addition. ...

    It's early days, but a welcome addition.



    145416
  10. Strange? I'm using window Version 10.0.17134...

    Strange?

    I'm using window Version 10.0.17134 Build 17134

    Here it is again with the frame set to 0 and the smoke (null) object properties use node tick-box un-ticked.

    See if that works?
  11. Have a look. 145387 You will want to fiddle...

    Have a look.

    145387

    You will want to fiddle around with it and then save it out, before you incorporate it into your final scene.
  12. Thread: To XswampyX

    by XswampyX
    Replies
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    304

    Hello! It's from a long long way back....! ...

    Hello!

    It's from a long long way back....!

    Try https://dpont.pagesperso-orange.fr/main_en.htm

    Then look for Displacement / PartInfo node.

    I can't link it directly because Dpont doesn't...
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    145350 LightWave_2019

    145350

    LightWave_2019
  14. Thread: Solid to wire

    by XswampyX
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    Like so? 145346

    Like so?

    145346
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    https://youtu.be/j7ENNNung7E

    https://youtu.be/j7ENNNung7E
  16. Replies
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    Thanks! There's a Ver 2 Here :-...

    Thanks!

    There's a Ver 2

    Here :- https://forums.newtek.com/showthread.php?159735-Bullet-Dynamics


    https://www.youtube.com/watch?v=vOL0GTw1HQM
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    https://youtu.be/-3Kv5PPO6Pw

    https://youtu.be/-3Kv5PPO6Pw
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    Ahh... You are mixing up your colours with your...

    Ahh... You are mixing up your colours with your alpha's. If you are mixing materials then colour won't be relevant. To mix materials then you need two separate distinct surfaces and an alpha value to...
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    Like this? 145280

    Like this?

    145280
  20. It seems prometheus wants to take an old...

    It seems prometheus wants to take an old hypervoxel and convert it into a VDB. It can't be done.
  21. It works here. 145090 Have a look. Edit...

    It works here.

    145090

    Have a look.

    Edit to add. You have to double click on the saver node and click save to create it.
    Cheers!
  22. Of course. I didn't do a quick render to show how...

    Of course. I didn't do a quick render to show how quick it was. I think my displacement amount was too large so it created a lot of extra geometry.

    145073

    Here's the scene if anybody can get it...
  23. Like so. 145069

    Like so.

    145069
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    Here is your model with a texture. Hope you don't...

    Here is your model with a texture. Hope you don't mind.

    144952

    (Moderator's note: Zip archive removed by request.)
  25. Replies
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    :beerchug:

    :beerchug:
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