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    I use a 48" flatscreen Sony Bravia HDTV...

    I use a 48" flatscreen Sony Bravia HDTV (KDL-48W600B) set in "Graphics Mode" in the TV's "Scene Select" for the PC's HDMI input (to reduce / eliminate latency) and I sit about 4' away from it. I...
  2. I've successfully used the Minitool Power Data...

    I've successfully used the Minitool Power Data Recovery several times on Windows 7:

    https://www.minitool.com/data-recovery-software/free-for-windows.html

    I use Acronis for backups to a local,...
  3. There are some procedurals which have built-in...

    There are some procedurals which have built-in motion, like Ripples. Go through the problem texture, disable each layer by unchecking the checkmark in the left column until you find the one that...
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    Yes, I've used DP Marker Pen quite a bit and...

    Yes, I've used DP Marker Pen quite a bit and really like it. The caveat is that it sometimes crashes Layout when you try to Copy & Paste the settings, like from the Color channel to the Bump...
  5. You could use an LScript: @script modeler...

    You could use an LScript:

    @script modeler
    @name Select First Polygon on List

    main
    {
    selmode(USER);
    selpolygon(SET,POLYNDX,1); // select first polygon on internal list
    }
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    You might be able to use the spray paint...

    You might be able to use the spray paint technique shown in this post:

    https://forums.newtek.com/showthread.php/161028-Liquid-Particles?p=1580807&viewfull=1#post1580807

    You can convert your...
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    Thanks for the pointer - I'd forgotten about that...

    Thanks for the pointer - I'd forgotten about that OLD tutorial (LW8.3!)

    The landing gear synchronization with Follower starts at about 35:38.

    mTp
  8. This seems to work fine for me both in LW2015 and...

    This seems to work fine for me both in LW2015 and LW2019. Sample LW2015 scene attached (don't know what the target version is!).

    147291 147292 147293

    147294 147295 147296

    MOV file: ...
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    I'm not an expert, but I think the only force...

    I'm not an expert, but I think the only force that's going to turn the wheel in this model setup is either (a) the force of the ball against the side of the small cylinder, or (b) the very slight...
  10. Yes, if the line thickness is specified as...

    Yes, if the line thickness is specified as negative, it's rendered as meters rather than pixels. So, an edge line of 1.0 is 1 pixel wide regardless of how far away from the Camera it is, while -0.01...
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    Oh, right. For that "roller ball" kind of droid,...

    Oh, right. For that "roller ball" kind of droid, I'd use a Bullet Forcefield rather than the poker approach, although it shows up what I consider to be a severe limitation of Bullet: the lack of FX...
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    May not be relevant, but I see this when I try to...

    May not be relevant, but I see this when I try to use Modeler on a remote system using Remote Desktop Connection.

    mTp
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    Also remember in all LW versions you can use...

    Also remember in all LW versions you can use mathematical equations in Expressions using the Expressions tab in the Graph Editor:

    147185

    You can then use various channels of a Null or Nulls...
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    Bullet might work for you, but there are some...

    Bullet might work for you, but there are some limitations in 11.6 which might be debilitating. I seem to remember that turning on and off the Forcefield with an envelope didn't work back then, but I...
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    :) Yes, it was fun setting it up. Poke the box,...

    :) Yes, it was fun setting it up. Poke the box, wait for it to settle, poke it again. "Now GIT!" :)

    BB2? - sorry missed the reference.

    mTp
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    It may not be what you're after, but you could...

    It may not be what you're after, but you could use Bullet as well, using a hidden "poker" object to push the cube along. A roughed out sample scene is attached:

    147115 147116 147117 147118
    ...
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    LW Modeler seems to open the PLY files I found...

    LW Modeler seems to open the PLY files I found online OK, both LW2015 and LW2019. It brings up the Import File dialog and produces a mesh that seems correct. I don't know how complete the import...
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    Huh. A prior incarnation of the scene / render...

    Huh. A prior incarnation of the scene / render (with a poorly animated teardrop path) does have the refraction:

    147073

    I think I mucked with the FastFresnel shader, since in the xxx_2...
  19. Thread: Tunneling

    by MonroePoteet
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    2,397

    You might have some success with Spline Control:...

    You might have some success with Spline Control:

    147063 147064

    147065 147066

    MOV file: 147067

    The desired path of the Tunnel was drawn in Modeler as a curve (Add Points and CTRL-P),...
  20. Thread: Tunneling

    by MonroePoteet
    Replies
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    View Post

    <duplicate post>
  21. Replies
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    Thanks! I didn't use the Sticky Collision...

    Thanks! I didn't use the Sticky Collision surface to route the original emitter as in the tutorial, but instead hand animated it down. The emitter sprays particles toward the "cheek" which stick to...
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    Here's a sample scene to play with. I don't have...

    Here's a sample scene to play with. I don't have time to fine-tune it or write it up but be sure to look for all the Gradient Textures in the emitter and HVs panel!

    147048

    147049 MOV file
    ...
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    You might be able to use a Gradient on the...

    You might be able to use a Gradient on the cylinder's X Coordinate:

    147043 Default Index of Refraction on the Dielectric

    147044 With X-Coordinate Gradient, lower IoR toward edges

    Here's...
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    Reminds me of an oldie but a goodie - "Matrix...

    Reminds me of an oldie but a goodie - "Matrix Runs on Window XP" :)


    https://www.youtube.com/watch?v=yX8yrOAjfKM

    mTp
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    As prometheus mentioned, you might be able to use...

    As prometheus mentioned, you might be able to use a Textured displacement in a Shape-type Null to get adequate results:

    147018 147019

    MOV file: 147020

    The problem as erikals said is that...
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