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    Polychains from chain link mesh

    Is there a way in 2015 or 2019 to get polychains down the center of linked rings / tubes? I can get them down the edges of the normals, but I thought there was a way to collapse based on normals and...
  2. Thread: 2019.1.4 nrc

    by mummyman
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    With all my validations green... I might be stuck...

    With all my validations green... I might be stuck where you, in your video mention at 11:05 about the read only option. We must have certain permissions set because mine won't stay unchecked. So...
  3. Thread: 2019.1.4 nrc

    by mummyman
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    Sweet. Thanks fellas. I'll look into it more...

    Sweet. Thanks fellas. I'll look into it more later. It's not a necessity for me.. so I don't want to waste everyones time. But it's great that it is there! I'll watch that video too. Thanks!
  4. Thread: 2019.1.4 nrc

    by mummyman
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    258

    Yes.. I do have a path in the image output...

    Yes.. I do have a path in the image output directory. The log file just shows that the frames are being rendered. Maybe I installed the render machine incorrectly? But the controller sees it fine.
  5. Thread: 2019.1.4 nrc

    by mummyman
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    I'll keep looking into it. Everything is green,...

    I'll keep looking into it. Everything is green, and rendering. But nothing is being exported to the output folder. Maybe a read/write issue. Not sure. Thank you for the help! And pics
  6. Thread: 2019.1.4 nrc

    by mummyman
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    I'd like to look more into this setup too. Does...

    I'd like to look more into this setup too. Does everything need to be pulled from the same area? Or can Content, Scenes, and Renders be on other network machines? Also, can these paths work with...
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    Oh.. ok. that helps. Thanks Denis.

    Oh.. ok. that helps. Thanks Denis.
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    Gave it a quick install / try. Nice and fast! I...

    Gave it a quick install / try. Nice and fast! I guess I'm a little confused on the buffers, hookups and exports. It only applies the denoise to the final image? Not each buffer? Say if my SSS...
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    This looks pretty darn amazing. So, if I give it...

    This looks pretty darn amazing. So, if I give it a try, would a rendered sequence be denoised during each frame? Does this work over a render farm? Or take the full rendered sequence into...
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    Thanks for the tips fella's. It helps. RH, I've...

    Thanks for the tips fella's. It helps. RH, I've been rewatching your vids again. So much great info in there. So I hear your voice reading the response. Ha.
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    Sounds good. I'm a slow learner... and having...

    Sounds good. I'm a slow learner... and having objects brought in at different scales is really messing me up. Definitely not getting the same results with smaller and larger objects, which is a...
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    PBR subsurface in 2019

    This is sort of the look I'm after using subsurface. Does it seem accurate that a 1 meter sphere should have surface settings like these? I'm glad we can still dial in crazy numbers.. but it threw...
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    Sure! Please do!

    Sure! Please do!
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    When can you give any hints on what it might be?

    When can you give any hints on what it might be?
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    So, most likey, a dumb question because I haven't...

    So, most likey, a dumb question because I haven't updated to the newest LW 2019 version. (still poking around .01 or something) BUT.. to Oliver.. I made a few Surface Group Buffers in my scene. I...
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    Sticky: Chilton is supposed to keep adding more cameras...

    Chilton is supposed to keep adding more cameras to UberCam: https://www.liberty3d.com/store/tools/ubercam/
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    I was just looking into this the other day... I...

    I was just looking into this the other day... I finally started using 2019 for something. But check this out in OD tools: https://vimeo.com/showcase/4335852/video/198126630
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    Thanks! This worked fine! - - - Updated - - -...

    Thanks! This worked fine!

    - - - Updated - - -



    And this, also worked fine! Thanks!
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    Thanks for the tips! I have a scene saved for me...

    Thanks for the tips! I have a scene saved for me to try in the morning with my instances baked... but I'd still have to transfer them into modeler with a script. But I'm down to try anything. ...
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    I think I might be able to bake low rez instances...

    I think I might be able to bake low rez instances at that frame, then import to modeler that way... then collapse the polys to get single points everywhere. Thinking out loud I guess.
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    freezing one frame of a PFX

    Is there a way to get just the point data into modeler from one frame.. almost like a save transformed object of just points? I found tibe3_pfx2polychains, but that brings in all the data.

    Brain...
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    Awesome to know! I did one "convert" to...

    Awesome to know! I did one "convert" to planetarium. Which worked fine as far as I heard from the client. Looking forward to the upcoming news! (although till using 2015, but have 2019)
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    Very nice! Thank you for sharing. Really great...

    Very nice! Thank you for sharing. Really great work. Glad it was a nice experience.
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    Very cool, Chilton! Can't wait to see what you...

    Very cool, Chilton! Can't wait to see what you come up with. UberCam in Lightwave 2015 helped out so much on a few 360 projects here at Xvivo. Many thanks!
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    This is a great video! Thanks for sharing. Good...

    This is a great video! Thanks for sharing. Good info in there. It looks pretty amazing.
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