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Type: Posts; User: Mats Andersen

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  1. Hi thanks for the input. yes no problem with...

    Hi thanks for the input. yes no problem with that. Its just that the fog doesnt anymore affect the backdrop gradient or backdrop image, Since this is now the visible enviromentlight that we are...
  2. ..Or perhaps nothing gained? as you also before...

    ..Or perhaps nothing gained? as you also before could have multiple backdrops on the same envirolight. the envirolight scans whatever the backdrop anyway and the old backdrop panel allowed for many...
  3. Sometimes I use the built in fog when working on...

    Sometimes I use the built in fog when working on landscape scenes, it blends nicely whatever the backdrop with the geometry. It doesnt work anymore as the visible to camera functionality of env light...
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    Hm perhaps teh threadripper is different...

    Hm perhaps teh threadripper is different architecture than the EPYC? its is a dual system. WIN 10 is the OS.

    After further testing it seems difference between 2018 -19 is not relevant. More or...
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    Turns out to be the case only in 2019. in 2018 it...

    Turns out to be the case only in 2019. in 2018 it performs normally fast as expected. it means somethings has changed from 18 to 19 in terms of AMD compability. Anyt clues?

    Mats
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    Amd epyc?

    Hi guys

    We have aquired two new dual 64thread workstations with AMD 7371 CPUS. It was surprising to see that it does not perform very well in LW 2019.

    When we run 1 thread only it does well,...
  7. Thread: caustics

    by Mats Andersen
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    caustics

    its propably been up for discussion before, but have anyone been able to make caustics in LW2018?
    It seems that this effect is only achievable in 2015.. Any directions woul dbe much appreciated:-)
    ...
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    Coool! thanks guys I will check it! Mats

    Coool! thanks guys I will check it!
    Mats
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    Thanks! clip just gets a cut edge and not a...

    Thanks! clip just gets a cut edge and not a smooth gradient right? I need a smooth gradient.... im using 2018. I think it was possible with gradient in pre 18 LW?

    Mats
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    Object dissolve

    Hi

    I am trying to dissolve and object pr Y axis.. Is there a way to go about this?

    I have a plane with refraction applied to it. But I want the refraction index to drop off from starting at...
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    Looks complex but thanks for all the help! M

    Looks complex but thanks for all the help!

    M
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    Thanks guys! How to I approach such a solution?...

    Thanks guys! How to I approach such a solution? Is this built in options in LW?

    Mats
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    Thanks for the input guys. No GI is used in...

    Thanks for the input guys.

    No GI is used in order to isolate the problem.
    Distant light has about 0.5 degrees

    Ill have to look more.

    Again it would be awesome if there in future version of...
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    Hi the render I posted is just the specular...

    Hi

    the render I posted is just the specular indirect pass in order to better highlight the concern:-)
    It is clrealy a matter of too little samples for this pass.

    Also tried portal lights but...
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    I checked all the buffers and the noise is...

    I checked all the buffers and the noise is distinct only in one buffer and thats the "specular indirect"..

    All materials is PBR and raytrace only

    Samples on enviro light does not affect it. I...
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    Hi Gi settings 20 No HDR just a distant light...

    Hi

    Gi settings 20
    No HDR just a distant light and plain backdrop. Enviroment light.
    PBR material with glossy reflections.

    anyway the noise is not in any way related to light samples and gi...
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    by turning reflection samples up over 200 and use...

    by turning reflection samples up over 200 and use 20 samples on AA I kind of get rid of it, but then the animation will never be finsihed...
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    Just joking about the samples hehe. The...

    Just joking about the samples hehe.

    The example is a large interior space. I want the specular from the distant light to affect the materials, in particualr the balcony fronts where the worst...
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    Thanks for the tips. I watched these from before...

    Thanks for the tips. I watched these from before and they are helpful videos in many aspects. But still it occurs that most of the noise (fireflies in the worst) in the interiors sems to be laying in...
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    Specular indirect

    Hi Everyone:)


    It seems that all the problematic noise in my interior renderings in particular is found in the "specular indirect" pass..

    I have increased both antialiasing and reflection...
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    thanks will check it out and see Mats

    thanks will check it out and see

    Mats
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    Interpolation thoughts

    Hi

    After using lightwave for quite some years I have relied on the interpolated GI method for all my work. I cant even remember when I had to use brute force.

    After upgrading I have found...
  23. Multiple layout instances crash issue

    Hi

    Does anyone but me experience crashing when running and rendering on 2 versions of layout simultaneously on the same computer?
    This is a big workflow killer and was not a problem in any...
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    Damn it - now it works for no obvious reason or...

    Damn it - now it works for no obvious reason or change of settings..
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    Hi and thanks for your reply! Yes indeed it seem...

    Hi and thanks for your reply! Yes indeed it seem that AA is causing it... Then I wonder how I can render my sequence without AA on the buffers? The alternative will be to re render the sequences...
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