LW>>Unity, complex animation.
I'd like to export a complex, bone based animation to Unity. (Snake looping around a column.) I imagine this will require some sort of point cache to be exported to...
Type: Posts; User: jeric_synergy
LW>>Unity, complex animation.
I'd like to export a complex, bone based animation to Unity. (Snake looping around a column.) I imagine this will require some sort of point cache to be exported to...
I'm selling off vintage LW instructional materials, here are the links:
Inside LW6
https://www.ebay.com/itm/114277697805
Lightwave 3D: Get Into Modeling with Splines - DVD...
Apologies if there’s a forum category better suited.
Meanwhile, enjoy!:
https://publicdomainreview.org/collection/henrique-alvim-correa-war-of-the-worlds
Ah, that's a pity. Best wishes: truly a LW stalwart.
Although presented in a rival software, these techniques are universally applicable, and clearly presented.
Enjoy.
https://youtu.be/HGL6QpVRyXk
Backing you up here, raymondtrace: the shallowest of Google searches gets one here, fwiw:
https://www.youtube.com/watch?v=6CskM1GPVpc
If one wished to determine if a shadow is falling on a given point on a surface, how does one do so?
Tnx.
Distributed rendering seems to exist already: are you referring to something specific?
THIS news makes it more imperative (IMO) that LWG continues to research and develop ways for LW users to work productively with Blender.
They should be regarded as "best buddies" in any pipeline. ...
Take a look at the possibilities within the B node editor, showcased at this point:
https://youtu.be/w_dhdL-bTww?t=82
IMO node users need every opportunity to make their networks understandable...
For a while, splines were a nightmare to work with: if you didn't get them EXACTLY right, no patch resulted.
At some point, they became a doddle, almost bullet-proof (I was very surprised), but I...
Hey Lightwavers:
could this be THE Ernie Wright of early Lightwave fame? Also, an interesting resource:
...
Blender.org TRIED to buck the "LMB Select" train.... they've finally thrown in that towel, thank god.
But watching them contort themselves into pretzels to try to justify an obviously unpopular UI...
Some neglected architectural looks:
https://www.boredpanda.com/african-architecture-styles-igbo-excellence/
Turn on "USE BONES FROM". I disremember where it is. Anyway, just put the armature on a null, and all the objects can share it.
I've got a LEAP too, I'd be interested if anything progresses.
$$$$$
+++
If LWG needs a target for their money, I suggest they could do worse than shoveling some towards Mark Warner: his techniques and tutorials are innovative, interesting and of high...
It's sometimes convenient to just double click on an LWO file and have LWM load it.
But, if I do the same w/another file, a duplicate instance of LWM is launched.
How does one prevent that, and...
Is it CTRL?
I remember that simulations are hard to stop: why the ESC key isn't the default for such things I'll never know.
This (FREE!!!! crazy!) program needs a video card, (QUOTE)
Requirement: NVIDIA CUDA-enabled GPU (compute capability >= 2.0).
What's a good price for such a card? This is the first time I've...
goddddamn those are good.
Need to see if my gfx card has the goods.
And are Taft and Polk still available for purchase??
I was just re-reading the Hoser dox and was wondering what specific features it offers over Spline Control? It seems a bit similar.
If Worley is no longer interested in the LW market, it seems a prime opportunity for somebody to step in and take up the slack.
Well, for certain values of "prime". And "opportunity".
Not only is it dumb, it is slow.
Short menus/dropdowns are the SLOWEST of UI devices. The fact that there are dropdowns in LW(M) with TWO options is an abomination.