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  1. Replies
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    As a workaround, It is possible to aspire the...

    As a workaround,
    It is possible to aspire the LWdoc web site with HTTtrack,
    but probably huge (~1Go or more), depends of broadband speed,
    lot of attachments, pdf etc...
    Could be also somehow...
  2. As a primitive, I suppose you can evaluate it...

    As a primitive, I suppose you can evaluate it with LWPrimitive,
    with the Item ID you get the LWPrimitiveEvaluatorID,
    its flag says if it is solid or gaz, then you have several volume functions,...
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    Yes I can confirm, I updated DPFilter_2018, I...

    Yes I can confirm,
    I updated DPFilter_2018,
    I renamed "Transparency" scalar buffer as "Trans", was causing confusion with same labeled color buffer,
    and a weird collateral issue, Raw buffer...
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    What's your version? 2019.0 or 2019.1.. I...

    What's your version? 2019.0 or 2019.1..
    I reported this issue in earlier version of 2019, but it is fixed now.

    Denis.
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    RmanNodeCollect for Mac LW2019

    For info,
    I read somewhere that someone wasn't able to load RmanNodeCollect on Mac LW2019,
    Usually I test only new node addition on Mac LW2018,
    because this is enough for compatibility,
    but I...
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    setUpdateFunc is a part of stuff you need when...

    setUpdateFunc is a part of stuff you need when you create a new node editor,
    for setting or getting nodes, input or output of an existing surface node editor,
    you don't need to open it, or even...
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    You don't handle a window, you get a node editor...

    You don't handle a window, you get a node editor id (from a surface id as I said in one of my posts),
    then you can use the nodal functions to evaluate root input(s).



    A node is a plugin and as...
  8. Thread: Tile Mixer

    by dpont
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    801

    I added a "Sharpness" blending parameter for...

    I added a "Sharpness" blending parameter for Triplanar mapping (TileMixer node only),
    also a "Seed Per Axis" option, increment the current seed per axis,
    for avoiding miiror effect in this mapping...
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    I didn't see a specific window but a node...

    I didn't see a specific window but a node Material connected to the root,
    on a screenshot, you can see the same root, and all the native nodes
    in the menu, also a long list of Octane nodes.

    ...
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    You can't get a new 'window' of a node editor,...

    You can't get a new 'window' of a node editor,
    at least create a new node editor and copy/paste node editor data (nodeeditor funcs)
    but not sure what you are doing there, because this seems...
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    I'm not a specialist, but may be these simplified...

    I'm not a specialist, but may be these simplified notes may help,
    not directly about a raytracer, but how it can be interfaced with LW.

    In Lightwave you don't have to worry directly about...
  12. Thread: Viper

    by dpont
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    Viper is no more there since LW2018, but you...

    Viper is no more there since LW2018,
    but you have VPR, without screen size limitation,
    you can even select the background buffer if you want,
    you get also a draft mode like the old Viper...
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    Unfortunatly Viper is dead even not legacy,...

    Unfortunatly Viper is dead even not legacy, that's a problem with sdk doc,
    it is neglicted in some parts or not clear.

    I had this issue with DP Filter node editor which used Viper,
    but since it...
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    You probably use extrender header for normal...

    You probably use extrender header for normal rendering,
    but IPR/VPR compute pre-render at a preview stage,
    the sdk doesn't give access to LW VPR access,
    so you need to write your own,
    using API...
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    I updated the global_AO_buffer script to version...

    I updated the global_AO_buffer script to version 1.2

    has now a non-modal panel, interactive update with VPR on and "GlobalAO" buffer selected,
    also the remove_... script is removed.. replaced by...
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    Fixed in the 1.11 version. Denis.

    Fixed in the 1.11 version.

    Denis.
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    Yes, ghosting effect is missing, but not sure...

    Yes, ghosting effect is missing, but not sure this is possible in a modal panel,
    or may be with an event function.

    Denis.
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    I updated the global_ao_buffer script to version...

    I updated the global_ao_buffer script to version 1.1,
    no change in the main functionality,
    except that if you relaunch it for just adjusting parameters,
    the script panel get the previous...
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    This has been fixed, script updated same link. ...

    This has been fixed, script updated same link.

    Thanks for report,
    Denis.
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    I added a new version of the global AO buffer...

    I added a new version of the global AO buffer script,
    on the download page of DP Kit,

    https://dpont.pagesperso-orange.fr/plugins/nodes/download/Global_AO_Buffer.zip

    You will need the last...
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    Just a question of visual confusion in the node...

    Just a question of visual confusion in the node tree,
    they are never computed, though they are refernced somewhere in memory.

    Denis.
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    Yes the input, because, then there's a cascade of...

    Yes the input, because, then there's a cascade of functions to get each nodeID,
    was just a question of time.

    In this one Remove script destroys the AO node and Integer connected to GlobalAO rout...
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    Ok I wrote another script, remove_global_ao,...

    Ok I wrote another script, remove_global_ao,
    will remove the added nodes, until you don't change surfaces, adding other nodes etc,
    because it works by index, removing the last two nodes in the node...
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    Sorry but one by one, because each node is only...

    Sorry but one by one, because each node is only identified at its addition,
    this is a 'on the fly' workaround, so of course you shouldn't save objects!!

    Denis.
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    No, except reloading the scene, may also be...

    No, except reloading the scene, may also be deconnected by deleting the custom buffer.

    Denis.
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