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  1. Replies
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    If you are having problems, go to the Youtube...

    If you are having problems, go to the Youtube page, and follow the link there to the CG trader page. The original file is a .rar.

    I couldn't get it through the sharefiles.app link provided; ...
  2. Thread: Rhiggit help!

    by Kryslin
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    300

    Genoma is probably experiencing the same problem...

    Genoma is probably experiencing the same problem RHiggit is.

    In lScript, a function was added calle itemshapedata(), which returns a template for encoding data to be sent to the itemshape plugin...
  3. When I did this a while ago, I started with a...

    When I did this a while ago, I started with a cylinder, and beveled my way up.

    The end result:
    https://img.photobucket.com/albums/v636/Kryslin/Renders/lsabre_steve_v1_zpsgimfs1ui.jpg
    (Apologies...
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    I believe RH has his rigging and animation tools,...

    I believe RH has his rigging and animation tools, which may be available separately / free, that handle aligning bones and such.

    The issue is that Daz exports as <0,0,0> angles and <x,y,z> offsets...
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    Sticky: Re: Rhiggit issues - The data fields that the...

    Re: Rhiggit issues - The data fields that the itemshapedata() lscript function returns have changed, going from 30 fields to 29. Hence, why comringencode() returns the error. I've let RH know about...
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    Also, keep in mind that you may need to trap...

    Also, keep in mind that you may need to trap different versions of Lightwave in your script; the contents of the array returned by itemshapedata() differs between 2019.1.5 and 2020.; there is one...
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    My issue is that they removed a field from the...

    My issue is that they removed a field from the array that itemshapedata() returns, from 30 items to 29 items. comringencode()/comringdecode() throws an error trying to encode/decode 30 items with a...
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    Be advised that the LW Devs have altered how the...

    Be advised that the LW Devs have altered how the Add Item Shape plugin works, and as such, RHiggit2 and Face Factory will thrown an error.

    Hopefully, RH knows about it, and can get a fix out.
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    Ok, LW2020 has broken some functionality. The...

    Ok, LW2020 has broken some functionality. The one thing I've noticed is in my replacement for Add Item Shape for a null.

    IOW, the Devs messed with Item Shape Data again.

    I'm working on fixing...
  10. Thread: Lightwave 2020

    by Kryslin
    Replies
    651
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    37,928

    I upgraded, and am pleasantly surprised with at...

    I upgraded, and am pleasantly surprised with at least a couple of improvements:
    1) Sampling overrides for Materials
    2) Classifying the hair shaders as Dielectric materials, which means you can now...
  11. Poll: Makehuman, Daz Studio here. Got an old copy of...

    Makehuman, Daz Studio here. Got an old copy of Poser for older figures, too.
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    It's probably my settings in general. I...

    It's probably my settings in general. I personally like the 70% reduction in render time I can get.

    *edit* It appears the shaders are a little more sensitive to highlights and specularity. I...
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    147444 147446 The one on the left was rendered...

    147444 147446

    The one on the left was rendered in LW 2019.1.5 @ 7m57s. back in Feb 2020, just before COVID-19 became news.
    The one on the right was rendered today, using LW2020, and taking...
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    Considering my hair and fur tends not to need...

    Considering my hair and fur tends not to need the surface variation provided by the hair shader, I'll have to set things up with the principled shader.

    *edit* Well, I've managed to get render...
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    Hair material question

    A quick question:

    The two new hair materials, Principled and AFC Hair are both considered dielectric materials, and as such, can have surface sampling overridden by the new optimization overrides....
  16. Thread: Lightwave 2020

    by Kryslin
    Replies
    651
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    37,928

    While I wish there was a change log, I am liking...

    While I wish there was a change log, I am liking the few things I've played with so far. FiberFX and radiosity appear to be working faster, I'll have to dig out one of my ffx heavy scenes and let...
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    Yes there is, but it's not for the weak of heart....

    Yes there is, but it's not for the weak of heart.
    1) Apply the "CustomObjHandler" "LW_ItemShape" to the null.
    2) Get the data fields required by using itemshapedata();
    3) Attach to the comring
    4)...
  18. Thread: 3D printer

    by Kryslin
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    759

    Should I ever get enough money, I've been eyeing...

    Should I ever get enough money, I've been eyeing Prusa i3 Mk3; everything I read at the time was positive, and I'd pay to have the unit assembled, with a few of the accessories added as well.

    It...
  19. Hmmm... I used to have a Vue xtream license. ...

    Hmmm...

    I used to have a Vue xtream license. I dropped in when they went to subscription, never used it enough to justify an ongoing subscription. It's a shame, because they finally added HDR...
  20. Considering that, in the past, I watched an...

    Considering that, in the past, I watched an insane amount of fansubbed anime, you may be right that I have a codec installed.

    A good codec pack I've used in the Combined Community Codec Pack : Go...
  21. I believe Media Player Classic and VLC will both...

    I believe Media Player Classic and VLC will both play MKV files. Both are free Open Source players.
  22. Thank you. So, in effect, an AO map is imply a...

    Thank you. So, in effect, an AO map is imply a precomputed Ambient Occluslon, and can be applied in any of the usual manners for a variety of effects, like dirt and grunge, etc.

    I thought there...
  23. Ambient Occlusion Maps, and how to use them

    Complete noob question :

    How does one / can one use an AO map in Lightwave?

    I've been playing with Materialize - Awesome little program - and for fun, I was making a set of textures for a new...
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    Thnaks for the tip. Materialize's UI takes some...

    Thnaks for the tip. Materialize's UI takes some getting used to, but it does a pretty good job of things.
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    You should be able to find the errant skelegon in...

    You should be able to find the errant skelegon in modeler; On the polygon statistics panel, select skelegons, hide unselected, then look for 1 pt. polygons, and delete.

    You'll have to either...
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