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    Messing around with materials

    I recently recovered some characters from an old hard drive and been messing around with the newer materials. I'm not overly happy with the models or textures in hindsight but they provide a...
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    Thanks Maurocor, Damn that all makes sense now...

    Thanks Maurocor,

    Damn that all makes sense now why it is so dark. I'm attempting to fake it with the luminosity now.
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    Hey I have another question if anyone feels like...

    Hey I have another question if anyone feels like being helpful instead of whining about Lightwave doom and gloom.

    I have a scene purely lit by radiosity which is sufficient for all other surfaces...
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    Solved... you can expand the object in ffx panel...

    Solved... you can expand the object in ffx panel and apply it to specific surfaces.
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    Fiber fx will not activate

    Am I going crazy?>

    I can't activate fiber fx on an object, I'm pulling my hair out. I'm sure there is a very simple explanation? please???
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    Sick!

    Sick!
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    Yes LW 9 & 10 with dongle & all packaging, can...

    Yes LW 9 & 10 with dongle & all packaging, can ship to UK. What are you offering?
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    bump

    bump
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    still for sale $500 anyone?

    still for sale $500 anyone?
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    LW 9.6 & 10.1 plus dongle

    Hi Guys,
    I'm selling my copy of Lightwave, can ship worldwide at buyers expense. Will sell to best offer PM me.
  11. Thread: Creepy Monster

    by sammael
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    Thanks MAUROCOR, he was intended to live in a...

    Thanks MAUROCOR, he was intended to live in a damp forest/swampy habitat so I'm glad that is how it comes across.
    I thought about creating an environment but I'm a bit busy with other things, I...
  12. Thread: Creepy Monster

    by sammael
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    Thanks everyone, I'm glad you like the character....

    Thanks everyone, I'm glad you like the character.



    Children :)
  13. I have not seen this yet since it premieres here...

    I have not seen this yet since it premieres here this Sunday but based on what I have seen I'm expecting my own opinion about it to fall in line with yours. Reviews seem to compare it with Lost...
  14. Thread: Creepy Monster

    by sammael
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    Creepy Monster

    Hi all,
    I'm about done with this, hope you like it.
  15. Thread: Stinky Monster

    by sammael
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    Hi Greenlaw, Thanks and sorry for the late...

    Hi Greenlaw,
    Thanks and sorry for the late response, I have been on holiday.
    I think ffx has been vastly improved and I'm having far fewer problems post 10.1, almost every aspect seems better.
    ...
  16. Thread: Stinky Monster

    by sammael
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    Thanks for the comments guys. Heres an image...

    Thanks for the comments guys.
    Heres an image from the last time I worked on this.
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    No problem, I hope it helps. Subtools can do...

    No problem, I hope it helps. Subtools can do other cool things like extract alpha selections of your mesh to form a new object which is great to make clothes or other seperated elements.
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    Ahh that figures, I guess the point is that it...

    Ahh that figures, I guess the point is that it won't work at all if you don't have the UV map selected in the surface editor and that's probably what dblincoe is experiencing. That one really did my...
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    I'm not sure if this is still the case but you...

    I'm not sure if this is still the case but you need to assign an image to your UV map in order for it to export properly with the .obj as well.
    This may have changed with the updated obj exporter...
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    Yeah ideally thats what I would have used as well...

    Yeah ideally thats what I would have used as well but for me Linear Corners and Linear Edges have just been the same as Subpatch, ie not working. In hindsight I should have deleted configs and so...
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    This functiuon has been broken for me in 9.6 with...

    This functiuon has been broken for me in 9.6 with only linear and subpatch working. It works again in 10.1 :) finally!
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    I guess the first thing to check is if your...

    I guess the first thing to check is if your exported images line up correctly in lightwave with the uv map.

    If you are exporting maps from zbrush with smooth uv active then you will need to...
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    Another thing to try, if the base mesh looks...

    Another thing to try, if the base mesh looks different to the original after exporting from zbrush, try importing the original over the top of the base mesh in zbrush before you export the maps.
    ...
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    Hmm I'm not sure when using that method, I'll...

    Hmm I'm not sure when using that method, I'll have to think on it and do a few tests. For a start I would make sure not to have smooth uv active when you export your maps since that will cause...
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    dblincoe, I don't have much time right now but...

    dblincoe,
    I don't have much time right now but I'll give a brief explanation, if you need more info just ask.

    The problem occurs due to the UV maps not matching up correctly. My workflow is to...
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