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  1. Thread: TrueArt ?

    by grabiller
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    4
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    862

    Will do, thanks.

    Will do, thanks.
  2. Thread: TrueArt ?

    by grabiller
    Replies
    4
    Views
    862

    TrueArt ?

    Hi,

    Does anybody knows if the peoples behind the website "TrueArt.pl" selling Lightwave plugins are still alive ?

    Two days ago I ordered a $75 plugin and since then no news, no plugin sent,...
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    Also, to be fair, Chris demo was animated, and as...

    Also, to be fair, Chris demo was animated, and as he is a very talented animator (and we should also not forget the great rigging job he did) it instantly gave life to the character.

    On a still...
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    Nope, the bump is technically correctly oriented,...

    Nope, the bump is technically correctly oriented, checked with the original Genesis 8 Female in Daz3D/Iray. If you think there is something wrong here then you will have to complain to the original...
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    So if, for instance, I put painting on his face,...

    So if, for instance, I put painting on his face, then - granted the paint material is correctly adjusted and rendered - you would be more inclined to accept the figure as a "believable character", as...
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    @jwiede Thanks a lot for your input, I totally...

    @jwiede
    Thanks a lot for your input, I totally agree with you and you are right on all mentioned points. The textures indeed are not mine and there is certainly room for improvement to bump the...
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    For background characters or at least those who...

    For background characters or at least those who won't get close up shots, a simple export fbx from Daz3D -> import fbx in Lightwave -> select all materials -> convert to Principled -> Raytrace Only...
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    Now that I have consistent Lightwave materials...

    Now that I have consistent Lightwave materials settings for Daz3D Genesis 8 figures I can quickly apply those to any G8 character, here is Michael 8 HD:

    139514139515

    Same settings as for...
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    With a 50% bleach bypass, just for comparison: ...

    With a 50% bleach bypass, just for comparison:

    139506

    Note how this enhance the perception of the bump details.
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    On a side note, it amazes me to see having this...

    On a side note, it amazes me to see having this kind of results at 2K in only ~4m57s on a i7 x 980 3.3 GHz 6 cores.

    The combination of the new Environment Light + MIS + pBSDF is really a killer.
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    Two things bothered me regarding the eyes: - the...

    Two things bothered me regarding the eyes:
    - the washed out pupil color
    - the weakness of the cornea specularity.

    I've tweaked those two:

    139504

    --- ps ---
    The skin color is a bit less...
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    I've reworked the materials a bit. 139502

    I've reworked the materials a bit.

    139502
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    Funny facts: by removing the -c argument from the...

    Funny facts: by removing the -c argument from the command line launching Layout and Modeler, I kind of fixed part of the issue. Once I launched at least once the Modeler and Layout without the -c...
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    What Chris did is what I would qualify 100%...

    What Chris did is what I would qualify 100% perfection in head modeling, texturing, rigging, shading and rendering. If I could get 65% or 75% of that quality I would be very happy and it should be...
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    Yes, this is exactly my thinking, it pretty much...

    Yes, this is exactly my thinking, it pretty much all goes down to the facial animation. This is the main challenge I believe, but I'm quite optimistic after having seen a few game cinematics that...
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    @gar26lw Right, I understand what you are doing,...

    @gar26lw
    Right, I understand what you are doing, and it makes sense yes. But, except for the missing Ambient feature perhaps, you already have the tools to do what you want.

    You can't complain...
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    As mentioned in the other thread I've tried...

    As mentioned in the other thread I've tried without '.' and still no luck. Path length is working fine with LW v2018.
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    I've tried already, still no luck : /

    I've tried already, still no luck : /
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    Oh, found it:...

    Oh, found it: http://www.liberty3d.com/store/tools/rr-daz3d-mocap-utility/
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    A plugin for ? Lightwave ? Daz3D ? Any link you...

    A plugin for ? Lightwave ? Daz3D ? Any link you can provide ?

    Regarding animation, the Supermachination approach relies on mocap + facial animation. For the latest I'm currently experimenting...
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    Very good point indeed. Albeit I'm not sure why...

    Very good point indeed. Albeit I'm not sure why it would work in v2018.0 and not in v2018.0.1 but.. who knows. Thanks.
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    Well, here she is without hairs :) 139436 ...

    Well, here she is without hairs :)

    139436

    The Art itself is not my work, it is from the talented artists at Daz3D, and to me they produce high quality enough products to ask myself: Can we...
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    You are a victim of the "not seen, not exist"...

    You are a victim of the "not seen, not exist" syndrome.

    Not having seen an Alien in your life does not mean they don't exist ;)
    ...
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    @dee @fishhead Thanks for your input. Here LW...

    @dee @fishhead
    Thanks for your input. Here LW 2018.0.1 definitely does not like something in my system.

    For v2018 I have:
    R:\app\Newtek\LightWave_2018.0\bin\Modeler.exe...
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    Supermachination

    My wip attempt at importing Daz3D characters into Lightwave 2018 pBSDF.

    Materials had to be completely reworked and some textures needed "translation". For instance, Daz3D bump maps don't work...
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