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Type: Posts; User: prometheus

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    That tentacle thing was first just curve shape...

    That tentacle thing was first just curve shape made in blender, converted to mesh, increased resolutions with freezed subpatch, then sculpt elevated in blender, but used a mask paint based on a...
  2. Poll: Yes, I agree with some of that. Had to switch...

    Yes, I agree with some of that.

    Had to switch to 2015 a while today to fiddle around with it again, installed the newer dpont fractals with warping that contains, smoke, fluid, turbulence...
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    Sticky: Yes I mentioned that before, if i were to set a...

    Yes I mentioned that before, if i were to set a landscape terrain up..with the sam level of subdivisions, it seems to be much slower, or freeze in blender VS Lightwave in layout, so making fractals...
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    or something like this, on a curved tentacle...

    or something like this, on a curved tentacle object, same principle as above..vein mask is the same Lightwave vein fractal rendered at 1024x1024 and used as mask and then brush drawing over the mask...
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    And rendering out the classical vein fractal, for...

    And rendering out the classical vein fractal, for sculpting in another free software as a mask, you could also as mentioned extract a new mesh from this mask and process that alone with smoothing...
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    Yes, as mentioned, the original is in fact just...

    Yes, as mentioned, the original is in fact just bump and shading for what looks to be indents, or almost holes.
    A very simple technique though to use ...is simply to create a flat grid, delete som...
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    Sticky: Yes..I too would like to test some beach waves as...

    Yes..I too would like to test some beach waves as well, love all kinds of nature stuff in 3D for that matter.
    But isnīt the flip fluids for blender something you looked in to? wasnīt that giving...
  8. Poll: And canīt use the simbiont shaders either in...

    And canīt use the simbiont shaders either in 2019, had some nifty shaders..this sample, the sun..( you can get there, takes a bit of more work though)
    ...
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    Sticky: for that blender release with the volumetric...

    for that blender release with the volumetric features, which you can use in combination with Lightwave should you choose to do so:)

    Beware, that 2.91 release is very unstable ( for the volume...
  10. Poll: Renders superfast, with fast iteration viewport...

    Renders superfast, with fast iteration viewport feedback.. and it had a special look to it, you canīt have that fast light background with the new volumetric system,looks also hard to match.
    ...
  11. Poll: Guess we have to define and classify what...

    Guess we have to define and classify what promotion of a software is..first of all to avoid any confusion and the "weird" situation when mentioning "B"..


    Just mentionining it by name?
    How...
  12. Poll: 2019 mostly for layout, 2015 mostly for modeller.

    2019 mostly for layout, 2015 mostly for modeller.
  13. Poll: Yes...I suspect the fbx not working or mdd not...

    Yes...I suspect the fbx not working or mdd not properly working has to do with the Lwo update, I mentioned that in the ..donīt be offended, the 1001 ways to use blender and Lightwave together thread....
  14. Poll: What you as moderator or the forum rules says, is...

    What you as moderator or the forum rules says, is however one thing..how people find it appropiate to mention "B" ;) in all itīs full glory in a lot of threads, thatīs another thing a bit to the side...
  15. Poll: A lot of things are weird, especially when...

    A lot of things are weird, especially when restrictions are imposed, such as not talking about development, or naming that which we shouldnt donīt talk about (not voldemort)
    Then again itīs really...
  16. Poll: 2015 has itīs value, I need it to export mdd and...

    2015 has itīs value, I need it to export mdd and fbx properly to blender, which later lw version doesnīt seem to handle.
    And some 32 bit modeling tools 2019 canīt use due to only 64 bit.
    2015 also...
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    Sticky: quick record of the ripple distortion, having the...

    quick record of the ripple distortion, having the opengl recorded only, you can see the ghosting around the mesh wich also is visible in the demo case, the ghosting is the actual mesh to volume...
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    Sticky: Yes..but as I mentioned, you could just use the...

    Yes..but as I mentioned, you could just use the remesher and shift clone spheres, while inside edit mode..but make sure apply to edit cage is on, and the mesh to volume will be seen and adapt when...
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    Sticky: Noticed one little dissapointment, with the mesh...

    Noticed one little dissapointment, with the mesh to volume, it isnīt capable of reading metaballs it seems, but you could just as well work in edit mode and shift duplicating spheres ..or whatever...
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    Sticky: Yes, you donīt use this geometry shape modeling...

    Yes, you donīt use this geometry shape modeling approach if you want rolling animated clouds, use it for more static shots or fly throughs is better.
    And yes, this is hero clouds, which could be...
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    for more cloud related stuff, but more about...

    for more cloud related stuff, but more about blenders new tools for mesh to volume and volume displace, you could check the third party section and 1001 ways to use lightwave and blender.
    I tried to...
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    Sticky: And look at the time, reaching 03:00 in the...

    And look at the time, reaching 03:00 in the morning, so I call it a day with this now, have to go back to normal dayrythm..and this isnīt helping.

    Fixed quality from the image above, changed...
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    Sticky: And the sketch tool in lightwave, draw a cloud...

    And the sketch tool in lightwave, draw a cloud profile, extrude and metaform, you should however do more work for a fuller volume shape on that, but for a test..it have to do.
    send to blender and...
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    Sticky: The problem is however ..once you are done...

    The problem is however ..once you are done beveling, you canīt edit it..with pure branch line segments, I could select connected in lightwave and copy and paste the underlyin structure as I want, or...
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    Sticky: Iīm a funny guy, I think:) The shading is very...

    Iīm a funny guy, I think:)

    The shading is very simple, not half as complicated as the setup I did for the WDA cloud asset for blender, you just need to understand the density, volume bounce,...
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