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Type: Posts; User: Jarno

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  1. Spotted that as well when that episode came out....

    Spotted that as well when that episode came out. It's an anime robot in anime LightWave used to make an anime in an anime about making anime!
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    I have tried a test loop like that in VLC. It...

    I have tried a test loop like that in VLC. It takes VLC about half a second to jump back to the start, unfortunately. So I suggest you loop it a lot of times in Premiere and accept a bit of a delay...
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    You could try asking on the website for Lightwave...

    You could try asking on the website for Lightwave the smart lights, instead of LightWave the 3D modelling, animation and rendering software.

    ---JvdL---
  4. What it basically comes down to is that there is...

    What it basically comes down to is that there is no way for the renderer to know that an enabled modifier will or will not do anything, without actually evaluating the modifier. So for the motion...
  5. There are a couple of levels to this. First...

    There are a couple of levels to this.

    First you have object clones. These are items that have the same LWO file, and therefore will share the same base mesh information. If any deformation is...
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    That hasn't existed for a while. Its purpose was...

    That hasn't existed for a while. Its purpose was to reduce the amount of memory used for rendering, by limiting the number of lines of the rendered image were kept in memory. Changes to how rendering...
  7. The LW engineering team has been working from...

    The LW engineering team has been working from home for many years. But releasing a product requires more than engineering. There are also the marketing, sales, support, and IT people who now find...
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    Trying to remove yourself is very likely to cause...

    Trying to remove yourself is very likely to cause bad things to happen. It is not safe to remove a plugin or script from a scene while it is executing.

    ---JvdL---
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    I think it is just a typo in the documentation.

    I think it is just a typo in the documentation.
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    If Studio Monitor is playing a stream with a...

    If Studio Monitor is playing a stream with a framerate not equal to your monitor (or a whole fraction thereof) then it can appear to be not smooth.

    You could try the NDI Analysis tool to look at...
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    In the GPU to CPU memory copying, why is the...

    In the GPU to CPU memory copying, why is the resource mapped and then immediately unmapped? Unmapping will invalidate the "stream" subresource, so you can't rely on the memory contents afterwards.
    ...
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    How are you managing the frame video data? How do...

    How are you managing the frame video data? How do you guarantee that the data pointed to by "data" remains valid and correct while the frame is in the queue until it has been sent?
    Could it be that...
  13. The 640 x 360 resolution would be the preview...

    The 640 x 360 resolution would be the preview stream. You get that when the bandwidth field in NDIlib_recv_create_t is set to zero (NDIlib_recv_bandwidth_lowest). The default constructor should have...
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    It sounds like you are sending PTZ (or similar)...

    It sounds like you are sending PTZ (or similar) metadata. Are you limiting how often the data is sent? Without a video or audio stream to clock, NDI will send the metadata stream immediately without...
  15. Another thing to look out for is that...

    Another thing to look out for is that source_to_connect_to is an NDIlib_source_t, not a pointer to one. So setting it to nullptr may not be doing what you expect.

    ---JvdL---
  16. Some plugin, or a DLL that LW thinks is a plugin,...

    Some plugin, or a DLL that LW thinks is a plugin, which is getting picked up via some content directory?
    Are you using network shares?
    Are you using, or have you used, any 3DConnexion devices with...
  17. Virus definition updates for Microsoft Security...

    Virus definition updates for Microsoft Security Essentials will continue. The MSE program itself will not be, so if something nasty comes along that requires a change to MSE itself in order for it to...
  18. Could this be a Hub problem? Maybe Modeler is...

    Could this be a Hub problem? Maybe Modeler is locking up waiting for some sort of response from the Hub which is being blocked somehow?
    Try running Modeler with the "-0" command line argument to...
  19. I believe this was definitively fixed in LW2015....

    I believe this was definitively fixed in LW2015.

    A scene file can be manually fixed by looking for the camera ZoomFactor values and editing any values that use a comma as decimal separator to use...
  20. This now rings a bell. There was a bug a while...

    This now rings a bell. There was a bug a while ago where the camera field of view values would be saved and loaded using localized notation, instead of a language-neutral one. So depending on what...
  21. I notice that the camera's view frustum isn't...

    I notice that the camera's view frustum isn't being drawn either. Check the field of view setting of the camera. Maybe something went wrong there and it got set to zero.

    ---JvdL---
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    Although it is fast to calculate on their...

    Although it is fast to calculate on their tetrahedral .fem meshes, it is not mentioned how long or how much memory it takes to convert a mesh to the tetrahedral form it needs. The closest I can find...
  23. Thread: Render crash

    by Jarno
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    It will probably be one of the render threads...

    It will probably be one of the render threads freaking out over a particular spot in the scene. Possibly in that isolated render block on the desk's backboard.
    I see that you are using the...
  24. Sounds like they are being controlled by...

    Sounds like they are being controlled by something else. A motion plugin, or dynamics, or an expression? Is autokey on or off?

    ---JvdL---
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    Sounds like a fluke. Probably one of the render...

    Sounds like a fluke. Probably one of the render threads crashed, and through some amazing luck none of the other render threads hit the same problem.
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