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    So where where you when I was in to the old...

    So where where you when I was in to the old hypervoxels? :D

    As for snow, if you aim for snow flake realism, I think they should be quite a lot smaller in size..if not, itīs just fine and dandy:D
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    Just tried this plugin for fusion, and in my...

    Just tried this plugin for fusion, and in my opinion, itīs not good for anything decent, canīt match after effects lighting forks and branching by a longshot.
    If not using after effects or using...
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    And there is where the fish took my bait :D I...

    And there is where the fish took my bait :D
    I suspected there must be one..but I really didnīt work on finding out if and where it could be, so thanks for that work.
    Sample showcase from their site...
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    Itīs not difficult if you have after effects,...

    Itīs not difficult if you have after effects, itīs great for that stuff and youré on youré way much much faster than trying to do a full 3D version.
    But purchasing aftereffects just for Lightning...
  5. Thread: Clouds.....

    by prometheus
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    no tutorial is existing from me..not sure if its...

    no tutorial is existing from me..not sure if its out there in houdimi forums.
    easy instructions..not more than the short intro I gave.
    but that may not cover exactly how to do it properly.

    I am...
  6. Thread: Clouds.....

    by prometheus
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    Blender quick ant landscape, saved as obj and...

    Blender quick ant landscape, saved as obj and then imported in Houdini...
    Houdini paint volume fog, this is located in the volume tab, not cloudfx tab, but you will use the cloudfx tab later on for...
  7. Thread: Clouds.....

    by prometheus
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    True, but that is sprites isnīt it? by itīs...

    True, but that is sprites isnīt it?
    by itīs nature and not being enough slice per voxels, you do not get the blobby look with sprites, but sprites do not have any realistic lighting in them, fake...
  8. Thread: Clouds.....

    by prometheus
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    Realflow seems a bit unnecessary, you donīt need...

    Realflow seems a bit unnecessary, you donīt need any fluid sim like that for this kind of stuff.


    Houdini, yes ..takes a while to learn it, but for a specific case like just creating a vdb cloud...
  9. Thread: Clouds.....

    by prometheus
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    I think there are two issues here, first you...

    I think there are two issues here,
    first you are trying to use a noise that isnīt ideal for cloud..not even for a lesser dense valley cloud fog, with vdb there is only two kinds of noise and the...
  10. Thread: Clouds.....

    by prometheus
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    Absolutely, and he could also weight paint on a...

    Absolutely, and he could also weight paint on a subdiv grid the areas around his landscape (valley?) and then use old hypervoxels on that, the new system I do not think is capable of that, maybe...
  11. Thread: Clouds.....

    by prometheus
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    Since you have 2019, you shouldnīt have to use...

    Since you have 2019, you shouldnīt have to use old legacy volumetrics, unless you simply like the looks of it.
    VBO..whatīs that?

    You can not add volumetric item on to points in 2019, but you can...
  12. Thread: Clouds.....

    by prometheus
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    I can give you hints and guidelines, tutorials...

    I can give you hints and guidelines, tutorials may be possible after this summer..but it may be commercial.
    What Lightwave version?
  13. That is of course also what I suspected.

    That is of course also what I suspected.
  14. 2015 doesnīt have the new volumetrics, ergo the...

    2015 doesnīt have the new volumetrics, ergo the old "legacy" volumetrics hypervoxels3 will render it just fine since that is what was the current state of hypervoxels in 2015.

    For render times,...
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    Understood, Lightwave is desired then:) For...

    Understood, Lightwave is desired then:)
    For Large skyscapes lightwave isnīt ideal, not houdini either nor blender (skipping maya and max and cinema4d since I havenīt touched them for many years)...
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    Interesting:) would you only like Lightwave...

    Interesting:) would you only like Lightwave clouds? or could blender fluid cloud sims, and houdini clouds and terragen clouds be of interest? and there is of course the connection between them ..Lik...
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    Unfortunately, or lucky from my point of view...

    Unfortunately, or lucky from my point of view ...I donīt have any shame in my body at all:D
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    I have jumped in here and in many other threads...

    I have jumped in here and in many other threads with criticism a lot, but if people could follow the status of my Lightwave purchase, they would now that I did in fact upgrade, so I am not...
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    at whom did you aim your answer?

    at whom did you aim your answer?
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    If no one points out flaws or things that doesnīt...

    If no one points out flaws or things that doesnīt work as good as it has potential to do, then what is left is misery and a product that will slowly die, that is why we have criticism, and the hard...
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    Metamorphic is an interesting and promising...

    Metamorphic is an interesting and promising addition, Mark Warner made a tute about painting in with weight maps that connects with instances...now, you can do the same with metamorphic and painting...
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    If I am not wrong, I think metamorphic needs a...

    If I am not wrong, I think metamorphic needs a way to freeze a subdivision object in a direct freeze subdiv modifier and directly being able to continue to sculpt, otherwise ..sculpting with a subdiv...
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    One thing I could review about is workflow...

    One thing I could review about is workflow changes..and a bit of lack of getting access to the basic things, it goes from a bump map texture options directly in PBR material, a direct creation of...
  24. Chuck..I must be looking at the wrong place...

    Chuck..I must be looking at the wrong place (youtube) and since I do not have facebook i may miss out on some stuff I reckon.
    on youtube..my searches for lightwave and lightwave3d yields a result...
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    :thumbsup:

    :thumbsup:
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