Search:

Type: Posts; User: Lewis

Page 1 of 20 1 2 3 4

Search: Search took 0.22 seconds.

  1. Replies
    6
    Views
    571

    Split/divide the model in moi3d into more quads...

    Split/divide the model in moi3d into more quads (angular and planar surfaces) and export as Quads+Tris (not N-gons), also in modeler use MOIs exported vertex normal, then i should work fine.
  2. Replies
    6
    Views
    804

    Where are LW boxes man? Inspire3d do not count,...

    Where are LW boxes man? Inspire3d do not count, that's for kids :).
  3. Replies
    4
    Views
    921

    Very nice work and story, thanks for sharing.

    Very nice work and story, thanks for sharing.
  4. Replies
    936
    Views
    59,599

    I'm pretty sure vizRT didn't buy NT to destroy...

    I'm pretty sure vizRT didn't buy NT to destroy LW, frankly not sure did they even noticed LW in this 15-20 months since NT was bought by them :).
    They bought it for Tricaster, NDI and that IP...
  5. Replies
    936
    Views
    59,599

    Autodesk in what sense ? How does this situation...

    Autodesk in what sense ? How does this situation relate to Autodesk ?
  6. Replies
    19
    Views
    1,645

    Report those bugs guys, it looks like serious...

    Report those bugs guys, it looks like serious render problem.
  7. Replies
    4
    Views
    762

    Last good Siggraph for LW i remember was 2012 and...

    Last good Siggraph for LW i remember was 2012 and 2013, after that not much or nothing, sadly :(.
  8. Replies
    21
    Views
    967

    Yeah if there is no *.mtl then it's normal that...

    Yeah if there is no *.mtl then it's normal that LW will not load textures, no app will since it's not written where is and what is the texture :).

    as for FBX Lw 2018-> has two different systems of...
  9. Replies
    21
    Views
    967

    For OBJ check *.mtl file in case links are...

    For OBJ check *.mtl file in case links are absolute instead relative and then put OBJ file in same folder where textures are in case it didn't ask you for textures on loading.
  10. Replies
    10
    Views
    815

    Yep, they fixed two of mine modeler wire/wire...

    Yep, they fixed two of mine modeler wire/wire background bugs too :).
  11. Replies
    10
    Views
    815

    Check in Lw 2020.0.2, they fixed few of those...

    Check in Lw 2020.0.2, they fixed few of those wireframe zoom problems in modeler.
  12. Replies
    16
    Views
    1,548

    Well it will just make me use old version as long...

    Well it will just make me use old version as long as i can and then seek for different tool if needed :).
  13. Thread: Egard TBL

    by Lewis
    Replies
    5
    Views
    632

    Thanks guys, it was fun project and little bit of...

    Thanks guys, it was fun project and little bit of "rest" from Arch-Viz :).
  14. Thread: Egard TBL

    by Lewis
    Replies
    5
    Views
    632

    Egard TBL

    Hi,

    Here is few renders of one of my recent projects.
    It's made for EgardWatches company and i modeled/textured/rendered/edited animation.

    Few Still shoots in Hi-Res and link to animation:
    ...
  15. Replies
    77
    Views
    7,170

    Sticky: Would be great if you can then i can add google...

    Would be great if you can then i can add google docs link to my initial POST, thanks :)
  16. Replies
    21
    Views
    1,903

    Great portfolio Tim, very nice WEB also.

    Great portfolio Tim, very nice WEB also.
  17. Replies
    52
    Views
    9,494

    Works in LW 2019.x and 2020.x (with new updated...

    Works in LW 2019.x and 2020.x (with new updated plugin)
    BUT sadly i can't get it to run in LW2020+Octane render option anymore (all black).

    Hopefully LightMap guys can fix that too like they...
  18. Replies
    77
    Views
    7,170

    Sticky: Thanks for test guys, I've not wanted to mess...

    Thanks for test guys, I've not wanted to mess with polygon intersection 'coz as Cageman mentioned my settings are default one and i was not sure does LW save that with Scene (LWS) or Layout configs...
  19. Replies
    387
    Views
    43,687

    Many thanks for bug fixes/update Oliver, also...

    Many thanks for bug fixes/update Oliver, also always nice to see more octane modifications/update in scripts :).
  20. Replies
    77
    Views
    7,170

    Sticky: Yes, having a list with bench top results (2...

    Yes, having a list with bench top results (2 columns one for regular one for volumetric) would be nice, who is volunteering to create google docs/table :)?
  21. Replies
    77
    Views
    7,170

    Sticky: Nice result fishead, also it clearly shows how...

    Nice result fishead, also it clearly shows how good is AMD updates and IPC percentage that now-days TR 3xxx series is so much faster in only 3-4 years.
  22. Replies
    13
    Views
    1,065

    There is no Right or Wrong way to model it so you...

    There is no Right or Wrong way to model it so you can do numerous of techniques/tools in LWModeler to achieve this.

    Here is one Quick tutorial how I did it
    ...
  23. Replies
    77
    Views
    7,170

    Sticky: Hey guys, can we keep it on topic :)? It is...

    Hey guys, can we keep it on topic :)?

    It is not cycles bench but LW engine bench. I have Octane version but i didn't post for a reason ;). GPUs are so much quicker even than threadrippers and even...
  24. Replies
    30
    Views
    1,917

    Set your geometry acceleration to Buffered VBO...

    Set your geometry acceleration to Buffered VBO instead Streaming and it'll use GPU instead CPU for OGL and it'll be much much faster :).
  25. Replies
    77
    Views
    7,170

    Sticky: yeah i meant 64c/128t 3990X :). Corrected my...

    yeah i meant 64c/128t 3990X :). Corrected my reply, thanks for correction.
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4