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Type: Posts; User: Chris Jones

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  1. Yeah that looks like it should work, although I...

    Yeah that looks like it should work, although I need an envelope on transparency, and for whatever reason I can't get transparency to work properly with nodes (that's another story). So I tried...
  2. Hmm.. so it looks like merely pressing the E...

    Hmm.. so it looks like merely pressing the E button and leaving it at that causes the curve from the other object to be transplanted, and actually adding new keyframes invokes even more mischief.
    ...
  3. I do, however I was hoping someone here might...

    I do, however I was hoping someone here might have some clues, as I'm in need of a solution now rather than some years down the track. Also it helps confirm that it is in fact a bug before...
  4. Bug: Object Inherits Another Object's Envelope

    This bug is driving me bonkers. Objects in my scenes keep hijacking the envelopes of other objects.

    137061

    Steps:

    1. Load any object into the scene and select the object in the Texture...
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    Any source really, using the Audio Channel...

    Any source really, using the Audio Channel Modifier.

    I've now found that baking the curve results in an envelope that's so low res as to be unusable, so I think that probably closes off any...
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    Yeah that's it. Sounds promising, although...

    Yeah that's it.



    Sounds promising, although it's the putting of it into practice that eludes me...



    Audio source.
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    Hi Sensei, Thanks for the suggestion! Sadly...

    Hi Sensei,

    Thanks for the suggestion! Sadly though it appears I lack the mental aptitude to translate this into something workable... retrieving/mixing vertex positions and vectors does seem to...
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    Envelope to Displacement?

    Does anyone know of a way to displace a mesh using an envelope, so that the mesh takes on the shape of the envelope? Motion Path Extrude won't do in this instance as the displacement needs to be...
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    Ah that's it - I had a faint idea at the back of...

    Ah that's it - I had a faint idea at the back of my mind that this was down to some simple global setting somewhere.

    Thanks Maurocor!

    (c:
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    Transparency Artifacts

    Hi all,

    I'm almost too embarrassed to ask since this seems such an obvious thing, but how come my transparent objects suddenly turn an opaque colour where they overlap enough times?

    136251
    ...
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    You know what's funny about that (or perhaps...

    You know what's funny about that (or perhaps funny isn't the right word), is when I uploaded it the ads weren't working, so I've been trying in vain all week to draw YouTube's attention to the fact...
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    Sticky: Thanks for the compliments, and the confirmation...

    Thanks for the compliments, and the confirmation on the playback - looks like I need a GPU upgrade then (unsurprisingly).

    I'm trying to avoid any post at the moment because, well... it's supposed...
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    Sticky: I might have got a bit carried away... ...

    I might have got a bit carried away...


    https://www.youtube.com/watch?v=HjHiC0mt4Ts

    Does anyone else get stuttery playback? If so I might have to go for a lower frame rate in future.
    ...
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    Thanks for the suggestions, Much as I loathe...

    Thanks for the suggestions,

    Much as I loathe the idea of attempting any kind of networking myself (since upgrading to Windows 8 from XP I can barely even achieve a simple file transfer between two...
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    The Network Rendering Curse

    I have never had any success getting Lightwave to render over a network. At least not since my days in a game studio when there were a pair of IT guys dealing with the burden, and a brief test done...
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    Sticky: I haven't traced any crashes to Sigma2 so far -...

    I haven't traced any crashes to Sigma2 so far - most of mine are from DP Meta Fit and Tension, and caustics (which I've been avoiding for now). Might be something different about your scene or...
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    Sticky: Displacement baking.

    Displacement baking.
  18. Replies
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    Sticky: For this render? Sculptris and Krita (and for...

    For this render? Sculptris and Krita (and for about 5 minutes, Blender).
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    Sticky: I haven't reported it, but I'm told they're...

    I haven't reported it, but I'm told they're looking into some of the issues I've mentioned here.



    The nose is out of focus.



    I did some quick animation tests and there was some splotchy...
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    Sticky: Heheh thanks. Render time was 4 hours. That's...

    Heheh thanks.

    Render time was 4 hours. That's not all down to SSS though; FFX slows it down considerably, and it really crawls over the brows and lashes (which are geometry). I can reduce this...
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    Sticky: I was fiddling around with Sigma2, and found that...

    I was fiddling around with Sigma2, and found that not only does it behave in a more skin-like fashion than Simple Skin, but it also allows control over reflection blur, doesn't require a closed mesh,...
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    Well, even though I had the right nodes in there,...

    Well, even though I had the right nodes in there, I'd never have thought to plug them together like that.

    Thank you good sir!
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    Light Reflections

    Area lights decrease in intensity when they're scaled up. That's not particularly convenient, but I've learned to live with it. Luminous objects increase in intensity when they're scaled up (if...
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    Sticky: :eek: Thanks Matt! :eek: ...

    :eek:



    Thanks Matt!



    :eek: ...although I shouldn't be surprised really, they did ask me for permission the other day. ;)
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    Sticky: I only regret not having fixed some glaring...

    I only regret not having fixed some glaring issues (at least the ones I can fix) before I let it out of the bag... maybe I should have spelled out W.I.P. a bit more clearly. :D Certainly can't...
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