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    Ok, time for another donation. Thanks, Denis....

    Ok, time for another donation.

    Thanks, Denis. As always, please keep up the excellent work! :)
  2. Thanks for the latest update guys! Keep up the...

    Thanks for the latest update guys! Keep up the great work.
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    Peter, I've gotten so tired of supporting a...

    Peter,

    I've gotten so tired of supporting a render farm at home. I just don't have the time or energy to be my own IT guy anymore. Plus...this summer has been too darn HOT to run a farm at home.
    ...
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    @kievi, Glad you got it working! @erikals,...

    @kievi, Glad you got it working!

    @erikals, Thanks for posting those links! It completely slipped my mind that Denis created a 2019 nodal version. Judging from my comment over there, I probably...
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    It's been a long time since I last used HOT Ocean...

    It's been a long time since I last used HOT Ocean but from what I recall you just apply it as a Displacement plugin to a divided plane. I'm not at my personal computer where I can walk through the...
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    If the past is a reliable predictor, then yes. OD...

    If the past is a reliable predictor, then yes. OD Tools get a lot of updates, usually for new features and improvements. :)
  7. Perfect timing! I'm just getting around to...

    Perfect timing! I'm just getting around to installing and using 2.5 this morning....and then I see this new update!

    Thank you, Mambo! Keep up the great work!
  8. Thread: Lw_ui+

    by Greenlaw
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    Papou, LW UI+ looks fantastic! It seems to...

    Papou, LW UI+ looks fantastic! It seems to address some of my long-standing annoyances with managing windows in Layout. I'm looking forward this.

    Good luck for a successful release.
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    Thank you, Denis!

    Thank you, Denis!
  10. Awesome! Thanks darkChief. Can't wait to...

    Awesome!

    Thanks darkChief. Can't wait to download and try this tonight.
  11. Wow, this looks very promising, DarkChief! As...

    Wow, this looks very promising, DarkChief! As always, great work, and I'm looking forward to the next next update. :)
  12. Thread: Torch Texture

    by Greenlaw
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    Very nice Denis! I can't count the number of...

    Very nice Denis! I can't count the number of times I needed something like this. I'll download and try 'em out tonight.

    Thank you so much for continuing to support LightWave!

    (Time for another...
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    Maybe a useful tip: Before rendering, set your...

    Maybe a useful tip:

    Before rendering, set your Display SubPatch level to match the Render SubPatch level. This will make LightWave skip that long 'mesh freezing' process for each frame.

    (This...
  14. I think Adobe keeps multiple versions available...

    I think Adobe keeps multiple versions available because not everybody switch versions in mid-production. With some shows I'm on, we may be frozen at an older release throughout the show because...
  15. But with CC you always have something newer...

    But with CC you always have something newer available. AFAIK, Adobe hasn't said anything about pre-CC software.
  16. My understanding is that they're talking about...

    My understanding is that they're talking about older versions of their CC software. Apparently the versions in question have Dolby code that wasn't properly licensed and is currently in litigation....
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    Oh, that's something I should look into. Studio...

    Oh, that's something I should look into. Studio just installed Houdini on my box the other day. Unfortunately I have almost no experience with Houdini...yet. (Mostly from from watching other artists...
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    Nice! Thanks Erikals, I'm going to try that at...

    Nice! Thanks Erikals, I'm going to try that at home tonight.

    I'm guessing there may be a legal reason we don't have Blender here. The studio is (rightfully) very particular about EULAs and...
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    Took another look at this in ZBrush. D'oh! Using...

    Took another look at this in ZBrush. D'oh! Using wrong tool. I did a quick test using simpler geometry and found that Reconstruct Subdiv is the tool that does what I needed.

    No longer need this...
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    Thanks but, unfortunately, that won't be possible...

    Thanks but, unfortunately, that won't be possible where I work.

    Also, the ZRemesher trick almost worked for me but not really. I think the mesh is just too complicated and I don't have the time...
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    I think ZBrush's ZRemesher might work for me....

    I think ZBrush's ZRemesher might work for me. Here's a video with the steps if anybody else needs this:

    https://www.youtube.com/watch?v=_ips3GhWI0s
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    Hmm...I just read elsewhere in these forums that...

    Hmm...I just read elsewhere in these forums that a mesh can be sent to ZBrush and, if the polygons all quads (which this mesh is,) it's possible to reconstruct the mesh at a lower sub-D level.

    We...
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    That's good to know. Thanks for the tip! ...

    That's good to know. Thanks for the tip!

    Unfortunately, we don't have Blender in the studio. Is there something similar in Maya?
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    Here's what I actually need to do: I want to...

    Here's what I actually need to do: I want to render a wireframe overlay to comp over a normal render but the mesh is too dense and I want to reduce it. I also want the polygons to have the same or...
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    Opposite of Subdivision?

    Hi,

    I'm not sure what the proper terminology for this is but does anybody know if there's a way in Modeler to merge polygons in a subdivided mesh to get you more or less back to the original mesh...
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