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    Part of the problem s that FFX is relatively...

    Part of the problem s that FFX is relatively ancient..and I think that other than some stability fixes, they havent really dug in to get it modernized. Of course, we could also benefit from GPU...
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    I did look at cpu and memory being used and there...

    I did look at cpu and memory being used and there wasnt an issue that I could see. When it happens it consistant within the scene...meaning I can clear the scene, quit layout, start again, load the...
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    Solid mode really hits the render time cause its...

    Solid mode really hits the render time cause its crreating a volume, basically. Too much of a hit to really be useful, imo...unless you have a renderfarm.
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    Ohh...lol..misread that....perhaps I'll try...

    Ohh...lol..misread that....perhaps I'll try setting my scene to that...see how long it takes..hehe.
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    20 million? not sure about that...not sure i...

    20 million? not sure about that...not sure i have 20 million hairs on my head...lol.

    The antialiasing is always something that more is needed...would be nice if we could allow different objects...
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    its a very simple scene..ground plane, figure,...

    its a very simple scene..ground plane, figure, fiber objects... Deactivating the eyebrows allows the scene to go all the way.

    Tomorrow im gonna remake the eyebrows so it has fewer...
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    FiberFX Weird Problem

    I have a sequence I've been trying to render as a test...but it keeps stalling...not crashing, but stalling.

    I've narrowed it down to one object..or rather one area..the object doesnt seem to make...
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    I have mine set ay 80% translucency, no gradient...

    I have mine set ay 80% translucency, no gradient (though i might give that a shot)..and I'm using spot lights with full gi and am getting a decent render time..12 minutes for the back veiw..4 for the...
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    Was working out a problem with FiberFx stalling a...

    Was working out a problem with FiberFx stalling a render and decided to play with hair surface a little bit while I was at it....

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    Here is where i've gotten... 146014

    Here is where i've gotten...

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    Im still getting my hair settings down too...lol

    Im still getting my hair settings down too...lol
  12. thatd take forever if you have many maps..hehe

    thatd take forever if you have many maps..hehe
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    Poll: I think at the time the 'no gpu' words were said...

    I think at the time the 'no gpu' words were said was back when gpu's were still underpowered compared to cpu (i could be wrong, cause I dont remember when they said that)..

    Still, for anyone today...
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    Poll: Rendering is quite relavant, if you use Lightwave...

    Rendering is quite relavant, if you use Lightwave for rendering, which many do.
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    Poll: Octane and Maxwell, as I've read, dont access...

    Octane and Maxwell, as I've read, dont access LW's native surfaces or nodes..which to me is a deal breaker on using those.

    There are alot of features I'd love to see added/updated..but the...
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    Poll: The GPU noise reduction was a good start....but...

    The GPU noise reduction was a good start....but its really useless unless youre doing print resolutions, and it really doesnt reduce time at all, from the few times I've tested it out.
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    Poll: I would love to see GPU rendering..as well as a...

    I would love to see GPU rendering..as well as a GPU/CPU hybrid that could leverage it all....AND Nvidia Cuda support. That would definately put LW back in place as a contender.
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    Looks cool

    Looks cool
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    They do keep sneaking things in..and not telling...

    They do keep sneaking things in..and not telling folks....lol
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    AMD Ryzen 1950x Threadripper CPU

    I upgraded to a 2990wx, so I'm selling my 1950x 16 core cpu

    I never overclocked..and has been used gently, rendering and other light work such as that. Never had any issues.

    Asking $350, with...
  21. Ahh ok.

    Ahh ok.
  22. Thanks, I'll check that ODTools thing.... I...

    Thanks, I'll check that ODTools thing.... I didnt know that 2015 had a transfer weight plugin..i'll look at that too.

    Weighter, still looks promising, I just spent a buncha money, so I cant get...
  23. Well, its mostly things I bring in from Marvelous...

    Well, its mostly things I bring in from Marvelous Designer..so uv'ing to be the same, etc is a bit too much work.
  24. That looks cool..and useful..but none of the...

    That looks cool..and useful..but none of the objects in question have the same uv's.
  25. Thanks. Weighter 2 looks promising..but looks...

    Thanks. Weighter 2 looks promising..but looks like it was for an older version of LW.
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