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  1. Replies
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    Check out this thread (link)...

    Check out this thread (link), and see if it's something like what you want...
  2. Thread: Lw 2017

    by Medi8or
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    12,390

    Unfortunately all the beta testers characters ran...

    Unfortunately all the beta testers characters ran off, and development is delayed until the new feature "Find characters" is added.
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    A bit late, but to reflect like roadsigns, why...

    A bit late, but to reflect like roadsigns, why not just multiply "ray direction" by -1, and plug into "normal" in your favorite diffuse or spec shader?
    124759

    Haven't tried this for ground and...
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    Ah, yes. Grid in Lightwave is centered around the...

    Ah, yes. Grid in Lightwave is centered around the origin. If you move grid by half its size, then it should fit.
    Also, as it is now, size must match the size of the small box, or you get funny...
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    Hehe, if you like. I do love cats... :)

    Hehe, if you like. I do love cats... :)
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    Sure, you can do it without gradients. 122376...

    Sure, you can do it without gradients.
    122376
    The nodes in the bottom are instead of gradients. Scalar-node is size of tiles.
    Transform-nodes allows rotation of big box...

    Scene:
    122377
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    As it is now, you can move both boxes around, but...

    As it is now, you can move both boxes around, but you can't rotate them.

    In this scene I moved the objects a bit, so the nodes get a bit simpler:

    122318
    As you see in the image, tiles are done...
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    Just messing a bit with it... 122309122310

    Just messing a bit with it...
    122309122310
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    I did, but as it now, the camera faces the...

    I did, but as it now, the camera faces the XY-plane, and that pixelate node is a simple one for XY... ;)
    If you rotate camera, you need to calculate with Z as well. (..or you get funny results..)
    ...
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    You can do some pixelizing with surface nodes on...

    You can do some pixelizing with surface nodes on a plane in front of the camera. That works in VPR too...
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    (Of course some extra nodes are needed for those who rotate the camera, but as a...
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    One solution to mouse drifting is to disable...

    One solution to mouse drifting is to disable display scaling for high ppi settings, in compatibility settings in program properties. This also fixes blurry text many get after Win8.1 update...
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    I made a little test.. 115750115751 I grouped...

    I made a little test..
    115750115751

    I grouped and commented the nodes, so you can see what they do. Some nodes could be swapped with gradients, or other nodes, and this can probably be simplified...
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    I posted something similar a while ago, using an...

    I posted something similar a while ago, using an image of some characters 115712 and making "ascii art": 115711

    I guess that could be combined with the bricks from that other thread...
  14. Après nous le déluge

    Après nous le déluge
  15. As this is a somewhat long thread, I haven't read...

    As this is a somewhat long thread, I haven't read it all.
    Did anyone write why they think CC is a good idea, other than paying a small sum of money each month instead of a larger sum every other...
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    Because you don't buy the full version every...

    Because you don't buy the full version every time, you buy upgrades.
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    So CC should really cost less than CS then. Less...

    So CC should really cost less than CS then. Less work, and a steady income from ALL users, not just those who choose to upgrade to the latest version.
    Why does it then cost 3 times as much per...
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    Increase render subpatch level in object...

    Increase render subpatch level in object properties..?
  19. Thread: Pi - CG Tiger

    by Medi8or
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    6,717

    Poll: I would guess the left one is cg, just by the...

    I would guess the left one is cg, just by the expression in its face...
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    More nodes... :P

    More nodes... :P
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    Not that much trigonometry needed. "object 2...

    Not that much trigonometry needed.
    "object 2 position" - "object 1 position" , and send result through a "normalize" node afterwards..

    J
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    Sure. Here's a .zip with scene and surface...

    Sure.
    Here's a .zip with scene and surface file...

    -J
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    For mortar lines, you could send texture into fg...

    For mortar lines, you could send texture into fg colour of bricks node. You'd have to move position half a brick size to line them up, though...

    112137

    112142

    -J
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    Of course it's possible, but you probably have to...

    Of course it's possible, but you probably have to connect quite a few nodes.
    Here's one way you can do it:
    (I assume you know what spot is..)

    First, when you connect spot to diffuse shading, you...
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    In surface editor, don't use double sided, and...

    In surface editor, don't use double sided, and don't exclude from vstack. If you do, you have to add airpolys, or use nodes to render back-side of polys as air.
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