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  1. jwiede's refering to this comment.

    jwiede's refering to this comment.
  2. I think in addition to Wingzeta's points, the...

    I think in addition to Wingzeta's points, the domestic (and by this I mean North American mainly, but also Canadian and Western Europe to some degree) VFX and animation studios have had a really...
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    Yup. Setting the refractive index to 1.0 will...

    Yup. Setting the refractive index to 1.0 will make it have zero refraction. Provided of course that your model is airtight an constructed properly.

    Tested and confirmed.
  4. Poll: Assuming that you mean it's the property's users...

    Assuming that you mean it's the property's users that are doing the whining and bickering (yes, you should re-read the above quote), then I think this poll shows (as at the time of writing where over...
  5. Very cool of you to do this. Thanks D.

    Very cool of you to do this.

    Thanks D.
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    I'm afraid not sir. Scallahan1's answer nailed it...

    I'm afraid not sir. Scallahan1's answer nailed it perfectly. Including the comment questioning the validity of the exclamation mark.

    Kudos to him.
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    Interesting reasoning. Does anyone think...

    Interesting reasoning. Does anyone think Scalahan1's conclusions have any merit?
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    It depends. :D How did you come to that...

    It depends. :D

    How did you come to that conclusion?:question:
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    As an indie animator, I can't see me losing any...

    As an indie animator, I can't see me losing any work or jobs.

    I made the switch from 'work for hire' to becoming a full indie animator a couple of years ago. So everything I create is my own IP...
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    Good Lord! I did not know that he passed away....

    Good Lord! I did not know that he passed away. This is heartbreaking news.

    I remember meeting him once in London at the Broadcast Video Expo (BVE) a few years ago. He was showcasing and demoing...
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    Olde timer from ye olden times

    Olde timer from ye olden times
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    I guess I have a similar view to yours in that,...

    I guess I have a similar view to yours in that, although I've been using LW for many years, the program still has such depths that I'm always discovering something new that it can do.

    From basic...
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    In addition to Prometheus' post, here's how to...

    In addition to Prometheus' post, here's how to use it.

    https://docs.lightwave3d.com/lw2019/reference/rendering/rendering-and-compositing/print-camera
  14. Awesome. Thanks for the heads up.

    Awesome. Thanks for the heads up.
  15. Awesome find. Just subscribed.

    Awesome find.

    Just subscribed.
  16. Thread: array tool

    by Shabazzy
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    ROTFLMAO. That's a good one. I'm using...

    ROTFLMAO. That's a good one.



    I'm using LW2019 and the offset as a percentage scale value isn't featured in the new array tool (by default anyway). Apparently you can bring back the old array...
  17. Thread: array tool

    by Shabazzy
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    Oh yeah, that's right. (God I hate getting...

    Oh yeah, that's right. (God I hate getting old.:confused:)
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    Yeah, it's a small point but an important one.;)...

    Yeah, it's a small point but an important one.;)

    You could try the document bug reporting link in the footer of each page of the online manual.
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    Lovely stuff.

    Lovely stuff.
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    Good catch. Reported?

    Good catch.

    Reported?
  21. Thread: array tool

    by Shabazzy
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    As far as I know, you will have to represent 100%...

    As far as I know, you will have to represent 100% in the form of the unit length used by LW. I.e., if the height of your model is 1.345m then that's the value you would use to repesent 100% in the...
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    :lol: We'll see. In the meantime, there's...

    :lol: We'll see.

    In the meantime, there's always the book I recommended. :yoda:
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    My Dude!

    You've come a long way sir. You seem to be grasping some of the principles behind constraints and limits in the rigging process and it shows in the work. The rig is starting to take shape very...
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    Oh stop. You're embarrasing me. Great...

    Oh stop. You're embarrasing me.


    Great stuff.



    That's right, and also something that I may have needed to clarify is this. In Layout, when an object is targeting something, Lightwave...
  25. Dude. That's a legendary amount of work (see what...

    Dude. That's a legendary amount of work (see what I did there?).

    Awesome job.
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