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Type: Posts; User: cyclopse

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  1. I actually gave up on using the Kinect inside...

    I actually gave up on using the Kinect inside Lightwave Nevron. Instead, I ended up using Brekel Pro Body and Face. Then, I assigned the FBX skeleton it exported (body), or FBX nulls (face) to...
  2. No worries. Update from Liberty support: YOU...

    No worries. Update from Liberty support: YOU CAN USE GI! (just untick "interpolated"). Liberty3D is soooo much quicker on renders... I gotta say. I highly advise it. It's not even all that...
  3. I have an I7 5690X OC to 4.0Ghz (octacore), 32GB,...

    I have an I7 5690X OC to 4.0Ghz (octacore), 32GB, Titan X (it's a good machine... but render time isn't all that much of a concern... have a farm of 48-cores of Xeon power.



    Any radiosity (even...
  4. There are dynamics, nevronMotion, 25 lights, a...

    There are dynamics, nevronMotion, 25 lights, a full-sized 1px=1m earth day, earth night (lights on), clouds, and haze layers earth. Also, the trussels for the lights are waay too detailed (kept them...
  5. Did you mimic all the settings he posted? ...

    Did you mimic all the settings he posted? Because it worked fine for me (the only difference was that I set convergence to 1m where he had it not set at all). And I checked the full 360 in my...
  6. That's a no-brainer... top one. Total brain...

    That's a no-brainer... top one. Total brain sheer there.

    - - - Updated - - -

    I can totally see that. Archviz is completely dependent on being pretty above all else. With me (entertainment or...
  7. So here are the tests: Ubercam (no GI) - 48m...

    So here are the tests:

    Ubercam (no GI) - 48m 28s:
    135984

    Advanced Camera (GI turned on) - 1hr 10m 35s
    135991

    That technique works, and I'll use it on a less complex scene sometime... but...
  8. Thx, I'll give it a shot (I really want GI......

    Thx, I'll give it a shot (I really want GI... went through A LOT of trouble to get it just right on this scene). As for fiberFX... heard back from Liberty3D... gotta use the same trick as VPR......
  9. No... on 360, the cameras need to be that...

    No... on 360, the cameras need to be that distance apart at every angle... not just straight forward.
  10. Nope, I was wrong... it's not inverted... just...

    Nope, I was wrong... it's not inverted... just convergence is set too far away.

    Interesting though... mind sending me some screen shots of your settings so I can try it out?
  11. It seems to be what I was afraid of... I'll have...

    It seems to be what I was afraid of... I'll have to check the image more closely. But when looking behind, the image seems to be inverted (why your eyes seem to twitch when looking back). Try this...
  12. doesn't that just create two sphere cameras side...

    doesn't that just create two sphere cameras side by side? (then you converge on side views and actually invert eyes when looking behind you) Or is it true stereo for all 360 degrees?
  13. Exactly... yeah... this is an 8000 frame...

    Exactly... yeah... this is an 8000 frame animation (music video with several camera angles)
  14. Thanks. Yes, if I was doing just straight panos,...

    Thanks. Yes, if I was doing just straight panos, that'd work well. I'm trying to do stereoscopic panos though for oculus (which can't just be side by side sphere cams because then at the sides they...
  15. UPDATE: Ubercam does NOT play well with...

    UPDATE: Ubercam does NOT play well with radiosity. Also, it doesn't seem to play well with fiberFX. I can live with the radiosity problem (with groans of disappointment of course). But this 8000...
  16. Liberty 3D (Ubercam)... lighting and textures go wonky

    I'm grateful for any help.

    I was under the impression that the Liberty 3D Ubercam was a simple replacement for the stock cameras to render out an Oculus (stereo immersive) camera. But... as you...
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    On your network rendering... I highly sugggest...

    On your network rendering... I highly sugggest Butterfly Net Render (BNR). It's far faster than the standard screamer net, or Dreamlight Constellation. I've been running network render tests to...
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    Well, obviously there isn't a current one. ...

    Well, obviously there isn't a current one. But... since we can export Nulls from After Effects to Lightwave, I found this neat little tutorial that shows how to use MIDI in After Effects with a free...
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    Agreed. The problem (as I see it) is that LW has...

    Agreed. The problem (as I see it) is that LW has been around so long that it's built like a house of cards that they just keep piling more on top of. Seeing as they've taken a 2-year break in...
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    They definitely look sexier. You can always tell...

    They definitely look sexier. You can always tell an old-school LW guy who just came back by using old methods in an attempt to speed things up. Used to be that shadow maps were always the way to...
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    Sweet. Thanks again!

    Sweet. Thanks again!
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    Wow, those lights knocked 10-15 percent off my...

    Wow, those lights knocked 10-15 percent off my render times. I wonder, do you know if they use GPU to assist? If so, I can't use them on my farm (dell servers with no 3D card in them). If not......
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    I'll give those lights a shot for the shadows. ...

    I'll give those lights a shot for the shadows. Hopefully they render faster than the classic spots. Even on my farm it's taking 15 minutes a frame.
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    Yes, it was set on Classic. I set it to Michell,...

    Yes, it was set on Classic. I set it to Michell, and got the same result though just now... just a massive increase in render time. Here are all my settings:
    135743
    135744
    135745
    135746
    135747...
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    I'll get some screen grabs as soon as this render...

    I'll get some screen grabs as soon as this render is over for you. The only nodes I'm using is on a different object that uses a normal map. I may actually have it set for classic camera, I'm not...
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