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  1. Replies
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    From the old forum:

    From the old forum:
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    Flay has it, use their search function, it's...

    Flay has it, use their search function, it's kinda google of lw plugins...
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    http://fileanchor.com/36070-r.jpg edit: Hope...

    http://fileanchor.com/36070-r.jpg
    edit: Hope it's allowed to respond with another picture.
  4. Outch! ...

    Outch!

    http://img124.imageshack.us/img124/7408/d0c6e588f9df37f6233ee136001a51.gif
  5. Hay guys! Thank you for your kind replays,...

    Hay guys!
    Thank you for your kind replays, especially ones with the pictures because last thing I've heard about them is that one picture is worth more than two words, Bytehawk ;D
    And also I think...
  6. Tell me everything about edges! Free Gift Inside!!!1!1

    Hello to all you betatesters!
    Apparently you're now allowed to talk and answer questions about 9 and I'm sure that after months and months of testing and keepeng your mouths shut you're eager to...
  7. Nice video but it is so lowres that oyu can't see...

    Nice video but it is so lowres that oyu can't see any detail. Could you please upload a hires render of the head so we can compare with the original?
    ZB render: ...
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    Can be found here...

    Can be found here
  9. And so era of sloppy modeling begins - cut your...

    And so era of sloppy modeling begins - cut your mesh in any chaotic way you want and it subdivides anyway!

    And also, I didn't know that LW9 NDA did allow you to post screengrabs:gotpics: . Could...
  10. Thread: Kray

    by brtk
    Replies
    1,392
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    211,975

    I think you put it in the tailer commands line...

    I think you put it in the tailer commands line something like "recurse 100;" for 100 bounces. Btw is there a list of header/tailer commands we can use? For example if you put debug 3; in header...
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    Well, you don't say what kind of file it is....

    Well, you don't say what kind of file it is. Modeler saves copies of files in temp directory so if it was an .lwo maybe you could look there...
  12. Thread: Kray

    by brtk
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    1,392
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    211,975

    Hi, here's another test after a sleepless night...

    Hi, here's another test after a sleepless night of tweaking, much better but at the cost of render time(caused probably by my poor understanding of settings).
    I just adjusted some levels in PS, you...
  13. Thread: Kray

    by brtk
    Replies
    1,392
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    211,975

    What am I missing?

    Hello everyone!
    Yesterday I saw couple of nice renders ITT:http://forums.cgsociety.org/showthread.php?t=190232&page=26&pp=40
    Here's one of them. It's 10-hours-dual-Xeon render in Maxwell, and after...
  14. Thread: Kray

    by brtk
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    211,975

    Same here, problem similiar to Vsele and...

    Same here, problem similiar to Vsele and Johny_Quick's:frezes at either Processing lumi polygons or Building global KD, LW 7.5d WinXP. I may try it on LW8,5 later. Here's what you do to reproduce...
  15. Thread: Kray V1.6 is out

    by brtk
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    Hi Silver! That's very good news indeed. Do you...

    Hi Silver!
    That's very good news indeed. Do you possibly know when the docs are going to be updated? Has the demo version still the only little watermark in the bottom of image?
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    Wanted to see if I could do this.It is a poly...

    Wanted to see if I could do this.It is a poly model (no sds), used edge bevel knife and normal moove - produced really ugly mesh, Fprime.
    http://img157.imageshack.us/img157/8140/test00100014pr.jpg
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    My favorite is Dream Anatomy:...

    My favorite is Dream Anatomy:
    http://www.nlm.nih.gov/exhibition/dreamanatomy/
    Cool pictures, check out Gallery section!
  18. Thread: Kray

    by brtk
    Replies
    1,392
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    211,975

    Thank Jure, That was a quick response. I will...

    Thank Jure, That was a quick response. I will digest, make some more test renders and come with some more questions...BTW nice renders in the gallery.

    Thanks :Thumbs up:
  19. Thread: Kray

    by brtk
    Replies
    1,392
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    211,975

    All right folks, Iīve been playing with K some...

    All right folks, Iīve been playing with K some more, trying to learn what itīs many checkboxes and sliders are good for. Iīve figured out some of them but some I just canīt.
    Does anybody know what...
  20. Thread: Kray

    by brtk
    Replies
    1,392
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    211,975

    Area lights settings: threshold/recourse in...

    Area lights settings: threshold/recourse in relation to shadow quality and
    rendertime:

    http://img261.echo.cx/img261/9664/testareal5js.gif
  21. Thread: Kray

    by brtk
    Replies
    1,392
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    211,975

    Maybe it has something to do with quality...

    Maybe it has something to do with quality settings for arealights in Misc panel (luminous sphere in your case). Played with the settings yesterday and it affected render times considerably.Íīll post...
  22. Thread: car blueprints

    by brtk
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    I donīt think that Suurland can match this one:...

    I donīt think that Suurland can match this one:
    http://www.smcars.net/forum/
    Over 6000 blueprints!
  23. Thread: Part lines

    by brtk
    Replies
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    Hereīs one example on how to make car doors,...

    Hereīs one example on how to make car doors, workflow is from LW75:

    http://vbulletin.newtek.com/showpost.php?p=100263&postcount=4
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    SMCars has got one: ...

    SMCars has got one:

    http://www.smcars.net/forum/viewtopic.php?t=12112
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    All right, why not. This is too an old model:...

    All right, why not. This is too an old model:
    http://w1.806.comhem.se/~u80600094/LW/Bilder/Fprime/Porsche_FPtest_02.jpg
    Polycount: ca677k (tesselated), rendertime: ca 30min @ A2600+, 1 arealight, 3...
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