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Type: Posts; User: Sensei

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  1. Replies
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    ...as usual in such situations... ..if there...

    ...as usual in such situations...

    ..if there would be equivalent of [whatever]..
    there would be no need or sense or economical sense, making 3rd party tool doing the same...
  2. Thread: TrueArt ?

    by Sensei
    Replies
    4
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    470

    The problem here is PayPal which is unable to...

    The problem here is PayPal which is unable to deliver information about purchase to some of my e-mails anymore (and they cannot be changed, they are logins to PayPal account)..
    Problem has been...
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    You can make surface or object 100% transparent...

    You can make surface or object 100% transparent by using Dissolve 100% in Object Properties, or Clip in Surface's Node Editor.
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    In LW you can have "infinite" amount of UVs.. you...

    In LW you can have "infinite" amount of UVs.. you just have to make it on target object..

    Weight maps can be transferred from object to object, automatically, by just a few criterion, such as...
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    If there would be "built-in method" we...

    If there would be "built-in method" we (developers) would not have to make our own methods..

    I made VMapManager. It's part of TrueArt's Modeling Pack
    http://modelingpack.trueart.eu
    VMapManager...
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    Yes, Render Info node outputs currently selected...

    Yes,
    Render Info node outputs currently selected (by e.g. Camera Selector) camera ID.
    and Extended Item Info has Item ID input.
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    Hard to predict. I would think Push ...

    Hard to predict.
    I would think Push together with EasySpline would be better than EasySpline alone,
    as Push is designed to project geometry from primary layer to background layer to conform it (in...
  8. Replies
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    I am unfamiliar with M.D. to answer your...

    I am unfamiliar with M.D. to answer your question.
    EasySpline is kinda like yet another sub-patching algorithm, but instead of relying on polygonal cage, it's analyzing splines and where they cross...
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    If it was not compiled for LW 2018 and LW 2019,...

    If it was not compiled for LW 2018 and LW 2019, it cannot work, as they have incompatible at LWSDK includes level nodal system.
    Remember Dpont's nodes? The same applies to the all 3rd party nodes.
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    New renderer has a lot of debugging options.....

    New renderer has a lot of debugging options..
    Scroll down in Render Globals > G.I. to Debug Display Options section, and play with it, one by one.

    ..as usual, turn off one option after option,...
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    大熊貓 Giant Panda. Da Xióngmāo.

    大熊貓
    Giant Panda. Da Xióngmāo.
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    Are you talking about Vertex Maps window, or the...

    Are you talking about Vertex Maps window, or the all windows?
    If there is really huge number of vmaps in object, and in routine of deactivation of window, there is e.g. refresh of vmaps list view...
  13. Octane uses some proprietary materials, not LW...

    Octane uses some proprietary materials, not LW standard materials.
  14. For this you use MDD baker (exporter), and MDD...

    For this you use MDD baker (exporter), and MDD reader (importer)...

    You can do it for either scene or selected object(s) using my Bake Scene plugin:...
  15. You can't run 32 bit Modeler when you saved 64...

    You can't run 32 bit Modeler when you saved 64 bit LWO object inside of LW 2019 in native format of the app..
    There is no 32 bit LW 2019. LW 2019 LWO file format is incompatible with older file...
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    You can get rid of any, including internal,...

    You can get rid of any, including internal, vertex map using my tool Delete Vertex Maps:

    https://www.youtube.com/watch?v=TS2lsN5WMpE
  17. Check out TrueArt's Global Material...

    Check out TrueArt's Global Material
    http://globalmaterials.trueart.eu

    It creates one global Node Editor for the all objects the all surfaces (or the one that you want to).

    It works with LW...
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    The first verify whether CPU is passing through...

    The first verify whether CPU is passing through this if() by placing there e.g. some dialog showing code.
  19. Thread: Editing Morphs

    by Sensei
    Replies
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    199

    I did it the way I described prior writing post...

    I did it the way I described prior writing post and worked fine.
  20. Thread: Editing Morphs

    by Sensei
    Replies
    4
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    199

    Select 1st morph, use Modify > Move, set Offset Y...

    Select 1st morph, use Modify > Move, set Offset Y 6.5m, Apply.
    Switch to 2nd morph, use Modify > Move, set Offset Y 6.5m, Apply.
    Switch to 3rd morph, use Modify > Move, set Offset Y 6.5m, Apply.
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    if(CheckChunkName(fa,'L','W','O','3') ||...

    if(CheckChunkName(fa,'L','W','O','3') || CheckChunkName(fa,'L','W','O','2')){
  22. I would place camera behind character, in such a...

    I would place camera behind character, in such a way like in 3rd person perspective. Parent camera to character. So entire world will be moving and rotating.
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    LW 2019 has different LWO file format than older...

    LW 2019 has different LWO file format than older LW.
    This script is analyzing LWO file,
    and checking whether it has "LWO2" chunk in line:
    if(CheckChunkName(fa,'L','W','O','2')){
    Which...
  24. Print screen key?

    Print screen key?
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    If Surface ID has to fulfill its job i.e. being...

    If Surface ID has to fulfill its job i.e. being primary identifier of surface used by pixel, it must not be anti-aliased..
    Imagine we have Box with Default surface, it'll have assigned Surface ID...
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