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Type: Posts; User: madno

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  1. Any recommendation about vram for GPU rendering ?

    Searching the net regarding vram and GPU rendering.

    Info is always the same:
    "it's for storing textures, geometry, ... in the GPU"
    But no real life figures.

    Do you have recommendations about...
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    Cool, either your scene is setup significantly...

    Cool, either your scene is setup significantly different than mine, or it has to do with light falloff (see bottom of the image). Maybe we are meaning the same but talking about different scenes?
    ...
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    Thanks for the explanation. But I am aware of the...

    Thanks for the explanation. But I am aware of the in = out angle rule.

    Furthermore:



    That's either not accurate or meant differently: In general lights (since LW 2018) do reflect.

    We need...
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    Very interseting.

    Very interseting.
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    Sorry, I was not clear in my posts. Of course...

    Sorry, I was not clear in my posts.

    Of course one can get faster renders. The above test was about denoise with a pure GI render (I am trying with DPs filter now, but LW crashes all the time when...
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    Do you have an example render of this scene (was...

    Do you have an example render of this scene (was posted some time ago to download) rendered in a few miutes? I am in the stage of finding other solutions but would be happy to get a hint that LW can...
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    An evening mood test with pure BF GI and the new...

    An evening mood test with pure BF GI and the new LW 2019 sky.
    In this case the denoiser works nice for uniform areas, but it has a hard time to keep the details.
    The attached render took 2h...
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    Yes, yes. Being to late to edit my post. Did...

    Yes, yes. Being to late to edit my post. Did exactly that. Looked at some thin objects around me and they behave the same like SSS in LW. So, transparency plus SSS or tranlucency in case of flat...
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    After more testing I understand what jwiede...

    After more testing I understand what jwiede means.

    The SSS in BSDF material seems to be limited in what the scattering does. One would expect that a very thin surface with SSS should start to let...
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    SSS on thickended geometry again. This time with...

    SSS on thickended geometry again. This time with other setting.

    144166
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    Some more. Flat double sided geo with...

    Some more.

    Flat double sided geo with translucency. Seems to be ok.
    HDR sun comes from the right side mostly.

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    Thickened geometry with subsurface.
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    Yep, there was a portal light. Below render shows...

    Yep, there was a portal light. Below render shows the result when it is off.

    144162
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    2019 Trial - first indoor BF GI test

    Hi,

    made a first GI indoor test with LW 2019 trial (VIP with no textures yet).
    Intention was not to get the lowest possible render time with cheats and tricks but to see what the BF GI can do.
    ...
  14. Thread: Copy paste UV ?

    by madno
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    Thank you

    Thank you
  15. Thread: Copy paste UV ?

    by madno
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    Copy paste UV ?

    Hi,

    is there a way to copy paste UV from one geometry to another one (the geometries were copies made prior to the first UV).
    Have LW 2018.

    But if it is more easy in 2019 let me know....
  16. Interesting. In 2018.0.6 Cam1 and Cam2 render...

    Interesting.
    In 2018.0.6 Cam1 and Cam2 render look good here - no strange artifacts (can't open the lwo but the lws loads fine).

    Maybe changing the "Polygon Intersection Mode" in "[Render...
  17. Thread: Prism rendering

    by madno
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    Another quick test. I am really impressed. It...

    Another quick test.
    I am really impressed. It just works. No hacks, just a spot light and adjusting settings and materials.

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  18. Thread: Prism rendering

    by madno
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    Just for fun a test with Iray in free Daz Studio...

    Just for fun a test with Iray in free Daz Studio 4.11.
    imported geometry -> set a Daz Studio build in spot light -> assigned Iray Ubershader to materials -> adjusted some sliders -> added an HDR...
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    very nice.

    very nice.
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    Sorry to not post a link to the profile manager....

    Sorry to not post a link to the profile manager. I had forgotten that I also found it more or less by accident while searching for an AA solution.



    This was meant as my feeling about the status...
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    Here it is again - the famous yearly question...

    Here it is again - the famous yearly question about viewports and AA.

    What LW3D Group decided to be the default (watch at 100%):
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    What I decided to use (watch at 100%):
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  22. I had something like that. I deleted all...

    I had something like that.
    I deleted all Textured Environments -> added one again -> then it worked.

    Maybe something like that on your side as well?
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    @Chuck, first off all, thanks for the feedback...

    @Chuck,

    first off all, thanks for the feedback to my questions and in general to communicate.

    I respect what your answers imply and understand that it is up to your company to decide how to...
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    I am confused by your question. 2018 and 2015...

    I am confused by your question.

    2018 and 2015 seem to work similar.

    2015 GI on
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    2015 GI off
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    @Marander Agreed, but sent the feature...

    @Marander



    Agreed, but sent the feature request anyway. Following the forum there seems to be a demand for such a feature.
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