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Type: Posts; User: GraphXs

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  1. Thread: Grass Pack 01

    by GraphXs
    Replies
    14
    Views
    987

    Nice! Just bought it! Thank you!

    Nice! Just bought it! Thank you!
  2. Replies
    90
    Views
    15,449

    Please give him a review on the unity asset store...

    Please give him a review on the unity asset store as well. I hope you are getting enough support from the LW folks who use Unity. You will always have my support!
  3. Replies
    90
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    15,449

    Thank you for such an amazing tool! This works...

    Thank you for such an amazing tool! This works really well. I also found out why my assets didn't like porting... I had a envolope on a texture, so it would not read the mesh correctly.

    I do...
  4. Thread: Lightwave 2020

    by GraphXs
    Replies
    666
    Views
    52,182

    Thanks Newtek/LW team. The new render stuff looks...

    Thanks Newtek/LW team. The new render stuff looks nice! I am happy they finally released 2020, and we didn't have to wait several years. Development is happening and that is good for us end-users. I...
  5. Replies
    90
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    15,449

    Hey Hey, I am getting an error on the model...

    Hey Hey, I am getting an error on the model now...I uupdated the LW Importer complete and I get this error.

    Assets/camerabooth/objects/camerabooth2.lwo "needs importing using the...
  6. Replies
    90
    Views
    15,449

    Thank you! Looking forward to trying the new...

    Thank you! Looking forward to trying the new build!
  7. Replies
    90
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    15,449

    145980 I see it, but it shows the lws icon,...

    145980


    I see it, but it shows the lws icon, and no options in the inspector. see image
  8. Replies
    90
    Views
    15,449

    Hello, I just got your sweet plugin, though when...

    Hello, I just got your sweet plugin, though when I put a LW project into the asset folder in unity and click on the ".lws" file I don't see a built button in the inspector? Can ya tell me what I am...
  9. Sticky: Congrats LW Team! 2019 is a wonderful upgrade!...

    Congrats LW Team! 2019 is a wonderful upgrade! Glad to be apart of it! Thanks for all the hard work! The Unreal Bridge is so freaking cool! Finally smoothing groups! WOOT!
  10. NIN - Video 3 (Mainly after effects with some LW)

    Video 3

    God Break Down the Door

    https://www.youtube.com/watch?v=hHqrLrODrKE
  11. video 2 Ahead of Ourselves ...

    video 2

    Ahead of Ourselves

    https://www.youtube.com/watch?v=OBN4cHXpOMk
  12. NIN Videos for Bad Witch Album (Mainly AFX but some Lightwave)

    Hey Hey, I created some un-offical music videos for Nine Inch Nails New Album, it is mainly After Effects and very motion graphics, some little LW was used... I hope to be doming some more "full 3D"...
  13. Replies
    21
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    5,984

    I never used a seq besides a png sprite based one...

    I never used a seq besides a png sprite based one inside unity...but if you r using video here is a good youtube video that could help get ya started.


    https://youtu.be/V8rwCWiRLWI
  14. Replies
    21
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    5,984

    Pivot positions will be respected per modeling...

    Pivot positions will be respected per modeling layer from modeler. So if ya have an object far away from origin in a layer, ya can have that pivot be near the mesh. FBX export will respect that.
  15. Replies
    21
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    5,984

    If you plan on doing animation in Unity, as well...

    If you plan on doing animation in Unity, as well as hierarchy's, you can just export out of modeler and skip the step of exporting layout. **Layout FBX exports IMO has some drawback(unless doing...
  16. Replies
    18
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    1,776

    Here is a 2015 sample version. attached

    Here is a 2015 sample version. attached
  17. Replies
    18
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    1,776

    I just tried with some layout objects and it...

    I just tried with some layout objects and it seems to work. Attached sample test. Maybe it could be the size of your objects?

    141505
  18. Nice work everyone! For me... Mainly...

    Nice work everyone! For me...

    Mainly gaming..but also so much more.

    https://www.3dgraphx.com

    Some of the projects are mixed pipeline..unity..max..zbrush ..vray..etc..but lw was used in some...
  19. Replies
    7
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    1,318

    Nice! and welcome, 2018 is a great!

    Nice! and welcome, 2018 is a great!
  20. Replies
    19
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    1,546

    Great to hear and welcome! LW is a great...

    Great to hear and welcome! LW is a great software...and it has a bright future! I have used it for animated shorts...and it works well for animation. 2018 is a great start to get back into it! Lots...
  21. Replies
    11
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    2,683

    It's not to bad to get converting 2015 to...

    It's not to bad to get converting 2015 to 2018...in the surface editor just right click on a surface go to convert and select the standard to pbr. That will get ya started...then tweak the materials...
  22. Replies
    202
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    28,093

    No, it is commercial plugin. - - - Updated - -...

    No, it is commercial plugin.

    - - - Updated - - -

    I need to get my ZB up and running, once I do I will let ya know.
  23. Replies
    202
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    28,093

    AE Link Sync still works with Camera/Object...

    AE Link Sync still works with Camera/Object pivots, ***but custom object properties are no longer listed in Object Properties (Geo).

    *no different than LWtoAE I/O now.

    138916
  24. Replies
    202
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    28,093

    PX_Clone2 138915

    PX_Clone2

    138915
  25. Replies
    202
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    28,093

    The CreateScript.ls still works for Creating...

    The CreateScript.ls still works for Creating Default (SubD) Primitives and other items



    138914
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