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Type: Posts; User: mummyman

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    What about youtube? There should be plenty of...

    What about youtube? There should be plenty of animations on there!
  2. C4d. Only saying so because I'm in that same...

    C4d. Only saying so because I'm in that same boat. If you're looking for doing it cheaply, then Blender. C4d is pretty darn easy. 15 day trial though. Not that long to play.
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    Refraction and LW 2019 render buffers

    With LW 2019, I'm trying to figure out how to get certain buffers to respect refraction. If I have an outer shell that is refracting, with an inner object that has subsurface or occlusion or...
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    Thank Thomas! I actually did get it working...

    Thank Thomas! I actually did get it working using a true depth / multilayer image. Thanks so much for the response.
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    Fiber FX and depth of field

    So I'm using Fiber FX and making a custom black and white fog pass for use in After Effects for a depth / fog pass. Is there any reason why the edges of my object are still out of focus? It should...
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    I'd love to see them get Metamesh working in...

    I'd love to see them get Metamesh working in layout. It's saved my butt dozens of times along with Sticker. I know we have VDB now.. but having Metamesh on live geo would be fantastic.
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    FBX camera envelope zoom importing

    I'm importing a FBX. The original source (XSI) has an animated camera zoom. Does anyone know of a way to get this information baked across to LW 2019? The info doesn't come in baked. So I do the...
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    Cool! I'll have to download the demo and give it...

    Cool! I'll have to download the demo and give it a try. This would be the main reason for me to upgrade. How long was the denoised vs regular render? Looking good!
  9. Under Motion options for "A" and pick controllers...

    Under Motion options for "A" and pick controllers and limits. Your Y of "A" can be controlled and offset using the X of "B" Not exactly sure if this is what you need it to do.
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    I do use a Lscript called "bakemotion2null" from...

    I do use a Lscript called "bakemotion2null" from time to time. It's not exactly used for your situation, but figured I'd throw it in the mix.
  11. Thanks Ztreem. I may go this route. Although...

    Thanks Ztreem. I may go this route. Although the point light would be traveling inside the shape, so I can get it to work inside by flipping the polys and using a seperate pass. I think I used to...
  12. Now that I'm thinking about it more, what about a...

    Now that I'm thinking about it more, what about a distance to surface? I could attach spheres to the nulls so like a boolean, anywhere they contact would be the updated surface. I could look into...
  13. surfacing using Distance to Object clones question

    I'll try to explain it the best I can. I have an object all one color, then a bunch of 'Distance to Object' layers stacked in a color layer node pointing to each null with specific falloffs. ...
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    I also remember a "linker" or a parent to point...

    I also remember a "linker" or a parent to point script. I don't remember if it was Lscript or not. I think "Anchor" still exists, but that to stick to a UV map on an object under motion modifiers
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    Sounds like you might have to track some points,...

    Sounds like you might have to track some points, then attach nulls to the baked motion paths. Maybe there is an easier way to do this now. I used to have to use soft FX and bake certain nulls out. ...
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    Good to know! Thanks!

    Good to know! Thanks!
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    Know of anyone doing medical with Unreal / Unity...

    Know of anyone doing medical with Unreal / Unity as the renderer? I'd love to go that route, seeing that RedShift won't ever work with Lightwave (other than exporting to another package) I don't...
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    Use smaller array objects. Instead of 1, use an...

    Use smaller array objects. Instead of 1, use an object with polys of 4 or 8 depending on how many of each instance you want in that row. Unless I'm not understanding. Then each object will have...
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    Ya, just figured it's worth a mention that it's...

    Ya, just figured it's worth a mention that it's getting some updates, even if it's cosmetic. Hope that changes soon.
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    Saw this from the Facebook group: ...

    Saw this from the Facebook group: https://www.lightwave3d.com/learn/ looks updated to me... although I haven't been there in a quite a while.
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    Did you try using an Environment light and no GI?...

    Did you try using an Environment light and no GI? Shouldn't flicker... and could give similar results. I keep hearing that... and watching some tutorials and it seems to workout pretty well.
  22. Maybe the objects and MDDs? Probably a pain in...

    Maybe the objects and MDDs? Probably a pain in the butt..
  23. Wow! I'm getting old! Very cool though. 30...

    Wow! I'm getting old! Very cool though. 30 Years..Congrats!

    - - - Updated - - -



    Wow! I'm getting old! Very cool though. 30 Years..Congrats!
  24. hmm.. I was only thinking if it was on a light or...

    hmm.. I was only thinking if it was on a light or something, it could be piped in with a falloff to a null or something. Not exactly the same I guess.
  25. Are you in 2019? or 2015? In 2019 there is an...

    Are you in 2019? or 2015? In 2019 there is an edit node graph for "use volumetric scattering" which may get the look you are after. I haven't had time to check into it yet.
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