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  1. glad you solved it, keith, and greetings from one...

    glad you solved it, keith, and greetings from one 23 monickered fool to another...hail eris, perhaps:yingyang:?
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    i bought pf hoe about 6 months back, used it on a...

    i bought pf hoe about 6 months back, used it on a few shots for a matchmove to 8mm filmstock, and didnt really have any problems- you still have to do a fair bit of improving the solve, but it is...
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    ah , yeah, of course, thats the way...thanks...

    ah , yeah, of course, thats the way...thanks evolross, useful;
    john
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    will do, cheers mate

    will do, cheers mate
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    hypervoxel shapes

    anyone tell me please, how to make my hypervoxels assume a teardrop-like shape, for falling rain, preferably in such a way that these shapes align to the path of the particle...i'm sure this is...
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    really useful note, thank you cress:thumbsup:

    really useful note, thank you cress:thumbsup:
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    cress, just to be clear, where did you feel the...

    cress, just to be clear, where did you feel the camera moved around too much? do you mean like camera shake?
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    thanks for the comments- i agree with your take...

    thanks for the comments- i agree with your take on the audio, there is still some equalising to be done, compression etc- and your not alone in those comments-
    one thing i wish about this was that...
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    trailer for my film

    ok lightwavers and animators generally- here it is- my trailer over at youtube currently- more blurb below, but i'd appreciate your thoughts- its far from a purist lightwave creation, but LW has been...
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    ta

    thanks cresshead- stupid question i know...but I want people to not be annoyed to begin with...take a look if you've the time
    john:thumbsup:
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    what category am i?

    ok folks, in a feeble attempt to avoid annoying anyone about forum decorum, where exactly should i post links to my trailer for forthcoming 23 min movie, using lightwave for cg effects, without...
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    my little job...my little movie

    in tribute to online render,
    i thought i'd mention my newest job, which is at Morley college, near waterloo station in London(and the southbank!)
    they've hired me to teach stop-motion at...
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    sorry, mr rid, i dont seem to be getting this-...

    sorry, mr rid, i dont seem to be getting this- i've made a 32 bit tga file in photoshop, so embedded alpha, right?

    opened this file in image editor, mapped it to a flat poly in the colour channel,...
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    thats interesting, i'm gonna try that now, why...

    thats interesting, i'm gonna try that now, why dont they put this stuff in the manual? i've noticed mucky edges on transparency flats this way, but usually just shifting a few select points in by a...
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    mighty welcome my friend, makes a change for me...

    mighty welcome my friend, makes a change for me to be able to offer any wisdom on this forum, rather than pleading pathetically for it...these folk here are proper helpful...its wonderful
    ...
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    banged my head against this a few times......

    banged my head against this a few times...
    lightwave wants an alpha channel applied to the transparency channel too of your surface on the plane- and i mean an alpha channel that is purely black and...
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    i certainly wasnt using cc division- or any of...

    i certainly wasnt using cc division- or any of the top endy rendering functions beyond a little radiosity- which it turns out, is unneccessary anyway...i guess i've got a LOT of large images loaded...
  18. Thread: moody layout

    by skate23
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    my grid size says 1m, the entire enviroment...

    my grid size says 1m, the entire enviroment therefore must stretch over a few square km...buti dont think thats it...our cities may be built on quicksand mr hansen...but they all laughed at me when i...
  19. Thread: moody layout

    by skate23
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    yea, saw your other post on the thread that mac...

    yea, saw your other post on the thread that mac users have been crying on...what is weird for me is that 9.6 is actually getting me through far more renders than 9.3 ever did, i am mid-enormous...
  20. Thread: moody layout

    by skate23
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    yeah, there are a mixture of 2d and 3d geometry...

    yeah, there are a mixture of 2d and 3d geometry in the scene...there are'nt 4 million single poly buildings! that would 've took some time... its not a scene that is chasing photorealism, its for a...
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    oh...ah...

    i've just started a new thread about similar occurences- see 'moody layout' post- but this seems to be a similar scenario...is this a mac specific problem, do we think? cos then for future projects...
  22. Thread: moody layout

    by skate23
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    moody layout

    hi everyone, dont expect this to be solved really, but i'm just asking for others take on this scenario...i'm doing a kind of grandiose flythrough, built a city of flat images mostly mapped to...
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    hey torchwood first real world models i made...

    hey torchwood
    first real world models i made were a dalek, and a tardis...i'm kinda sad to say...the tardis is pretty straight forward really, just break it down into boxes, and go one plane at a...
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    slight update: some of the psd files sneaked into...

    slight update: some of the psd files sneaked into my scene while my back was turned, and it was curious to note that open gl was handling them fine, but that when it came to render time, that was no...
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    yeah, i did that- but that wasnt it...anyway, to...

    yeah, i did that- but that wasnt it...anyway, to put your minds at rest i HAVE discovered what was up- in the display options panel it wanted multi-texturing enabled, then transparency channel...
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