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  1. 3dcoat can do hard surface. Dave isn't using any...

    3dcoat can do hard surface. Dave isn't using any special tools for that sculpt in mudbox... he even says so at around 34:34. Even without the new polish brushes in 3.5 I've sculpted hard surfaces...
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    Forum users posting their thoughts on...

    Forum users posting their thoughts on unimpressive vids does not drive potential users away. The vids themselves take care of that. I have a license to 9 so I should be an easy sell. The fact that...
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    Sure why not. At least it gives me something...

    Sure why not.
    At least it gives me something to complain about. =]

    The way I see it, I'm just one guy whose opinion may or may not be shared by a larger group of people who make 3d stuff for a...
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    Silence won't help them either. They are in a...

    Silence won't help them either. They are in a delicate situation when it comes to public perception, being stuck between an aging product and a new, untested one. The worst thing they could do is...
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    Not really impressed by this at all... It's just...

    Not really impressed by this at all... It's just not something I have much interest in doing in a polygon modeler. More than likely if I want 'convincing' damage effects I'm going to sculpt those in...
  6. Yeah it's dirt cheap for what it does. I don't...

    Yeah it's dirt cheap for what it does. I don't use it as a zb replacement. I use both. I often start out in 3dc with voxels now, since you can literally sculpt from nothing - no cube or base mesh...
  7. These threads are so amusing. It amazes me how...

    These threads are so amusing. It amazes me how people can drag out something so utterly pointless and irrelevant for so long. I love sculpting with voxels. Think I'll do some more of that right...
  8. 3dc has a transpose tool for posing. I've used...

    3dc has a transpose tool for posing. I've used it to pose things like fingers and limbs while sculpting.

    https://files.getdropbox.com/u/92176/3dcHand2/3dcHand2.html

    First 30 seconds or so of...
  9. Decimation master isn't meant for producing clean...

    Decimation master isn't meant for producing clean meshes. It is part of a specific high rez to low rez baking workflow. This can also include doing retopology in say, another app like silo or...
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    Not bump maps. Normal maps. You can continue to...

    Not bump maps. Normal maps. You can continue to sculpt into the normal map either after you retopologize/uv and start texturing or after importing a mesh with existing normal map. This is...
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    Yep this is what is so exciting for me about the...

    Yep this is what is so exciting for me about the new painting abilities. Initial tests with editing a normal map in realtime in 3d have been great! I'd much rather sculpt lower rez pieces faster...
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    Cresshead: I just did a quick test with the...

    Cresshead: I just did a quick test with the latest build on my intel imac (2 gigs ram, 256 megs on the gfx card) and was sculpting comfortably at 4.5 million triangles. For kicks I increased the...
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    Goading him into buying a core membership kinda...

    Goading him into buying a core membership kinda defeats the purpose of his decision to not buy into the hype. I get the impression that the majority of people who bought in were already die hard LW...
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    As cool as subpatching to lvl 15 seems up front,...

    As cool as subpatching to lvl 15 seems up front, it's not a real world situation for me, or many I would bet. Jin has a point regarding polygon density being more important than subdivision.

    A...
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    I never said it was an awesome solution. Just a...

    I never said it was an awesome solution. Just a solution, better than what was being discussed. You make do with what you have in the app you are using. =]

    I would agree modo has a better...
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    Yes I'm talking about modeling and using a fake...

    Yes I'm talking about modeling and using a fake pivot while you are in edit poly mode. You don't need to change tabs and mess with the object pivot. The transform center dropdown menu is at the top...
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    Why not just add a null to the scene and 'pick'...

    Why not just add a null to the scene and 'pick' that as your transform center. You can do whatever you want with it then. Add mulitple nulls and use them for swapping between multiple, often used...
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    I would not have bought a full copy for personal...

    I would not have bought a full copy for personal use unless you actually have a contract to use it. No game company I've ever known expects you to own your own copy. So long as you know how to use...
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    Ditto on zbrush for sculpting - it's the best for...

    Ditto on zbrush for sculpting - it's the best for me. I hate mudbox's maya style nav when sculpting. Zbrush gets it right, especially when you can also flow quite smoothly between hiding/unhiding...
  20. richcz3 for prez!

    richcz3 for prez!
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    I am not sure on the displacement part as I don't...

    I am not sure on the displacement part as I don't do rendered output for anything so I never use displacement maps. It works for normal maps though. Mesh density can vary... there are a couple of...
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    Oh you'll love this. =] Well, first, if you...

    Oh you'll love this. =]
    Well, first, if you have no plans to animate the mesh you are sculpting and just want something quick and dirty to use for baking your high rez into and texturing or...
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    I've used zspheres a LOT both in my personal work...

    I've used zspheres a LOT both in my personal work and in my games work. That zbrush ogre pose I posted started out as zspheres in fact. If I were to do it again I'd start it in 3dcoat with voxels. ...
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    Borg403: 3dcoat is doing things that are not...

    Borg403:

    3dcoat is doing things that are not possible in zbrush. The alpha builds for 3.0 are already proving very valuable additions to my toolset and the retopology functions are the best I've...
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    Thanks, I already know about the smoothing/low...

    Thanks, I already know about the smoothing/low poly mode. I've brought stuff in to test, including mirrored uvs and that seemed to work ok after configuring the import options. I haven't bought the...
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