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Type: Posts; User: Sensei

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  1. Check out TrueArt's Global Material...

    Check out TrueArt's Global Material
    http://globalmaterials.trueart.eu

    It creates one global Node Editor for the all objects the all surfaces (or the one that you want to).

    It works with LW...
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    The first verify whether CPU is passing through...

    The first verify whether CPU is passing through this if() by placing there e.g. some dialog showing code.
  3. Thread: Editing Morphs

    by Sensei
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    I did it the way I described prior writing post...

    I did it the way I described prior writing post and worked fine.
  4. Thread: Editing Morphs

    by Sensei
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    Select 1st morph, use Modify > Move, set Offset Y...

    Select 1st morph, use Modify > Move, set Offset Y 6.5m, Apply.
    Switch to 2nd morph, use Modify > Move, set Offset Y 6.5m, Apply.
    Switch to 3rd morph, use Modify > Move, set Offset Y 6.5m, Apply.
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    if(CheckChunkName(fa,'L','W','O','3') ||...

    if(CheckChunkName(fa,'L','W','O','3') || CheckChunkName(fa,'L','W','O','2')){
  6. I would place camera behind character, in such a...

    I would place camera behind character, in such a way like in 3rd person perspective. Parent camera to character. So entire world will be moving and rotating.
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    LW 2019 has different LWO file format than older...

    LW 2019 has different LWO file format than older LW.
    This script is analyzing LWO file,
    and checking whether it has "LWO2" chunk in line:
    if(CheckChunkName(fa,'L','W','O','2')){
    Which...
  8. Print screen key?

    Print screen key?
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    If Surface ID has to fulfill its job i.e. being...

    If Surface ID has to fulfill its job i.e. being primary identifier of surface used by pixel, it must not be anti-aliased..
    Imagine we have Box with Default surface, it'll have assigned Surface ID...
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    If you want to custom draw directly to panel you...

    If you want to custom draw directly to panel you can use:

    PAN_USERDRAW
    Your panel draw callback.



    typedef struct st_LWPanelFuncs {
    [...]
    DrawFuncs *drawFuncs;
  11. Thread: Worm

    by Sensei
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    You could make cylinder, with many segments,...

    You could make cylinder, with many segments, enable Stretch tool, enable Falloff, adjust Falloff settings to the right one, and click somewhere in the middle gives something like this:
    ...
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    Did you try UV mapping with Morph Vertex Map...

    Did you try UV mapping with Morph Vertex Map trick?
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    Make box (it's initial user mesh) 145096 ...

    Make box (it's initial user mesh)
    145096

    Generate disc close to box edge. It's like user selected edge of box and wants to round it.
    145095

    Make bigger box slightly offset from previous disc....
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    What does mean in this context "being wrong", I...

    What does mean in this context "being wrong", I don't understand.. I am just saying how this tool is implemented internally..
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    I understand how these tools work to unimaginable...

    I understand how these tools work to unimaginable by you level.. They are generating fake in-memory mesh, which is dynamically subtracted by internal "boolean operator" from base mesh..
    You end up...
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    Clipping is computed at very very early stage of...

    Clipping is computed at very very early stage of surface evaluation. At least should be computed at early stage of evaluation by renderer. So, if surface is absolutely transparent (with IOR 1.0), it...
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    JPEG does not have any alpha channel..

    JPEG does not have any alpha channel..
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    To invert alpha you need to use nodal setup...

    To invert alpha you need to use nodal setup 1-scalar..
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    ...in LW 2018-2019 you can simply use Clip in...

    ...in LW 2018-2019 you can simply use Clip in Surface's Node Editor..
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    I meant what should be done, but is not.

    I meant what should be done, but is not.
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    It looks nice and impressive on videos, but you...

    It looks nice and impressive on videos, but you really would not use it on your own model.. Polyflow too crappy, and too dense to be useful and not feel guilty for making crap.. ;)
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    Help should be displayed in bubble help appearing...

    Help should be displayed in bubble help appearing when somebody hovered UI element by mouse etc. etc. Just saying.. ;)

    ps. I never read LW docs (or manual), except LWSDK of course.
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    Make Weight map for purple area with 100% and the...

    Make Weight map for purple area with 100% and the rest 0%.

    Add Weight node and Math > Vector > Scale.

    Plug everything.

    Only purple area is displaced by MDD now.

    Or invert Weight map, and...
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    Efficiency is relative.. ;) With OBJ file format...

    Efficiency is relative.. ;)
    With OBJ file format one desperate enough developer, could split parsing to separate threads and get ~8 times boost on 4 core (8 HT) machine etc. ..
    Obviously it would...
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    Alpha? Why you didn't use weight map, with Vertex...

    Alpha? Why you didn't use weight map, with Vertex Maps > Weight node?

    Did you see my way of handling intersecting instances?

    https://www.youtube.com/watch?v=P6p-Cm_PFyc&t...
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