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  1. Thread: Pictrix Dead?

    by tajino
    Replies
    51
    Views
    7,002

    Not even close, the new transform tool Axis Scale...

    Not even close, the new transform tool Axis Scale doesn't have bounding box handle, doesn't snap, not the same kind of absolute scaling tool. LWCad Scale Snap is way better than Axis Scale.
  2. Thread: Pictrix Dead?

    by tajino
    Replies
    51
    Views
    7,002

    Can you replicate PX_ReSize? I would buy it in a...

    Can you replicate PX_ReSize? I would buy it in a heart beat.

    Let me know if you need more info on how PX_Resize work.

    PX_ReSize and other win32 only PX modeling tools are the main reason I'm...
  3. I was looking for it as well. Any chance to bring...

    I was looking for it as well. Any chance to bring additive transparency back?
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    Multi Instancers Toggler

    Here is a Instancer toggler LWPy script that I've written based on Mike Green's and Bob Hood's examples. It toggles the activation state of all instancers in the currently selected items, works with...
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    Thanks Jarno! This will be a great help.

    Thanks Jarno! This will be a great help.
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    I hoped for that too, it is ridiculous that nodal...

    I hoped for that too, it is ridiculous that nodal texture after so many versions of LW still didn't get worked on to show in OpenGL.
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    There are more than three, you , James Wilmott,...

    There are more than three, you , James Wilmott, Denis P, Adachi - Cool Museum, Kiko Sato - Liberty 3D. There may be others too.

    It may be simple to you, but not to others, care to post a sample...
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    Or you could use Move Path Tool to move selected...

    Or you could use Move Path Tool to move selected items without creating keys, but that's just for move only.
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    Looks like you ran into the max visible layers of...

    Looks like you ran into the max visible layers of LW GLSLShaders which is 6 layers I think, that is first 6 texture layers counting from bottom up. If you move Patricia_Mouth.png one layer down the...
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    Sensei, I don't know anything about C plugin, I'm...

    Sensei, I don't know anything about C plugin, I'm just getting started, that's why I need a complete working example of the default perspective camera or shift camera would be great.
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    Can you post the sample code here if you have it...

    Can you post the sample code here if you have it already?

    Thanks!
  12. Replies
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    4,710

    Can you post the sample code here. Thanks!

    Can you post the sample code here. Thanks!
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    Thanks for all the interests. But back to my...

    Thanks for all the interests.

    But back to my original question, does anyone know about Lscript layout tool undo function? Anyone from LW3DG would like to shed some light? Thanks in advance.
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    Will look into that. But for now there are still...

    Will look into that. But for now there are still a lot of things to figure out. My initial plan was to be able to do 2d camera pan by driving Shift Camera's vertical and horizontal shifts with this...
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    Yes, definitely possible. Just need to look for a...

    Yes, definitely possible. Just need to look for a good way to implement this without cluttering the viewport while maintaining quick access.
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    layouttool undo function?

    From the sdk lwtool.h, there is mention of undo function in layout tool class plugin.

    * undo gets called when the user requests to perform an undo operation.
    * return true to allow...
  17. Found something here...

    Found something here http://en.wikipedia.org/wiki/Framebuffer_Object

    Don't know if this is relevant to LW, is it used for accelerating GL viewport color space correction?
  18. What does the option "Frame Buffer Object" do?

    In Layout > Preferences panel > GL tab > Frame Buffer Object, what does that option do?
    I have searched the manuals for it, no where to be seen mention about that option.
  19. Replies
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    I'm one of those that search there :)

    I'm one of those that search there :)
  20. I move and undo to refresh.

    I move and undo to refresh.
  21. A temporary workaround to this Layout OpenGL VBO...

    A temporary workaround to this Layout OpenGL VBO refresh bug is to turn on node displacement for all items that needed refreshing.
  22. Just tested, I can confirmed that. Didn't noticed...

    Just tested, I can confirmed that. Didn't noticed it all this while because I'm using Lscript Rest on ground and not the LW Rest on Ground.
  23. Which modeler problem are you referring to?

    Which modeler problem are you referring to?
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    Thanks! Pasted it for anyone searching for it : ...

    Thanks! Pasted it for anyone searching for it :

    LW11.6 :
    Added graph editor commands to allow detaching of expressions,
    and clearing of unused expressions.


    GE_DetachExpression schannelname...
  25. How to know if a channel has expression attached?

    Is there a more direct way to know if a channel has expression attached and the expression name? Other than parsing the scene.

    Thanks!
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