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Type: Posts; User: Greenlaw

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    Bullet gives you a fair amount of control over...

    Bullet gives you a fair amount of control over wind and forces. I like to use procedural textures to channel the forces in Bullet. This is how I was able to direct where and how the leaves are blown...
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    Hi jaxtone, Sorry, for the confusion. Those...

    Hi jaxtone,

    Sorry, for the confusion. Those weren't intended to be full 'nuts and bolts' tutorials at the time, just responding to some post questions with examples. Also, I was probably still...
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    I used Bullet for flags in a couple of movies....

    I used Bullet for flags in a couple of movies. It's pretty easy. There are a couple of examples on my old 'Asylum' demo reel at 2:38 and 2:48.

    https://vimeo.com/209695539

    What I love about...
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    Just did quick a test and, yes, HVs do still...

    Just did quick a test and, yes, HVs do still reflect objects. (It's been a while since I last used Hyper Voxels.)
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    Sorry...I misunderstood. Assuming the rings...

    Sorry...I misunderstood.

    Assuming the rings around the planet are not very thick (like Saturn's,) and the particles aren't huge, I would try that as a comp gag. First, set up a reflecting plane at...
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    I'm not sure why it's not working in your scene...

    I'm not sure why it's not working in your scene but I do see Hypervoxels reflected in 2019.

    146092

    The above is using Volume but this works with Surface too. Maybe the reflective surface is...
  7. Thread: Viper

    by Greenlaw
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    'Back' button? D'oh! I totally forgot I have...

    'Back' button? D'oh! I totally forgot I have extra buttons on my mouse. Thanks...like I needed more stuff to think about. :)
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    Unfortunately, I don't have time to test anything...

    Unfortunately, I don't have time to test anything new right now, but I'm intrigued. Best of luck on whatever it is, Kat! :)
  9. IMO, if you do a lot of character work, any vmap...

    IMO, if you do a lot of character work, any vmap transfer plugin is well worth investing in. Where it especially comes in handy is when you're working with fur and hair. I use it to transfer UV,...
  10. iPi Mocap Studio with Azure Kinect support

    As some of you know, I've been a long time fan of iPi Mocap Studio for getting mocap data into LightWave. I've used this system to create vfx for a couple of feature films as well as animation for...
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    Yay! Thanks for continuing to develop, support...

    Yay! Thanks for continuing to develop, support and share your FiberFX tools Kryslin.

    I've gotten back into using with FiberFX lately, and planning to give your tools a workout. :)
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    I wonder if this is a 'legacy' option, to enable...

    I wonder if this is a 'legacy' option, to enable old FiberFX setups in 2019?

    I don't know, just a thought.
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    Ok, thanks for confirming this Maurocor. I hadn't...

    Ok, thanks for confirming this Maurocor. I hadn't checked this in 2019 before and I thought something was odd there.
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    Wait. It's been a while since I used this so I...

    Wait. It's been a while since I used this so I made a quick test to check if I knew what I was talking about. Here's what I found:

    In LightWave 2019, I can get the texture to appear with or...
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    Use it to apply a color texture to the fibers...

    Use it to apply a color texture to the fibers (like tiger stripes, for example.) The UV map needs to be on the geometry the fibers are growing from.

    So, if you're using Edit FX, you need to use...
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    Thanks Chuck! I'll continue the third-party talk...

    Thanks Chuck! I'll continue the third-party talk over there. :)
  17. Hi Oldcode, I've been meaning to make a video...

    Hi Oldcode,

    I've been meaning to make a video on this topic forever but that project kept getting pushed back and forgotten. Lately, however, I've been making videos for a 2D animation program I...
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    Hi Maurocor, I can understand your feelings on...

    Hi Maurocor,

    I can understand your feelings on this. I too would prefer to do it all within LightWave's environment. As a matter of fact, there are compelling reasons for keeping it all inside...
  19. Hi Maurocor, I can understand your feelings on...

    Hi Maurocor,

    I can understand your feelings on this. I too would prefer to do it all within LightWave's environment. As a matter of fact, there are compelling reasons for keeping it all inside...
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    Oh, I hope so! I used the 3rd Powers tools...

    Oh, I hope so! I used the 3rd Powers tools frequently and they're top-notch.
  21. Hi Prometheus, Thanks for looking into this....

    Hi Prometheus,

    Thanks for looking into this. No rush, though; for now I'm just curious the workflow for Blender guides to LW for future reference.

    Keep us informed with your progress and...
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    Re: hair sculpting for LightWave/FiberFX... In...

    Re: hair sculpting for LightWave/FiberFX...

    In my earliest FiberFX jobs, I adapted Stuart Aiken's old spline cloning techniques for Sasquatch to FiberFX. At the time this was a game changer for...
  23. Re: hair sculpting for LightWave/FiberFX... In...

    Re: hair sculpting for LightWave/FiberFX...

    In my earliest FiberFX jobs, I adapted Stuart Aiken's old spline cloning techniques for Sasquatch to FiberFX. At the time this was a game changer for...
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    I use RSMB in After Effects, sometimes with and...

    I use RSMB in After Effects, sometimes with and sometimes without vector data. Even without vector data, it works remarkably well much of the time.

    As for fast motion, RSMB might fail if there's...
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    LightWave outputs motion vector data for FiberFX...

    LightWave outputs motion vector data for FiberFX in an .exr file, so yes, post processing mo-blur is definitely the way to go. (I don't think I've bothered to render 'in-camera' motion blur in...
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