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Type: Posts; User: vncnt

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    When comparing 25 progressive frames per second...

    When comparing 25 progressive frames per second with 50 interlaced fields per second we're used to adjust panning speed and shutter time to soften these side effects.

    Would that still be an issue...
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    Another advantage for projected images is that...

    Another advantage for projected images is that pixel shift camouflages the LCD pixel grid so you end up with a much cleaner result.

    For now it's too bad that pixel shifting is not a formal video...
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    Please send a bug report incl. relevant details....

    Please send a bug report incl. relevant details.
    More reports = better understanding = faster results.

    Asking for a fix in this news group is not going to help you/us at all.
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    They can't measure visual quality of pixel...

    They can't measure visual quality of pixel shifted video by comparising stills because the companion frame is missing.
    With square (4x) pixel shifting they are missing even 3 frames.

    Pixel...
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    I think pixel shifting should be the new...

    I think pixel shifting should be the new interlacing because it creates much better results visually.
    Without changing your render pipeline, it would let us to cut rendertime, or increase the...
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    Temporal pixel shift rendering

    Has anyone experimented with temporal pixel shift to cut render time?
    For instance when double frame-rate is needed.

    I was looking at the new Epson EH-LS500 UST projector that utilizes pixel...
  7. If your workflow depend on LScripts, the upgrade...

    If your workflow depend on LScripts, the upgrade could become a problem to you because of depricated commands.

    Switching to Python is no fun (and too expensive) when you need to transcode 45k+...
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    Change Base Filename in LW2019?

    In LW2019, I've tried SaveRGBPrefix to change the Base Filename but that does not work.

    Looks like SaveRGBPrefix, SaveRGB, SaveAlphaPrefix, SaveAlpha are not functional anymore.
    Is there a LW2019...
  9. Did you turn off the Headlight?

    Did you turn off the Headlight?
  10. My current implementation of rendering to...

    My current implementation of rendering to segments:
    146313

    It can't assemble variable image resolutions per segment at the moment but that shouldn't be too difficult.
    I'll think about image...
  11. I would like to see this concept enhanced to the...

    I would like to see this concept enhanced to the entire preview range. Start a VPR render on all frames at once to generate a cache with an image sequence that keeps all images rendered to more or...
  12. I agree with a VPR pause button. And when...

    I agree with a VPR pause button.
    And when releasing the pause status VPR should continue, not trigger a re-render.

    May I suggest a second VPR button: "disable all VPR re-render triggers"....
  13. Can you give more details about the problem? And...

    Can you give more details about the problem?
    And the age and model of your Radeon card.
  14. I think I should explain what "in the direction...

    I think I should explain what "in the direction of GPU rendering" from my first post means to me because I'm not aiming for a GPU renderer that rivals the Lightwave CPU renderer.

    I can live with a...
  15. Maybe it's possible to add a VPR mode that...

    Maybe it's possible to add a VPR mode that updates only the modified materials in VPR.
    Not only for a viewport VPR but also for the entire existing Preview.
  16. Is there a specific feature on that page that...

    Is there a specific feature on that page that would translate to an enhancement of our Preview feature and evolve LW towards GPU rendering?
  17. Thread: Usd

    by vncnt
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    I would be very happy if NewTek would implement...

    I would be very happy if NewTek would implement basic features like referencing at all.
  18. GPU render speed, realtime raytracing, quality...

    GPU render speed, realtime raytracing, quality predictability, and CPU/GPU cooperation could be slightly too much to ask for when aiming for enhancements on the existing Preview infrastructure.

    So...
  19. Enhancing the Preview feature to evolve to GPU rendering

    In LW 2019 the "Show OpenGL UI" feature has been introduced.
    For me, this upgraded the Preview feature in the direction of GPU rendering.

    Personally I don't expect GPU rendering to be (fully)...
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    Of course you're not giving up! Simply try to...

    Of course you're not giving up!

    Simply try to do the same that many of us successfully have done: expand your business.

    With Lightwave you have a mini studio in a box.
    Use that and add free...
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    "Show OpenGL UI" to hide all non-renderable...

    "Show OpenGL UI" to hide all non-renderable elements in Previews. Acting as a first basic version of GPU rendering.
    I hope this feature is enhanced in LW 2020 to support bigger frame sizes and...
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    Did you report this issue?

    Did you report this issue?
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    Nope. It's not an official feature so it can't be...

    Nope. It's not an official feature so it can't be a bug.
    I don't expect it to receive high priority as a feature request for LW2020.
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    LW2019 and animated Limited Region

    Limited Region? That's impossible you might think.

    It did work via LScript with the 2015 renderer and before, as long as you first rendered a 100% frame size first.
    But now LW2019 will hang...
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    Old issue but there is a work-around that I just...

    Old issue but there is a work-around that I just implemented and for now it seems to work fine.

    Bi-directional communication with comring is possible if you separate the two communication...
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