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Type: Posts; User: MarkWood

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    Cloud color from vertex light?

    Hi,

    Is there any way I can link the color of an HV to a vertex light map? For instance, you have a mesh representing a cloud. You generate a light map (vertex light map) for it. Then you take...
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    Oops...never mind that one...

    Just looked at path with the Cruise Control activated versus Cruise Control off, and the curvature completely goes away once Cruise is activated. Dammit....
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    I just used Cruise Control on a curve...

    I had an aircraft following the curvature of the Earth and used cruise control to set the speed to 500 mph and it seems to work, even with the aircraft not going perfectly straight. You can see the...
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    Actually I was talking about modeller

    I was actually refering to the 'motion path clone' in modeler, where you duplicate objects according to the X,Y,Z points in a motion path
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    More advanced Motion Path Clone?

    High, I am wondering, having used motion path clone to duplicate a cube several thousand times in order to visualize data from a engineering simulator, is there a motion path clone that would also be...
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    Roger - that was pretty much the fix

    Yup. Originally I had the full scale sized earth, the placing a null at the origin, parented another null to that 0,0,0 null and then moved it all the way to the North pole, then by rotating the...
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    Oh yeah, Funny thing about the UVs, they were...

    Oh yeah,

    Funny thing about the UVs, they were specific to the uniform. The head had it's own UV mapping, so when I used the displacement, I set the normal mapping to use the uniform UV's (which...
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    Yup, having the object selected and switching to...

    Yup, having the object selected and switching to the bone tab pops up a window in Layout 9.6. First pulldown at top is <Use bones from Object> at which time I selected the first layer (the uniform)....
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    Lightwave object size issue

    Hey there,

    I am working with an Earth Model with a location on Earth that is to scale relative to the earth. Because of the massive size of the Earth model relative to the size of the vehicles in...
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    Boning multiple layers with 1 rig...

    :help:Okay, I have a morph targeted head with a displacement mapped (normal mapped ) lower body (uniform). Having the morph head and the uniform on one layer allows me to build the bone rig in...
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