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Type: Posts; User: Sensei

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  1. If you don't mind baking, Bake Scene tool should...

    If you don't mind baking,
    Bake Scene tool should do what you want, in a few mouse clicks:
    http://www2.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/BakeScene
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    I would try disabling OpenGL by setting viewport...

    I would try disabling OpenGL by setting viewport to [none].
    Then attempt moving to 2nd gfx card.
    Then quit it and restart.
    Then setting viewport to full mode.

    You're moving app in the middle of...
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    Because people here want to rotate UV mapped...

    Because people here want to rotate UV mapped image.... ?
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    In this video tutorial I showed how to properly...

    In this video tutorial I showed how to properly rename project, files and plug-in name:...
  5. How To Rename LightWave 3D Plug In Project In Visual Studio Tutorial Full HD video

    Hello!

    In this video I showed how to manually rename LightWave 3D Plug-In project files in Visual Studio Community 2015 (but procedure in different versions will be pretty much the same).
    ...
  6. If it is just exporter, you could ask user to...

    If it is just exporter, you could ask user to make custom buffer.
    Like I showed in this video tutorial:

    https://www.youtube.com/watch?v=ozHLcxVIlIc

    In code which is exporting, read custom...
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    No. They are "unmapped". I made plugin which...

    No. They are "unmapped".

    I made plugin which is showing which vertexes are unmapped:

    https://www.youtube.com/watch?v=NhHyieNfIIc
    Useful for character animators..
    It's part of TrueArt's...
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    Find somebody who has old LW with Sasquatch or...

    Find somebody who has old LW with Sasquatch or whatever else, locked to his/her LW license/dongle, and wants to sell it, and buy full package..
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    Poll: Because each version and revision NewTek...

    Because each version and revision NewTek developers are changing nodal access structure without maintaining compatibility,
    so there is required update of the all nodes and the all node editor using...
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    Is your T-Pose default when you load your...

    Is your T-Pose default when you load your character to new fresh scene?

    If so, how about loading it in new fresh scene, make keys at some frame for everything, and then try to load/merge envelopes...
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    World Creator thinks you had entire year "Black...

    World Creator thinks you had entire year "Black Year".. ;)
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    Watch entire video tutorial on my YouTube...

    Watch entire video tutorial on my YouTube channel:
    https://forums.newtek.com/showthread.php/163513-How-To-Compile-LightWave-3D-Plug-In-Tutorial-Full-HD-video?p=1604559
  13. How To Compile LightWave 3D Plug-In Tutorial Full HD video

    In this video tutorial I showed how to compile LightWave 3D Plug-In in Visual Studio Community 2015.
    Procedure in VS 2017, or VS 2019 should be pretty much the same (or similar).

    Download Visual...
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    I can record video "how to compile your project...

    I can record video "how to compile your project from download to the final product" but without voice.



    I never compiled and never used these LWSDK examples.

    But they are still relevant.
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    No, you should not use _X86 as it means 32 bit...

    No, you should not use _X86 as it means 32 bit Intel. Ernie wrote it in times there was no 64 bit LightWave.


    When turning off Precompiled Headers you need to delete the all references too e.g....
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    It is little endian.....

    It is little endian..
    https://en.wikipedia.org/wiki/RGBA_color_model
    Search for "BGRA" in the article above.
  17. You can use Boolean tools between two meshes..

    You can use Boolean tools between two meshes..
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    Ignore current project, and make new one. ...

    Ignore current project, and make new one.

    Drag'n'drop servdesc.c, username.c, startup.c, and shutdown.c to the project.
    Drag'n'drop areavol.c
    (or copy, and rename their extensions to .cpp)
    ...
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    "Instance" means transformation of ray-origin and...

    "Instance" means transformation of ray-origin and ray-direction. i.e. like you would look at object from different camera with different position and direction.

    Renderer transforms ray data (it is...
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    Ernie's original link is down. So I assume you...

    Ernie's original link is down. So I assume you downloaded source code from post #11 from Lightwolf?
    I don't have there any 'D:\CPP programmming\server\Debug.obj' nor 'Debug.obj'..

    There are just...
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    Line #80 change to: if ( message =...

    Line #80 change to:
    if ( message = (LWMessageFuncs *) global( "Info Messages", GFUSE_TRANSIENT ))

    You need type-cast from what global returns to proper type.


    Line #171 change to:

    {...
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    I am getting replies to bug reports within a...

    I am getting replies to bug reports within a couple minutes after sending them..
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    Are you using UHD resolution? Your screen-shot...

    Are you using UHD resolution? Your screen-shot has 40941846 pixels....

    UHD has 4096 2160.

    Maybe it is problematic.

    Try setting display screen resolution to 1920 x 1080,
    and see what...
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    On Windows there are showed scrollbar sliders on...

    On Windows there are showed scrollbar sliders on the right and the bottom. On his screen-shot I see nothing.
    Maybe there is bug, and they disappeared..
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    Delete configs and try again.. Do you have...

    Delete configs and try again..

    Do you have older LW installed?
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