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Type: Posts; User: stevets

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  1. Here is another clue :) I am using the color...

    Here is another clue :)

    I am using the color channel in these examples.

    I exported from LW layout, two FBX files, one in FBX 2009 and another in FBX 60.
    I then exported from your plugin two...
  2. I guess what confuses me is why does Unity create...

    I guess what confuses me is why does Unity create a different "Material name" for LW and your plugin. That is, if both LW FBX Export and your FBX Export both use "object name - surface name".
    ...
  3. Yes. Same result. Do the texture images map...

    Yes. Same result.

    Do the texture images map automatically load when you use the "object name- surface name" Material format in Unity?

    Take a look at the names generated by the standard LW...
  4. Hi, The Material name in Unity is back to the...

    Hi,
    The Material name in Unity is back to the "Object name - Surface Name" in your latest plugin. This breaks the auto load feature Unity uses to load images from the "Textures" folder.
    At least...
  5. My character and animation exports fine with the...

    My character and animation exports fine with the LW FBX Export and works in Unity. I just do not get the nice auto load of textures your plugin offers.

    I will try some other animation files and...
  6. I tried to export my animated character and it...

    I tried to export my animated character and it crashes when I use your plugin. Is there an easy way to turn off the animation in an animated character so it appears "static" when exporting with your...
  7. It appears to be working now....:) Thanks for...

    It appears to be working now....:) Thanks for working out the bugs!

    I saved the FBX using the 2011 Binary and it appears to work too.
    I will have to play some more with it later.

    I will try to...
  8. Hi, I exported it from Layout. Yes, I meant to...

    Hi,

    I exported it from Layout. Yes, I meant to say object Name - Surface Name :)

    Are you using LW 64bit?

    Steve
  9. Hi, I have tried your updated plugin and it...

    Hi,

    I have tried your updated plugin and it does create a folder called Textures and loads it with the image files for the object ....TY....:)

    I tried loading the FBX file created by your...
  10. Maybe you could save out the texture images to a...

    Maybe you could save out the texture images to a "Textures" folder as well? Then they could be easily be dropped into Unity with the FBX :)

    Just an Idea.....

    Steve
  11. I looked into what Unity expects for UV map...

    I looked into what Unity expects for UV map textures and found that you need to load a folder named "Textures" ( containing the texture images for your FBX file) with the FBX and Unity will attempt...
  12. Hi, I have been exporting objects with bone...

    Hi,

    I have been exporting objects with bone animations to Unity 3 and 2.6 using the "Export FBX" included with LW 9.6. I have tried your export to FBX plugin and it appears to give similar...
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    Hi Konidias, Is it possible to upload your...

    Hi Konidias,

    Is it possible to upload your scene file? I would like to try exporting it from LW 64 bit. I am not having a problem exporting FBX from the standard FBX export function LW 64 bit. I...
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    Hi Konidias, If you want to upload the scene...

    Hi Konidias,

    If you want to upload the scene file, I can see if it exports on my system. I am using the FBX export that comes with the Lightwave 9.6 64bit
    It is working on my system. I would also...
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    Wish you a speedy recovery :)

    Wish you a speedy recovery :)
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    Rendition does not open

    Hi,
    I followed the tutorials and the installation instructions, but Rendition does not open when I try to run it.

    I create a new file. I load the 3d layer. I click on the Filter/3D/Lightwave...
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    Poll: I'm in. Stevets

    I'm in.
    Stevets
  18. Replies
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    Well you can play with words...but a $1.00 a day...

    Well you can play with words...but a $1.00 a day is not too much to ask a customer to pay. Newtek has put the future of their company in the hands of their loyal customers. With full access to tools...
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    Looking at the broader perspective....at a cost...

    Looking at the broader perspective....at a cost of ~$1.00 per day you can fund your CORE program. Not much of a burden.

    Starbucks wants $4 bucks for a cup of coffee/day.
    You pay ~$10,000 dollars...
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    Just want to say that Victor responded promptly...

    Just want to say that Victor responded promptly and helped me fix my registration problem. The problem is that I did not read his installation file. It comes with the LWCAD upgrade. There is an...
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    Same problem...:( it won't activate. Trying to...

    Same problem...:( it won't activate.

    Trying to sort out what numbers mean what.
    let's see.. I have the LW9/Vue serial number( on the box) that will now be called the Lightwave ID number on the...
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    FPrime2.1/G2/Sasquatch ready for download

    Anyone notice?
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    FPrime2.1/G2/Sasquatch ready for download

    Go Get Them!
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    LW8 in San Jose CA today

    Installed, registered ...No problems. :D
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    My first impression of FPrime is it is more about...

    My first impression of FPrime is it is more about workflow than render enhancement.

    I like the fact that I can set up scenes quickly with FPrime and not wait around for the full render. The amount...
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