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    meanwhile... LW2019 is out with GPU denoiser and...

    meanwhile... LW2019 is out with GPU denoiser and de-spiker (de-firefly) :-D
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    you first! in this case i would do a re-torial :-)

    you first! in this case i would do a re-torial :-)
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    i remember that SS Blur thing, but i never...

    i remember that SS Blur thing, but i never managed to set it up properly! :-P
    i'm a huge fan of the newer 'Principled BSDF' material and although there's less SS layers than for 'Skin' material,...
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    thx in advance! :-) i recently took a very old...

    thx in advance! :-)
    i recently took a very old scene and character, updated it to LW2018 PBSDF material only, even for the Skin. it was almost impossible to render without fireflies, pretty much...
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    i know! i'm bad with nodes! :-) is it possible...

    i know! i'm bad with nodes! :-)
    is it possible to do a step by step tuto for how to apply 'median' exclusively to 'Spec Indirect' plus maybe 'Diff Indirect' and then get a clean composed end...
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    thank you very much!

    thank you very much!
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    i'm stupid, so i have to ask what the settings...

    i'm stupid, so i have to ask what the settings for the 1st and the 2nd 'convert cs' nodes are... (i usually render sRGB) :-D
    my current testing showed the best result when both are set to 'Linear'....
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    i have to add that it has an impact on rendertime...

    i have to add that it has an impact on rendertime too...
    just rendering previews at the moment, but it goes from 0.1 sec up to 1.0 sec
    i hope that at full render there are no surprises :-(
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    thx for the pointer!

    thx for the pointer!
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    may i ask what a "fogbugz" report is? ...and...

    may i ask what a "fogbugz" report is?
    ...and yes, an update sure helps from time to time, but i'd love to do that after the job and i know i would get even angrier if this bug would still be there...
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    Instances getting slower over time...

    hi, i'm doing this job involving ca 500 instanced cubes. i had an extremely slow reacting setup based on morphs before Instances came out and was super-happy to see that i could do the same now with...
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    hey, no problem! :bowdown: the color-space in...

    hey, no problem! :bowdown:
    the color-space in one thing, but there's lots of conflicting info about the current 3 skinshaders "Skin", "Simple Skin" and "Fast Skin" which is sometimes based on...
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    Skinny Stuff...

    113455
    hi guys, i only recently switched from LW 10 to 11.5 and of course i checked the "Skin" node right away. it's a cool node, but in my opinion it's more for doing pixar-style skin or general...
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    thx for the appreciation! about "giving him a...

    thx for the appreciation! about "giving him a story"... yes, during fprime rendering when i'm staring at his face i often wonder what fate could have shaped this guy... i also never turn my back on...
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    SimpleSkin put simple...

    thx ERIKALS for the link! didn't see that one before. very interesting.
    here's a little... sorry... a large WIP render of the dude i'm working on. since i was bored with his nakedness, i did a lil'...
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    ears a glowin' y'all...

    juz a 'lil test. original model is an insane res 3D scan NOT done by me. i just created a UV based on the fantastic "unwrapping with dynamics newtek vid" baked out a normal map for the lowres subD...
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    hi guys... it's been some time since i've been...

    hi guys... it's been some time since i've been here and simpleskin/fastskin is the reason... i fiddled around with fastskin mainly because it is ehm... faster than simpleskin. but after being...
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    to be honest: although these are some nice...

    to be honest: although these are some nice renders, especially the Sigma, Delta, Dielectric ones, i really don't see the point of using CONDUCTOR to do dried-up pistacchio ice cream. i mean, it's...
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    another cool method to get to know FPrime would...

    another cool method to get to know FPrime would be to read the Manual.
    oh... you got a crack? then go to worley web page and read the online manual.

    DOOOOH! ;-)
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    ooops... forgot... here's the Lens Scene to...

    ooops... forgot...
    here's the Lens Scene to fiddle a little...

    http://www.sheep.ch/gmd/Lens_Test1.zip
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    i did some further dielectric-node testing and...

    i did some further dielectric-node testing and definetly came to a conclusion.
    check out my tests and see for yourself... images and all:

    http://www.sheep.ch/gmd/dielectric.html
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    oh... of course i meant the LEFT ring to be the...

    oh... of course i meant the LEFT ring to be the real thing! my bad, sorry.
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    that is what the SWITCH node is for! you feed...

    that is what the SWITCH node is for!
    you feed it with the Spot Info node's POLYGON SIDE parameter.
    then you plug the Dielectric Node (Glass) into the TRUE input and
    the Standard Material Node...
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    Switch/Direct Comparison

    so... here it is. all settings are as always (in this thread)
    Direct Setup has Double Sided Unchecked.
    which ring would you buy? :hey:

    believe me, the right one looks like the real thing, ...
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    hmmmm... i think your description of the SWITCH...

    hmmmm...
    i think your description of the SWITCH setup is not correct. actually it describes the effects of NOT using it... hehe...

    1. the ray hits the Dielectric surface and gets refracted
    2....
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