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  1. That was an issue in the past, modern GPU engines...

    That was an issue in the past, modern GPU engines support out-of-core memory (geometry/textures) now and higher RTX cards offer NVLink to combine the GPU memory.

    You miss out alot by not using GPU...
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    Yes I agree to that it's faster then to develop...

    Yes I agree to that it's faster then to develop from ground up, that's why I mentioned it.

    Still in case of Cycles and ProRender it took several years for a good integration in Cinema. I prefer...
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    Yes they can copy the idea - but not more. (You...

    Yes they can copy the idea - but not more. (You can also do that)

    NT doesn't have the skills or resources to create a GPU render engine that takes years to develop and refine. They don't even have...
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    Thanks Chilton! You really know your stuff and...

    Thanks Chilton!

    You really know your stuff and its great to see the effort and research you put into the plugin. It seems very capable for lots of VR stuff and I consider getting it.

    Thing is,...
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    OK I'm interested in these camera features. As...

    OK I'm interested in these camera features.

    As an Ubercam plugin, can you confirm it has these features (which I have in my other 3D application):

    - Camera Crane and other Camera rigs
    - Motion...
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    I would test the exported files in another...

    I would test the exported files in another application first. There is even a free fbx viewer available for Windows. When you create UV maps in LightWave and export it, it should work fine. For just...
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    That's not true, of course other software...

    That's not true, of course other software automatically converts every type of mapping. Yes they all need UV maps for importing but unlike LightWave other applications automatically create correct UV...
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    What version of Unity are you using? I have zero...

    What version of Unity are you using? I have zero Unity skill so maybe there is a trick or newer version to do it right.
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    OK I did some more testing (I usually only import...

    OK I did some more testing (I usually only import into LW, not the other way round).

    It works when the object is UV mapped. With a simple Planar or Cubic Mapping it doesn't seem to export the...
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    Thanks for the additional info. My quick test...

    Thanks for the additional info.

    My quick test to export in 2019.1.2 using a Standard or Principal Material indeed doesn't export the texture via FBX. I will test further this evening.
  11. Never had this issue with all the plenty software...

    Never had this issue with all the plenty software I use, no issues with Windows (10) and multi monitor setup with any other application.

    Stability got much better in later LW2018 and 2019...
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    If you have a technical problem it usually helps...

    If you have a technical problem it usually helps providing a little more info.

    What software export to what software import? What software versions? FBX version? What type of models? What...
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    FYI - Just got the information that the former...

    FYI - Just got the information that the former e-on Vue Store, Cornucopia 3D will not be revived. I guess e-on software is not interesting for hobby users anymore anyway due to the rental only model....
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    Yes and in addition to that these plugins don't...

    Yes and in addition to that these plugins don't work well together with core functions and other 3rd party addons. An exception are nodes where I see most potential in LightWave, but without 3rd...
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    Nice to see someone still using SGI's. :) I...

    Nice to see someone still using SGI's. :)

    I have a collection of various SGI machines myself and built some from individual parts. One machine is a 16 CPU Origin R14k with Craylink and of course...
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    The spline proximity and displacement works...

    The spline proximity and displacement works perfectly thanks!
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    Well I do that all the time in my day job, so for...

    Well I do that all the time in my day job, so for me as hobbyist, 3D must be fun. Also a reason I do little coding in 3D apps even if it's easy. However I don't mind complex tasks if its not a...
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    Exactly. Get the tools that you can work...

    Exactly. Get the tools that you can work efficiently with, hobbyist or pro, if you can afford it.

    Using software just because it's free or low priced or wasting time with tedious workarounds or...
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    Oh please not! :D Splines in Layout all the way...

    Oh please not! :D Splines in Layout all the way please!

    Well you got me, thinking of some crazy things possible using global nodes with NodeMeister... got the last remaining LW plugin from my...
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    Haha yes I should have said that. Of course a...

    Haha yes I should have said that. Of course a long way until it gets close to what's possible with Splines in most other software natively but it's a start. Having Splines in the LightWave Nodes has...
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    Fully agree. And it's not just OD Tools, also OD...

    Fully agree. And it's not just OD Tools, also OD Workspaces, OD Substance Reader, OD Uberpass, then all the 3rd Power Tools etc. All things that are part of other software's base functionality - and...
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    Ah ok. Didn't try that. Didn't mention the others...

    Ah ok. Didn't try that. Didn't mention the others because you said it worked

    The whole Gas Solver thing in LW2019 is way too tedious to setup in my opinion and renders incredible slow in some...
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    It works (thanks to Denis nodes). 145755

    It works (thanks to Denis nodes).

    145755
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    Thanks Erikals! Note that the scene doesn't...

    Thanks Erikals!

    Note that the scene doesn't work in LW2019 (works in 2015.3). Interesting approach but for my use too much of a workaround.
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    Thank you very much Denis, this works perfect! ...

    Thank you very much Denis, this works perfect!

    Your nodes are incredible helpful.

    Merci beaucoup ca marche trés bien! Salut
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