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Type: Posts; User: mewnow

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  1. Replies
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    If there is useless 1 point polygon in model, it...

    If there is useless 1 point polygon in model, it will slow down the opengl when subpatch turn on.
    It's safe to clean up your model before rigging.
  2. Thanks, Denis. Still a little hard to understand...

    Thanks, Denis.
    Still a little hard to understand the differences, but the info is useful.
  3. Your node setup works very well, thank you. ...

    Your node setup works very well, thank you.

    Question: What's the differences bewteen Nearest Point and Point Info? When they both have an "Index" output?
  4. How to morphing to target with nodal displacement?

    So far I know there is a Morphing Taget function in Object Properties | Deform tab, it morphs from one object into the shape of another object, that is what I want.

    So, this can be done in nodal...
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    My model do not have points share the same...

    My model do not have points share the same location, so it should be safe to use MetaPointer.
    Thanks Denis.
  6. Replies
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    Thanks, Denis. Actually, that is what I first...

    Thanks, Denis. Actually, that is what I first try.
    I just not sure if it's accurate enough, it's something like surface deformer or mesh deformer in other application.
    I like to know if dp-nearest...
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    Extract parts from mesh with mdd cache

    Hi, here is a uv ball with mdd animation, how to extract the pink parts and keeps the mdd animation? I mean the accurate animation from the original uv ball.
    145086
    Attached scene file: 145087
  8. Replies
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    Thanks for the workaround, it works very well....

    Thanks for the workaround, it works very well. This is very important for V11.6.3 user like me.


    As Denis said, you saw the final effect as stage2 maybe you were on V2018, and I'm on V11, thanks...
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    @RebelHill: Yeah, it works. I would like to use...

    @RebelHill:
    Yeah, it works.
    I would like to use DP MDD Cache, but it don't have a match by coordinates option, if this can be solved?
  10. Replies
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    Sorry, not clearly everytime. I want to find out...

    Sorry, not clearly everytime.
    I want to find out the differences between stage1 and stage2(make some stuff with the differences), then add the differences back to stage1, so the finally result...
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    Sensei: The native MDD Displacement node give me...

    Sensei: The native MDD Displacement node give me the same result, I have upload a simple scene file, maybe you have a look at it. Thanks.
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    Maybe I didn't made it clearly, sorry. I want to...

    Maybe I didn't made it clearly, sorry.
    I want to find out the differences of 2 mdd caches, do some stuff, and add it back to the original one.
    Yes, I know I did the wrong thing about this. But how...
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    Simple vector math is not simple

    Here is a simple node setup:
    145053

    I think the math behind the setup supposed to be A-B+B=A, but the result don't return A to me.
    What I did wrong?
  14. Thread: Torch Texture

    by mewnow
    Replies
    18
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    1,066

    One beautiful procedural texture per one day or...

    One beautiful procedural texture per one day or three day?
    Can not believe this!!!
    Is it possible to get a hair simulations texture? LW is bad at hair.
  15. Replies
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    Give "Layout | Object Properties | Deform |...

    Give "Layout | Object Properties | Deform | Effector" a try.
  16. Huge help!!! Thanks mTp, thanks for everything....

    Huge help!!! Thanks mTp, thanks for everything.
    Then, if I want to select the points which were influenced by current morph map, just comment the selinvert(); line?
  17. "Do the job" by current morph map is fine,...

    "Do the job" by current morph map is fine, something like Select By Current Morph Map. No more select target morph map from list in a popup window.

    Thanks.
  18. Yeah, really nice script! It did what I want....

    Yeah, really nice script! It did what I want. Thanks for everything, mTp.

    I don't know if it is possible, but I think it will be better if the script does its job according to the Vertex Maps...
  19. BTW, in LW11.6.3, there is three commands in...

    BTW, in LW11.6.3, there is three commands in Selection tab: "VMap Poly Select", "Select by Map", "By Vertex Map Value". They seem to do the same thing without big differences, is it necessary?
  20. So, there isn't a ready-made "command" to do this...

    So, there isn't a ready-made "command" to do this thing...or say there isn't a easy way to do it unless I can coding a script.
    Anyway, thank you very much for helping, mTp.
  21. No LW2015 here, only V11.6.3. There is a command...

    No LW2015 here, only V11.6.3. There is a command "Select By Map Influence" in V11.6.3. Seems it not works for morph maps but weight maps.
  22. Select vertices, which are affacted by a morph map?

    There is a command "Select by Map" in modeler, but it don't do the job well, it also select some points which do not affacted by the morph map, those points all have 0,0,0 value by moprh map in Point...
  23. Thank you very much, mTp. Really huge help. ...

    Thank you very much, mTp. Really huge help.

    For "localX_RotateSpotToXAxis" solution, yes, a lot of nodes to use, I think just did a little part(x*cos(angle)) by myself, as Rebel metioned, it has...
  24. I build up this node setup, so far so good to me....

    I build up this node setup, so far so good to me.
    144278

    Any advice is appreciated.
  25. mTp: I am not sure, maybe your still model is...

    mTp:
    I am not sure, maybe your still model is align to the world coordinate? Then you animate the box model to get the look?
    My still model(not this simple one) do not align to the world...
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