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  1. Replies
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    Phil, maybe try a different blending mode while...

    Phil, maybe try a different blending mode while still having the gradient in there.

    Arthur
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    Really!? I never knew you could add GPU power...

    Really!? I never knew you could add GPU power while rendering.... That's a good feature!
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    Thanks for that Lewis. I guess without having GPU...

    Thanks for that Lewis. I guess without having GPU rendering that would take about 32 years to render in native LW ;-) You should try the new Intel denoiser. Got some good results with that but only...
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    Interesting. I'm doing some experiments with the...

    Interesting. I'm doing some experiments with the Intel Open Image Denoiser in native LW renderer. What kind of render times you get with those images (and with what HW)
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    That's some serious awesome lookin' interior!!!...

    That's some serious awesome lookin' interior!!! Very well done!
    Is that native LW or Octane/Kray/Whatever?
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    .... I thought I was going crazy so I downloaded...

    .... I thought I was going crazy so I downloaded using a different browser and voila, indeed the Readme file is updated... Then I went back to Chrome to download just once more and guess what.......
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    Hi Denis, Sorry to be a pain but..... I...

    Hi Denis,

    Sorry to be a pain but..... I understand how to update the Intel stuff and also understand that the nodes are not changed... I refer to the Readme file... I want to know what you wrote...
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    Hi Denis, I can see you changed the date on...

    Hi Denis,

    I can see you changed the date on the page but the download still reflects the stuff from 27-03-2019 unless I'm totally doing things wrong here. I use this link...
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    Hi Denis, Couldn't find much difference in the...

    Hi Denis,

    Couldn't find much difference in the readme file though....
    Just downloaded it....
    File name: readme_OpenImageDenoise.txt
    File size: 2075
    Date: 27-03-2019

    Arthur
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    Thanks for the heads up Denis. I'll give it a run...

    Thanks for the heads up Denis. I'll give it a run for the money tomorrow!
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    Why not zoom in on certain areas and leave the...

    Why not zoom in on certain areas and leave the lighting as realistic as possible? I created a displaced moon surface and had a ball going all over the place with it. If you want to emphasise a...
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    In my examples the main light comes from a...

    In my examples the main light comes from a conventional light source --> 2 Portal lights. The rest is indirect lighting from bounces... That makes the whole thing a bit less usable for interior shots...
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    That indeed looks pretty good! The first thing I...

    That indeed looks pretty good! The first thing I thought when I saw the video was a 'vent' of some sort... Even though I knew it should be a comet.
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    But anyway, that is not really the issue I am...

    But anyway, that is not really the issue I am facing here... it is the lack of detail while using MC GI.
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    Hi Denis, I use the LW image viewer to see if...

    Hi Denis,

    I use the LW image viewer to see if my values are above 100%. I verified that when I use your clamp/limit node the values will not exceed 1 or 100%.
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    Yes I do..... This is my node setup. I do clamp...

    Yes I do..... This is my node setup. I do clamp my Albedo pass to max 100% (or 1) with the DP Limit node although I have not seen any difference if I don't... I just follow Intel's instructions here....
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    Did some more tests with a more or less...

    Did some more tests with a more or less benchmarked scene....

    I found out that OIDN has trouble retaining small details when using Brute Force GI. When not using GI OIDN retains the small...
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    I have done some more experimenting and found...

    I have done some more experimenting and found that Anti Aliasing is the most important control to keep detail when you use OIDN. Cranking up rays, reflections/refraction samples is not really adding...
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    Hmmmm, it seems that Filter Radius was the...

    Hmmmm, it seems that Filter Radius was the culprit here....

    See below results :-)

    Raw LW
    144566

    OIDN version
    144567
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    Here is a compare with the lowest quality...

    Here is a compare with the lowest quality settings of Lightwave (everything set to 1 sample and NO AA)

    144565

    No real smooth surfaces..... and lots of mangled noise that is not because it is...
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    Hi Denis, I'll see if I can get Blender up and...

    Hi Denis,

    I'll see if I can get Blender up and running and export the scene file to blender and see how that works. To be honest, I don't think anything is wrong with the way I do it but rather...
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    ..... and to be honest... I expected that people...

    ..... and to be honest... I expected that people around here would be on this thing like flies on sh*t!

    There is a lot of complaining about slow rendering with LW and it seems that everyone has...
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    I did some experiments and I just can't get the...

    I did some experiments and I just can't get the results that the other renderers get (Blender, Luxrender).

    Using dp's OIDN filter I render a beauty pass, an Albedo pass (RAW_RGB) and a normal...
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    With Inkscape you can trace a color image to...

    With Inkscape you can trace a color image to vector.... works extremely well with flat shaded or edge traced images for illustration purposes. I used it a lot!
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    You mean this: https://youtu.be/dH-WwluQ-jA

    You mean this:
    https://youtu.be/dH-WwluQ-jA
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