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    Really appreciate all the effort to provide Mac...

    Really appreciate all the effort to provide Mac UB versions for these and other recent plugins (DPKit, etc.)! Thanks!

    Hopefully I'll get some time this weekend to do some more testing, the prior...
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    Armadillo to drown yer sorrows?

    Armadillo to drown yer sorrows?
  3. In the rendered video, the foam doesn't seem to...

    In the rendered video, the foam doesn't seem to "rise to the surface" as expected. Is that just an aspect of that rendered test scene, or an actual limitation of the simulation engine itself? If...
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    :ohmy: This is why we can't have nice things.

    :ohmy:

    This is why we can't have nice things.
  5. Well, it's also plausible there was some kind of...

    Well, it's also plausible there was some kind of ray-marching problem in LW2015 that yielded the misbehavior, and was fixed at some point in LW2018 dev cycle (as opposed to it strictly being a perf...
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    Dan Ritchie already suggested using Window Blinds...

    Dan Ritchie already suggested using Window Blinds from Stardock -- I've got an ObjectDesktop license, and between Window Blinds and Skin Studio (both in Object Desktop), though, there's definitely a...
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    Putting down pen and/or tablet, moving hands to...

    Putting down pen and/or tablet, moving hands to keyboard, pressing a key or three (potentially with modifiers), then re-grabbing pen, re-situating back on tablet, etc. just to change/control layers...
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    Actually, people should contact Epic and ask that...

    Actually, people should contact Epic and ask that they also release the older LW plugin source to Github.

    Even though it probably won't be as modern/current as the Maya plugin, for a dev, being...
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    Okay, aside from the Gabor Noise node panel's...

    Okay, aside from the Gabor Noise node panel's "About" button not seeming to do anything, thus far it all seems to be working pretty well (UB64 on LW2018.0.7).

    I'll slowly finish up with these...
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    Will check with LW2018 this evening and report...

    Will check with LW2018 this evening and report back.
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    Activating buffers for output, then also having...

    Activating buffers for output, then also having to activate them for saving, is a similar situation. Needless extra effort, and a needless extra source of error/failure.
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    Then there's zero justification for it being...

    Then there's zero justification for it being given such prominence in the Modeler documentation. The docs are literally making a big deal about something that really adds NOTHING useful to the...
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    Wavefront OBJ is among the oldest 3D formats out...

    Wavefront OBJ is among the oldest 3D formats out there, and still among the most-used. There's no acceptable excuse for any modern 3D pkg to lack efficient OBJ+MTL import/export, period.
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    BTW, Storm looks really cool and even has Mac...

    BTW, Storm looks really cool and even has Mac support, at that price I couldn't resist. Another satisfied customer here.
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    Quality matters. Few customers will tolerate...

    Quality matters. Few customers will tolerate endless "necessary" workarounds. Oh well.
  16. 51m51s for a single 1920x960 frame? Yikes,...

    51m51s for a single 1920x960 frame? Yikes, that's quite painful. What's the resolution (pixel & color res) of the maps used, and for what?
  17. Which just means negotiating another discount in...

    Which just means negotiating another discount in a year. Think of it as a necessary annual maintenance conversation that saves you hundreds off each following year. Easily worthwhile.
  18. Yet you mention all the cases where Modeler is so...

    Yet you mention all the cases where Modeler is so much faster, without actually specifying even a single verifiable scenario or measurable workflow. Essentially you're making an empty, unverifiable...
  19. Unfortunately, the more time that passes without...

    Unfortunately, the more time that passes without someone from Vizrt stepping forth and discussing their intentions regarding Lightwave support and development, the more likely it is that Vizrt will...
  20. That it is 5 years old is irrelevant, it was the...

    That it is 5 years old is irrelevant, it was the "current release version" up until Jan 2018 (only a year and a half ago), and again, it was Newtek that CHOSE to tell customers to rely on LW2015 for...
  21. Unfortunately, due to the UI issue, LW2015's UI...

    Unfortunately, due to the UI issue, LW2015's UI is messed up on macOS Mojave (and forward). What I find disappointing is that the fix appears minor and direct (by Newtek's own words, and by the...
  22. By that logic, the many plugins and catalogs of...

    By that logic, the many plugins and catalogs of existing content broken by LW2018's release were "only Newtek's fault".

    Realistically, the problem isn't the fix for LW2018, it's putting forth...
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    The problem with that logic is that in both...

    The problem with that logic is that in both reality and 3D uses, non-trivial scenarios arise where viewers can see "beneath" the horizon line, and thus need some kind of coverage.

    For an example...
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    It all depends on what's wrong with it. A decent...

    It all depends on what's wrong with it. A decent electronics tech ought to be able to fix most things, but the monitor might be reaching the end of its natural life. Even there, it should be...
  25. And I agree with that 100%, if that wasn't clear....

    And I agree with that 100%, if that wasn't clear. However, I also definitely believe Newtek could do much better at providing escalation paths for customer issues.

    Sure, upper mgmt is ultimately...
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