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Type: Posts; User: Marander

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  1. Yes they're good addons (GraphMate, AniMate etc)...

    Yes they're good addons (GraphMate, AniMate etc) and not expensive. Specially usefull is the (also commercial) Alembic exporter which exports all texture maps.
  2. A RTX2070 card is faster than a GTX1080 even...

    A RTX2070 card is faster than a GTX1080 even without using the RTX cores and priced at around $550 (in my area).

    Octane and Redshift already started using RTX / Optix which can make rendering...
  3. Thread: New mac pro

    by Marander
    Replies
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    546

    The base model for $6k is nothing outstanding and...

    The base model for $6k is nothing outstanding and overpriced compared to PC hardware with similar / better performance.

    There are estimations for a MacPro top model to exceed $50'000.

    There are...
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    The German magazine DIGITAL PRODUCTION also...

    The German magazine DIGITAL PRODUCTION also featured a multiple page LightWave 2019 review.

    I cannot copy it here due to copyright restrictions but conclusion is that LW2019 is a worthy upgrade...
  5. Great work, upgraded!

    Great work, upgraded!
  6. @Ryan, thanks for your answer. Good to see that...

    @Ryan, thanks for your answer. Good to see that you as very experienced LW user share some opinion about limitations and design choices in LW.

    About the streaming geometry acceleration thanks, I...
  7. 1) Very fast --> wrong, it's the slowest 3D...

    1) Very fast --> wrong, it's the slowest 3D application I use. Slow OpenGL viewport, slow deformations, slow render. Poly modeling is also not faster than others (except Houdini which is not a good...
  8. Hello Ma3rk Bake: Will be baked into the...

    Hello Ma3rk

    Bake: Will be baked into the exported mesh, usually the dialed-in morphs for your custom character (head and body morphs), it cannot be changed later in LW because it's baked into the...
  9. Hey Ma3rk In the DAZ FBX Export settings you...

    Hey Ma3rk

    In the DAZ FBX Export settings you can filter the morphs to export. I only use a couple of face expressions and select them for export. You can save this profile (and it's automatically...
  10. Pure procedural modeling can be tedious for many...

    Pure procedural modeling can be tedious for many tasks.

    Best is hybrid modeling using simple but powerful polygonal and spline tools in combination with procedural features - at least for me.
    ...
  11. There is the Correction Deformer in Cinema that...

    There is the Correction Deformer in Cinema that works in a similar way - access to modify points/edges/polys of parametric objects without the need to make them editable, ability to apply other...
  12. That is just a scripts that creates the basic...

    That is just a scripts that creates the basic nodes, converting a mesh into volume (Mesh to Volume node).

    I created a Null as OpenVDB object and the corresponding nodes to affect another object...
  13. Hello Prometheus Saving a Level Set VDB out of...

    Hello Prometheus

    Saving a Level Set VDB out of LW works fine (see attached pics of export and import).

    Saving a Volume VDB out of LW results in an immediate crash of LW.

    145084

    145085
  14. Not saying it's a must and in same cases poly...

    Not saying it's a must and in same cases poly model operations can be just fine or a better approach.

    But if you need it and it's there (along with poly modeling features of course) and offers a...
  15. Yes the destructive workflow is one limitation...

    Yes the destructive workflow is one limitation using LightWave and I don't see how the mentioned addons can cover those gaps since they are also destructive (except the 3rd Power ones for Layout,...
  16. Sorry but no. It lacks a modern architecture,...

    Sorry but no.

    It lacks a modern architecture, a fast geometry engine / viewport and flexible user interface and unification for that.

    Compared to other 3d applications and plugins, LW including...
  17. Looking great! I enjoy using Gaea too. The...

    Looking great!

    I enjoy using Gaea too. The primitives in LW2018 / 2019 render with great detail but I would prefer having visible object deformation with sub poly displacement in order to align /...
  18. Very nice!

    Very nice!
  19. It cannot output VDB but requires a cache command...

    It cannot output VDB but requires a cache command line conversion tool (bcf2vdb), not the best workflow imho and it doesn't work in all cases. However I think Prometheus meant is that you have to...
  20. Yeah exactly (statements about Layout being aware...

    Yeah exactly (statements about Layout being aware of polys / points / edges), not implemented in UI nor in SDK.

    The same applies to Hydra Engine (at least a well performing one that deserves its...
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    Hey Gungho3D, All fine, I appreciate your...

    Hey Gungho3D,

    All fine, I appreciate your answer!

    Maybe also due to the fact that both Prom and I are not native English speakers... I used the term "I don't agree" many times myself without...
  22. Replies
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    Hey Gungho3D I know it's not my battlefield but I...

    Hey Gungho3D I know it's not my battlefield but I find you're not fair to Prometheus.

    He's always communicating in a very respectful and friendly way and has provided countless good tips in this...
  23. Hi Ma3rk, thanks for chiming in. Yes it seems...

    Hi Ma3rk, thanks for chiming in. Yes it seems that when character uses props it distorts the mesh. Not only hands, when a Gen8 character holds a larger gun the figure looks horrible.

    This happens...
  24. Hello Prom, The removal of the Genesis8Female...

    Hello Prom,

    The removal of the Genesis8Female bone helps indeed for the slightly shifted bone structure, thanks for the tip!

    Hey DAZ 4.9.4 is very old! 4.9.10 is stable and 4.9.11 beta.

    Many...
  25. Hey jaxtone Sorry for the late reply... No,...

    Hey jaxtone

    Sorry for the late reply...

    No, I didn't file a bug report for this one. Still waiting for the OpenGL / viewport performance bug in 2018 / 2019 to be resolved.

    The only character...
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