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    "Some issues"? Hehe, well, good luck with that.

    "Some issues"? Hehe, well, good luck with that.
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    BTW, some advice (this may be obvious for some,...

    BTW, some advice (this may be obvious for some, but in case not obvious):

    When LW really "goes off the rails" like that, you're best off saving off any unsaved work, close ALL open LW apps, and...
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    I'm sorry you're finally encountering the same...

    I'm sorry you're finally encountering the same severity and extant of problems I encountered during my testing of both LW2020 and LW2020.0.2, but can't say I'm surprised. I'd try to help you debug...
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    Is this a sub-d object (if so, which flavor of...

    Is this a sub-d object (if so, which flavor of sub-d?), and are the creases disconnected edges, assigned hard edges, or...?

    Also, how is the object textured, what projection (UV or...?), and is...
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    I should mention that while I saw delays on image...

    I should mention that while I saw delays on image updates with LW2020, I haven't noticed them with LW2019, but also hadn't explicitly been testing for them. I'll check when I can spare some test...
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    Is your USB drive flash-based or rotational...

    Is your USB drive flash-based or rotational media? I have a very difficult time believing the USB interface to flash media would cause such a HUGE delay. SmartDrive / SmartCache offered value...
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    I witnessed similar behavior when I was testing...

    I witnessed similar behavior when I was testing LW2020, but never really debugged it very far (too many other, more serious issues emerged).

    Might want to try disabling image caching (if on),...
  8. Which version of LW? You mentioned...

    Which version of LW? You mentioned "interpolated" so I'm guessing not LW2020, but which then?
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    Now imagine it doing the same dance on a giant...

    Now imagine it doing the same dance on a giant pile of human skulls.
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    Can you or someone please post the details of the...

    Can you or someone please post the details of the crash that results?

    Without an analysis of what is crashing, and why it crashes, you're likely making a bad situ ultimately worse by arbitrarily...
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    Exactly. "Media and methods for...

    Exactly. "Media and methods for commercially-successful artistic and entertainment consumption" and "media and methods for artistic expression" are two very different sets, and just because a method...
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    What are the details for the appcrash? If it's...

    What are the details for the appcrash?

    If it's a memory corruption heisenbug, you'll see lots of false positive 'makes it go away' triggers that don't really do anything of the sort long-term. ...
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    Please cite your "research source"?

    Please cite your "research source"?
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    For appcrash, if you see it again, please try to...

    For appcrash, if you see it again, please try to note and report back the error code and location cited.
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    Yep, there's no reason that shouldn't work with...

    Yep, there's no reason that shouldn't work with pBSDF & PBRGLSL shaders in LW2020. That it doesn't is a bug worth reporting -- I suspect it's more to do with PBRGLSL shader than pBSDF surface.
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    It's certainly very difficult to defend Newtek's...

    It's certainly very difficult to defend Newtek's approach to LW, given Modo's success.



    ^ This, precisely because Newtek's status quo for LW hasn't been defensible, and still isn't defensible. ...
  17. Thread: UV unwrapping

    by jwiede
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    Think even a simple-but-geometry-clothed...

    Think even a simple-but-geometry-clothed character model, or an octopus, or something even less complex like a treadmill/exercise machine with multiple distinct surface regions, decals, etc. The...
  18. Thread: UV unwrapping

    by jwiede
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    1. LW lacks support for storing/restoring edge...

    1. LW lacks support for storing/restoring edge selection sets. This has serious workflow impacts for even moderately-complex seam selections during unwrapping, UV edge alignment corrections, etc. ...
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    I'm pretty sure it isn't coming for LW2018 or...

    I'm pretty sure it isn't coming for LW2018 or LW2019. Then again, I'm pretty sure it isn't coming for LW2020 either. ;)

    It's important, though, and I think it'll quickly become another feature...
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    Short answer: It can. Longer Semi-Answer: ...

    Short answer: It can.

    Longer Semi-Answer: Look-Up Tables (LUTs) are just a specific implementation step in how existing hardware (and software) transform color values between different color...
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    Seriously, if you look at the article I cited...

    Seriously, if you look at the article I cited above ("Idiot's Guide to ACES", link below), it does a reasonably good, concise job of explaining how it all works (as well as specifically how ACES is...
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    As already noted, that's not the same as a proper...

    As already noted, that's not the same as a proper ACES (ACES2065/ACEScg) workflow.

    See this article for a reasonably concise explanation. A key part is where they mention about how even in...
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    So long as LW2018+ encourage LDR limiting on HDR...

    So long as LW2018+ encourage LDR limiting on HDR backdrops/textures to prevent specular fireflies (esp. from rough refl/refr), having LW load and/or render content in ACEScg (or Rec2020, for that...
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    As parallax-adaptive normal maps aren't available...

    As parallax-adaptive normal maps aren't available in LW (IIRC), you'll likely have to use displacement mapping to get adequate surface variations on the many brickwork surfaces. As it is, they look...
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    Yeah, suspect I and many others aren't on it...

    Yeah, suspect I and many others aren't on it because we weren't ever aware of it. Please provide a link?
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