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  1. Sticky: The standard material still exists, but you'd...

    The standard material still exists, but you'd have to rewrite the importers to work with the new systems.

    Backward compatibility is impossible for PBR materials back to how LightWave used to do...
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    It is documented :) I don't think they need to...

    It is documented :)
    I don't think they need to change anything, aside from the image as Tim suggests. But anyway... At least you now know :)
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    https://docs.lightwave3d.com/lw2019/getting-starte...

    https://docs.lightwave3d.com/lw2019/getting-started-with-layout/lights/light-properties

    It does have it here... But maybe it's not as clear as it should be?
    It seems pretty okay to me, but...
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    Yeah, this... the cast shadows option causes the...

    Yeah, this... the cast shadows option causes the actual light to be a complete light 'blocker'. So, another light behind it will cause shadows to be cast by the light geo. Never used it, but I'm sure...
  5. Really neat production Olivier! My favourite bits...

    Really neat production Olivier! My favourite bits were the end stuff, showing the meshes and wireframes. Very cool, and lovely footage as well.
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    Wow, unexpected but awesome news... thanks for...

    Wow, unexpected but awesome news... thanks for the quick update!!!
    Would love to have Cycles in LightWave, it would truly be amazing.

    Good luck with your continued project!
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    I've reported it as a bug, not sure it's right......

    I've reported it as a bug, not sure it's right... so we'll see i guess :)
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    Ooh, and before I forget... if your roughness is...

    Ooh, and before I forget... if your roughness is at 0% with the Dielectric (or Standard shader... although I wouldn't recommend the Standard one really) you wouldn't need to up your refraction...
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    Very cool plugin there Chris!!! I don't...

    Very cool plugin there Chris!!!

    I don't personally use Unity, but just here to show my support... so glad that someone's done this for Unity and LightWave!
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    Hi there, The graininess through the glass is...

    Hi there,

    The graininess through the glass is your refraction samples. Probably need them up to 32 or higher I imagine, that'll smooth them out!
  11. I have this too, it drives me mental. It only...

    I have this too, it drives me mental.

    It only started since LW 2018, but I've been reporting the heck out of it, so hope it will be sorted for the next release, whenever that may be.

    I can't...
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    I like this sort of stuff, as it's similar to...

    I like this sort of stuff, as it's similar to what I do, visualisation of how stuff works... this is great though.

    I absolutely loved the style choice of the human, and its animation on the hands...
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    Thanks Mike for doing such cool tools, and thanks...

    Thanks Mike for doing such cool tools, and thanks Mark for showing us how to use them.

    Always like Mark's videos, they're so succinct and straight to the point, but real-world too... thanks guys!
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    Blimey... What an undertaking! I'm impressed with...

    Blimey... What an undertaking! I'm impressed with what you've got so far, and using fiber fx is definitely a challenge, but it looks pretty decent.

    Can't wait until you start showing some...
  15. Thread: LWRemodeler

    by lardbros
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    Can't you go through the process of unwrapping...

    Can't you go through the process of unwrapping the LW Remodeler mesh, using ABF Unwrap?

    Then bake the original texture onto the re-UV'd one, using the texture baking camera.

    I use it all the...
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    Sorry to bust in on this thread, but even...

    Sorry to bust in on this thread, but even Realflow, or the fluids now put into 3dsmax do not simulate very quickly! It's a difficult thing to simulate, and although visually the UP plugin from Steve...
  17. Thread: LWRemodeler

    by lardbros
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    Turning off pixel blending in the texture map...

    Turning off pixel blending in the texture map might do it.
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    This is looking so cool... awesome piece of work...

    This is looking so cool... awesome piece of work Mike!
  19. Wow, what a cool project to set yourself... and...

    Wow, what a cool project to set yourself... and going great guns so far :)
    Keep it up, and cannot wait to see the final thing assembled and rendered :D
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    As I said in the comments section on YouTube......

    As I said in the comments section on YouTube... absolutely brilliant VFX work.
    Can't fault any of it, and the movement of the aircraft is perfect!!!
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    Has the original poster deleted all configs and...

    Has the original poster deleted all configs and let it rebuild them? This is commonly a cause for issues too.
    I don't have a problem here, but yeah the hub needs looking at seriously, because it's...
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    It's just the coffee they sell at work (yep, we...

    It's just the coffee they sell at work (yep, we don't get free coffee like every other workplace in the world :( )
  23. Datasmith is solely for the purpose of importing...

    Datasmith is solely for the purpose of importing assets from CAD packages (as their native formats) or from most Autodesk products.

    Using the Unreal Bridge for LightWave effectively removes this...
  24. Sticky: They sound very wise and 'in-touch'. Glad you...

    They sound very wise and 'in-touch'. Glad you have people like that in charge... I agree with every word.
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    Try resetting your LW Firewall changes by doing...

    Try resetting your LW Firewall changes by doing this:

    - Open a Command Prompt, make sure you escalate as admin (if you don't know what this is, just ignore all of this)
    - Navigate to your LW...
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