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  1. Replies
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    I take it this requires DeepFx v3.0 in order to...

    I take it this requires DeepFx v3.0 in order to export motion buffer populated with fluid movement?
  2. Meh.

    Meh.
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    Your node flow doesn't replicate the same...

    Your node flow doesn't replicate the same requirements, flexibilities, and behaviors as Ma3rk's presented node flow -- for example, by typing the U/V offsets into the image nodes manually, they're no...
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    That's a lot of work just to add two decals,...

    That's a lot of work just to add two decals, though (even reusing the U placement logic as you did). This is a great example of why "nodal everything" actually winds up being significantly less...
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    LW users will only find fewer and fewer...

    LW users will only find fewer and fewer "nice/useful LW third-party developments" unless and until Newtek/VizRT get their act together and resume strong third-party developer support. Specifically,...
  6. So we're just glossing over the... right, carry...

    So we're just glossing over the... right, carry on! Glossing!

    GLOSSING!

    :devil:
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    The short answer is because there are customers...

    The short answer is because there are customers (esp. on Mac, like me) who run LW with Hub only when critical, and rest of time run LW without the Hub (because Hub worsens LW instability, esp. on...
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    Problem you're having is because you're changing...

    Problem you're having is because you're changing the shortcut, instead of changing the target. Try changing the cmd line of the target, as opposed to the shortcut.
  9. That's one of the nicer surfacing jobs I've seen...

    That's one of the nicer surfacing jobs I've seen for FFX hair to date, the colors and shading look more realistic than in many other FFX attempts I've seen.

    Guessing it was a test, do you want...
  10. Just significant, tangible progress, focused on...

    Just significant, tangible progress, focused on addressing the loud CUSTOMER requests, even if it means a few devs' "pet projects" have to be put on back-burner instead.

    Modeler has serious...
  11. That's hilarious, thanks!! Are you just...

    That's hilarious, thanks!! Are you just building these from scratch yourself? I'd love a license for that.
  12. Close, but no beard, and my front wheels have...

    Close, but no beard, and my front wheels have little LED lights inside!
  13. If this is the alternative, I'd prefer "toxic...

    If this is the alternative, I'd prefer "toxic negativity"! :devil:
  14. If you're talking about the "artifacting" while...

    If you're talking about the "artifacting" while actually dragging one mesh section into/through another in Modeler, that's not really so surprising. OpenGL is trying to do the best it can with the...
  15. @Prometheus: Part of the reason I suggested...

    @Prometheus: Part of the reason I suggested SplineLathe was because it allows a convenient way to alter number of curve segments on-the-fly while building the form, while maintaining radial symmetry...
  16. Check there isn't any coincident junk geometry...

    Check there isn't any coincident junk geometry around the polys (or their edges/vertices) in question.

    Also, to really debug, you need to provide significantly more info:

    What build/revision...
  17. (deleted - dbl post)

    (deleted - dbl post)
  18. Perhaps Ken Nign's Spline Lathe? ...

    Perhaps Ken Nign's Spline Lathe? https://www.lightwave3d.com/assets/plugins/entry/spline-lathe/

    It's lscript so there's a decent chance it still works, and seems to be the operation you're...
  19. It already is. The current Poser 11 "SuperFly"...

    It already is. The current Poser 11 "SuperFly" render engine is already Cycles-based, with GPU support, they're just updating to a version that includes RTX support.
  20. What lacking compatibility? Maya, Houdini,...

    What lacking compatibility? Maya, Houdini, Cinema4D, and Clairesse all run very well on Mac (as well as a very long list of other 3D software products). Considering their combined market share...
  21. Presuming those are volumetric clouds, they need...

    Presuming those are volumetric clouds, they need both the radiosity and the indirect sampling (in the volumetrics settings) in order to get anything resembling realistic-appearing clouds (btw, 16 is...
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    Be aware that the site referenced causes a...

    Be aware that the site referenced causes a security alert in Firefox because the host name cited in the TLS (SSL) cert doesn't match the actual host name. Cave pasco.
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    That "next version" DID come out (LW2019), and...

    That "next version" DID come out (LW2019), and not only did they fail to even announce it in the "news", they never managed to "put together something" about it in the subsequent two years, either.
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    The last "Lightwave3D News" article was from Jan...

    The last "Lightwave3D News" article was from Jan 2018. If someone is responsible for "maintaining" the LW3D site, they're doing a really poor job of it.

    Just one more way to ensure prospective...
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    Just to clarify, what you're really trying to do...

    Just to clarify, what you're really trying to do is find closest point on the plane (A) to that vertex on the other layer (let's call it vertex B), correct? If you know vertex B is already on the...
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