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Type: Posts; User: hypersuperduper

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  1. Poll: I would likely upgrade if only to capitalize on...

    I would likely upgrade if only to capitalize on my existing lightwave knowledge, but if and only if this hypothetical lw 2021 actually is an upgrade, because that would be proof of life, not just a...
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    I would guess that any discussions of a sale or...

    I would guess that any discussions of a sale or some such that may or may not have been happening were seriously affected by covid. There has been some theorizing/rumors that newtek scuttled a deal...
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    Open sourcing it seems like the only conceivable...

    Open sourcing it seems like the only conceivable way forward now. If that is even possible.
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    I really liked the way the docs were going. like...

    I really liked the way the docs were going. like many aspects of lightwave, there was a lot of bellyaching on the forum, but you guys made tons of improvements over the last couple years. Sad to see...
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    3rd powers sticker probably won’t do what you...

    3rd powers sticker probably won’t do what you want, metamesh maybe. But you really should use a displacement, even if your computer is slow. If you use a subdivision surface you only need the render...
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    If they sell it they have to support it. And they...

    If they sell it they have to support it. And they only support one version at a time. (If that)
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    The lscript depreciation that may or may not...

    The lscript depreciation that may or may not happen (everything being up in the air currently it seems) should Not affect Craig’s tutorials. That said, a good deal has changed in lightwave since the...
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    It might be possible to create a rotation matrix...

    It might be possible to create a rotation matrix from three reference vertices in the mesh and transform the morph prior to applying it so that it occurs relative to the mdd animation if you do it...
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    If there ever was a time to diversify one's...

    If there ever was a time to diversify one's toolkit it is now. So long as it still works, lightwave will be an amazing tool to have, but I really feel at this point like relying on it as the center...
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    "Q: Will development continue on this product?...

    "Q: Will development continue on this product?
    A: We have just released LightWave 3D 2020, which has been well received by the market and our immediate focus is on supporting the adoption of this...
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    I will certainly continue to use lightwave, and...

    I will certainly continue to use lightwave, and as long as I get to keep my charter deal I will probably continue upgrading. It is still, warts and all, a truly fantastic tool, but at a certain...
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    Considering Andrew comb has been very involved...

    Considering Andrew comb has been very involved with lightwave and knows a lot of the dev team Personally, I doubt he is making the decision to “diversify” lightly. He certainly isn’t doing it gladly,...
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    Well. Whatever is going on, I can guarantee you...

    Well. Whatever is going on, I can guarantee you that the actual lightwave devs are not making the big decisions here, so development decisions and upper level restructuring if that is what happening...
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    Yes it could be any number of things, but very...

    Yes it could be any number of things, but very few of those things are good.
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    It certainly doesn't sound promising for...

    It certainly doesn't sound promising for lightwave. I suppose there are different ways to interpret the news that the lightwave staff will be integrated into the larger org (I mean it could be a...
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    typically the way to make sure your morphs aren't...

    typically the way to make sure your morphs aren't distorted is to just have morphs deform the mesh before bones in the modifier stack. That should be all you have to do. not sure what rotate morphs...
  17. Im not really sure how you would best go about...

    Im not really sure how you would best go about that to be honest. If you are looking to distort the image before it is uv mapped your best bet might be to do the distortion as an animated image...
  18. It is simple. Plugging a scalar from a vector...

    It is simple. Plugging a scalar from a vector scalar node from an item info node referencing the null into the U offset and/or the V offset input of the image node should work. It works for me you...
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    Update again. Ok so that won't work with a...

    Update again. Ok so that won't work with a skinned mesh, because mesh skinning information (bone weights) lives in the mesh in Unity. and if I swap that I lose the weights. So I can have smoothing...
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    Update. Ok apparently If I export the fbx from...

    Update. Ok apparently If I export the fbx from modeler the smoothing groups work. so that's a workaround albeit a stupid one. Now I have to export the scene and animation and stuff from layout and...
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    Smoothing Groups in fbx export

    Does this work? I don't usually use smoothing groups all that much, but I am now and I am trying to export a mesh from Layout to Unity via FBX, and the smoothing groups aren't working even if I check...
  22. Start by constantly teasing that you will unmask...

    Start by constantly teasing that you will unmask the insidious Illuminati reptilian backers who funded your hoax (but never actually do it) and then parlay that tantalizing tidbit into a lucrative...
  23. You should be able to use this on top of an...

    You should be able to use this on top of an existing bone rig. The bone deformation being the first operation in your list of operations.
  24. The idea pitched by the guys at kite string is...

    The idea pitched by the guys at kite string is that We have reached a point of diminishing returns with what discreet weights joints bones and morphs can do in real time and order of operation...
  25. For those convinced that lightwave is hopelessly...

    For those convinced that lightwave is hopelessly behind the times as an animation tool and drooling over cool new tech like ozone, here is an experiment that may convince you that it isn't all that...
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