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Type: Posts; User: robertoortiz

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  1. Replies
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    On your first point openGL display, definitely. ...

    On your first point openGL display, definitely.

    and about the particles + volumetrics,
    I find that the classical way the volumetric were implemented was very straightforward, even if the...
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    13,620

    Wow cool. I saw the paper in a SIGGRAPH video, I...

    Wow cool. I saw the paper in a SIGGRAPH video, I had no idea it was a product. I will look into it.

    But the original point still stands. I would be cool to be able group key characteristics of...
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    For me * GPU render support * Non linear...

    For me
    * GPU render support
    * Non linear Editing tools for pose control
    * While you are at it, an how about Improved animation timeline. I love how it is implemented in After Effects. The...
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    Well in our studio (less that 5 people) we use it...

    Well in our studio (less that 5 people) we use it for Illustration, animation and Virtual Sets.We are very happy with the latest version.

    -R
  5. A Fully Loaded Apple Mac Pro Will Cost You $52,600

    Apparently 1/2 of that price will got the cost of memory..
    The Mac Pro and Pro Display XDR officially went on sale today, allowing us to answer the question that has been on everybody’s mind ever...
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    Unreal Engine 4.24 Available

    We’re excited to announce that Unreal Engine 4.24 is now available for download. As you may have heard, with this release, we’re retiring Unreal Studio and folding all of its features into Unreal...
  7. looking to get a good premade system based on the...

    looking to get a good premade system based on the Ryzen 3950x, for both GPU and CPU rendering and I stumbled into this...What do you guys think? (not a hardware guy at all and my budget is under 2k)...
  8. Can LW replicate something like Maya's Bifrost?

    For those who don't know what Byfrost is... I will let the video do the talking:
    https://www.youtube.com/watch?v=qZKoDrw_EBA


    And yes I think they can, with openvdb tools
    , but they need to...
  9. I would SUGGEST for the LW developer team to look...

    I would SUGGEST for the LW developer team to look into what Renderman and VRay are doing terms of rendering. A hybrid approach CPU ad GPU rendering.
  10. Lupin the 3rd animated CG movie...Amazing clip

    Guys you have to see this.

    https://www.youtube.com/watch?time_continue=9&v=xQ4xhSBY-UY&feature=emb_logo&fbclid=IwAR2pcCQ2lLchPNc1ITtFlEETt2utnVqjlMT3UUdF_7RkmCsXe4Y-y9xzFNs
  11. Yup and gravity used a similar method for...

    Yup and gravity used a similar method for lighting the live action..
    https://www.youtube.com/watch?v=8EUL4y9ouU0

    ILM is usin this for a lot of the enviroment work on the Madalorian..
    The thing...
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    related to the topic A New Youtube Rule Is...

    related to the topic
    A New Youtube Rule Is Threatening Animation Content Creators. Here’s What You Need To Know About COPPA.
    What’s the story?
    Youtube has announced a new system for identifying...
  13. Behind the Scenes with UE4’s Next-Gen Virtual Production Tools | (amazing)

    Epic Games has partnered with Lux Machina, Magnopus, Profile Studios, Quixel, ARRI, and DP Matt Workman to put the latest virtual production toolset in Unreal Engine 4.23 through its paces. In this...
  14. https://qz.com/1754288/disney-is-trying-to-revolut...

    https://qz.com/1754288/disney-is-trying-to-revolutionize-filmmaking-with-the-mandalorian/
    The company has been testing Stagecraft for five years—most recently on the Star Wars spin-off movie Solo in...
  15. See How ‘The Mandalorian’s Groundbreaking ‘Stagecraft’ Technology Probably Works

    Jon Favreau has been pushing the boundaries of filmmaking technology for years, and his new Disney+ Star Wars series The Mandalorian is the latest example of the director seeing an opportunity to...
  16. You are right it does, but lets admit that is in...

    You are right it does, but lets admit that is in a very VERY round about way.

    I guess I wish there was an easy way to add custom interfaces to a collected nodal group. And maybe even be able to...
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    Great work

    Great work
  18. OpenVDB support- How can LW make is easier to use?

    As some of you already know I recently upgraded to the latest version of Lightwave after using LW 2015 for a while. As I catch with Lightwave 2019 I am in awe on how powerful OpenVDB tools are.
    ...
  19. Thanks for the great replies. BTW to the Forum...

    Thanks for the great replies. BTW to the Forum leader, I did not mean to post my message here, I wanted to post it here:
    https://forums.newtek.com/forumdisplay.php/18-LW-Community
  20. A message for those still holding on to LW 2015....

    Please upgrade.
    We were holding on to upgrade because of a ton of legacy projects we were still supporting. But this month we bit the bullet and upgraded.

    And boy we have been quite impressed....
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    Give them time, it is a brand new release after...

    Give them time, it is a brand new release after all.
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    Web Gl Fluid simulator...

    Enjoy, this is really cool.
    https://paveldogreat.github.io/WebGL-Fluid-Simulation/?fbclid=IwAR2dE0rx3sDHRCUTaavI5wWFkU5G9_mX1dFwVk0bE-RIpJs4BA-VecBsw30
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    I would love to use UnReal. But the Chinese giant...

    I would love to use UnReal. But the Chinese giant Tencent owns 42% Epic games.
    That means that there is no way in hell my agency will buy UnReal.
    So Unity it is.


    SOLD!
    This is exactly was i...
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    Sold!

    Sold!
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    Will NT develop a bridge for Unity?

    Hey guys,
    We have decided at work that the gaming platform we are going to support is Unity,
    and we were wondering if NT will provide in the future a bridge to it (kinda like what they did with...
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